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Seriously though, meat is great because you can get it passively and double the output with development points, and also make the animal resource regenerate much quicker with a policy point. With the rich resource, development points, and the policy enabled, you can have 2 hunter cabins for the same resource and get tonnes of meat. That in combination with veg means you will always have 2 sources of food in abundance. Orchards might be a shout for the first development point so by the mid-late game you can have 3 food sources in abundance when the orchards eventually grow. Make sure you have several granaries fully staffed.
It doesn't seem to work like this, when it works at all.
I've reverted to the save file prior to me unlocking Regional Carts and will use the dev point on something else.
Trade (including the carts) seems pretty weak if I'm honest after the first burst of early trade. Once export rates drop and you can no longer export specific items because there is too much global supply I just stop relying on it. Heck, I don't even bother with reducing trade routes to 25 coin lmao. Trade is a short-term solution and local production is ideal.
The Regional Cart is not what was promised - I'm dissappinted but glad I live in a world where save-files can help out :-)