Manor Lords

Manor Lords

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feion_phylar May 3, 2024 @ 10:07am
Farm Plot Size Equals More Food?
I've been experimenting with various housing plot size to see if it actually produces more food and I'm not really seeing much difference. Anyone have any thoughts about this?
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Showing 1-12 of 12 comments
smol clown May 3, 2024 @ 10:15am 
Apples and carrots scale with the backyard size yes, for everything else there is no difference
Shambeh-Bambeh May 3, 2024 @ 10:17am 
It only applies to the vegetables/apple fields. Build the houses you want to grow vegetables on, wide and long. Make the houses double (house with an extension).
Last edited by Shambeh-Bambeh; May 3, 2024 @ 10:17am
Perflexed May 3, 2024 @ 10:34am 
Originally posted by dunerunner:
If you make triangle plots for the farm there is a good chance the game will give 0% on all fertility with no resolve. The game is full of these issues, because it really is not designed the way they are selling it on the ui.
I've found that the best way to approach it is to make a rectangle (...ish) with roads, then build a row of 2-5 houses in one corner with very small gardens but leaving a large space behind the houses and space to fit a double house on either the left or right of the row. You build the last house next to the row with its garden extending behind the other houses.
madpraxis May 3, 2024 @ 11:19am 
Yes, many thoughts.

Because this has been answered to death the past few days.
Chickens, Goats: Doesn't matter, small as possible if you like.
Apples, Veg: Bigger fields/orchards means more produce.

Artisans: Exactly like chickens and goats...
Oedipus's Stepdad May 3, 2024 @ 11:21am 
how much produce do carrots have over grain? which one produces more in the same area?
Agony_Aunt May 3, 2024 @ 1:04pm 
Originally posted by Oedipus's Stepdad:
how much produce do carrots have over grain? which one produces more in the same area?

Veg backyards are currently a bit OP. You get enough of them and make them big enough you don't even need farms. Especially when you upgrade yout burgages so multiple families can take care of it.

Farms provide a once a year boost of food which then needs to be processed while veg backyards produce more consistently and don't need to be managed.

Pretty sure the dev is going to nerf them sooner or later, and perhaps give farms a bit of a boost.

Having said that, read a post from the dev today on reddit where he talks about this and he seems to think farms are in a good place, just people are not using them right and that if you are in a region that is poor for farming then you shouldn't be farming. You should use other methods of getting food or using a trader to get food in.
Kedryn May 3, 2024 @ 1:13pm 
I make two big ones in beginning because I start with 50 wealth (new ox+garden(2)).
This hurts work a bit at first, but those two plots let me use fewer people on food later on.

In future, I may try to not do them at all until after I open trade, so I can have more smaller ones; not having them plowing their backyards might make it faster to get to trading.
redhongkong May 3, 2024 @ 1:15pm 
larger veggie apple should produce more, u will see their pantry full message more frequent. but they dont deliver that often, so too big veggie /apple doesnt do anything

their upper limit is their pantry size and how frequent they deliver food. (i guess if u make granary right at their doorstep and marketplace next to it. and well next to it make them work at granary will help speed up their delivery and maybe they will deliver more frequent)
Andy Mil May 3, 2024 @ 1:16pm 
I saw carrot farm if very large only bout 2 workers will harvest them when they free. Cant tell what their optimal size is since that all we willing to test but for sure they get hand full all year but it not enough to feed market of bout 40 ish family
Last edited by Andy Mil; May 3, 2024 @ 1:16pm
leftbehind May 3, 2024 @ 1:33pm 
It shouldn't matter whether you grow veg on a farm or in a back yard; the underlying mechanics should be the same. You plant stuff, and it grows at a rate determined by soil fertility and environmental factors.
redhongkong May 3, 2024 @ 2:05pm 
max size i would recommend is just 2 logging camp size
Eltoron May 3, 2024 @ 2:36pm 
Originally posted by Oedipus's Stepdad:
how much produce do carrots have over grain? which one produces more in the same area?
Actually it sooo much empty space in each even most developed region so it's hard to me to imagine a situation when its an area start to be a measure of efficiency instead of amount of work per food item. On high fertility soil farming is more work efficient way to get food. But the problem is it needs proper management and setup. And veggies:
a) No brainers - you set it up and forget it.
b) It's actually hard to see the real amount of work it draws from other tasks. Like you know, most player doesn't see that sometimes their mines yield drops tree times. Or worse - logistical collapse because of significal part of storage workers takes days-off to harvest carrots, and they takes it in an attention when the problem is already here but all stuff is already back to work.
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Date Posted: May 3, 2024 @ 10:07am
Posts: 12