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Because this has been answered to death the past few days.
Chickens, Goats: Doesn't matter, small as possible if you like.
Apples, Veg: Bigger fields/orchards means more produce.
Artisans: Exactly like chickens and goats...
Veg backyards are currently a bit OP. You get enough of them and make them big enough you don't even need farms. Especially when you upgrade yout burgages so multiple families can take care of it.
Farms provide a once a year boost of food which then needs to be processed while veg backyards produce more consistently and don't need to be managed.
Pretty sure the dev is going to nerf them sooner or later, and perhaps give farms a bit of a boost.
Having said that, read a post from the dev today on reddit where he talks about this and he seems to think farms are in a good place, just people are not using them right and that if you are in a region that is poor for farming then you shouldn't be farming. You should use other methods of getting food or using a trader to get food in.
This hurts work a bit at first, but those two plots let me use fewer people on food later on.
In future, I may try to not do them at all until after I open trade, so I can have more smaller ones; not having them plowing their backyards might make it faster to get to trading.
their upper limit is their pantry size and how frequent they deliver food. (i guess if u make granary right at their doorstep and marketplace next to it. and well next to it make them work at granary will help speed up their delivery and maybe they will deliver more frequent)
a) No brainers - you set it up and forget it.
b) It's actually hard to see the real amount of work it draws from other tasks. Like you know, most player doesn't see that sometimes their mines yield drops tree times. Or worse - logistical collapse because of significal part of storage workers takes days-off to harvest carrots, and they takes it in an attention when the problem is already here but all stuff is already back to work.