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Unassigned families will work their vegatable gardens if they don't have other things to take care of. Assigned families will also work their gardens, but will generally have less time to do so.
Assigned families don't all work their gardens, one member will always stay praying or just sit at home doing nothing. For example, I assigned one family to the sawpit. There are no logs in the sawpit, so nothing to do over there. But only 2 out of the 3 family members go plowing the land, the 3rd member goes and sits at home "waiting". I'm not constructing anything either. So there's nothing to construct and there is nothing to do at the sawpit, so he should plow the f-in field instead of sitting at home waiting and doing nothing. It's f-in frustrating and makes no sense. He could plow the field and "wait" while doing that, until there is wood available to saw at the sawpit.
I mean, I've got ones about 3x the size of the lumberjack place... And 1 unassigned person gets that all done...
Maybe make them a bit smaller?
And...how much construction are you doing? It seems like epic amounts... Try building things during winter, when people don't have anything to do.
There are so many things... Pictures would help. Because you are having a problem that really, really shouldn't be any kind of a problem.
The garden is relatively big, exactly 1 Morgen. And I built it right at the start of the game, so work on the garden only started in April.
I guess the garden is gonna harvest whatever amount got sowed, right? Or is it an all or nothing situation, where you need to sow 100% of the garden otherwise you're not getting anything from it?
It takes too much time for the family to work.
Your serfs, regardless of what you assign, will always retrieve water, pray (if there's a church), and randomly travel around the region. But they're serfs-- not slaves. They'll also make dumb decisions to walk 1 unit of __ to the other side of the map, more frequently if you haven't adequately staffed your storehouse or granary.
As for what I do-- I micro my gardeners to have more seasonal type jobs that don't much conflict-- usually as foragers, hunters, and woodcutters. Likewise I screw around with a small marketplace (3-4 stalls), destroy extra stalls, and ensure that my storehouses & granaries have priority (as they'll then supply firewood, clothing, & food from nearby while the rest of their families and any others I assign to help will focus on the rest of the logistics).
Ughh, guess I will have to restart my game then :(
Which I probably didn't have to, if only my 6 family members would all sow and plow their f-n garden instead of being useless, waiting at home or praying... They're just as stupid as real life people... I hate people...
Ah, too bad! If you happen to find it after all, please share :)