Manor Lords

Manor Lords

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Long Distance Production?
Is there a way to handle long distance resources? In my current map, I have a rich clay deposit, but it's an enormous distance from my city center which I built around a berry patch and rich hunting grounds (fertility is crap, so I can't farm for food).

I built the mine, and my workers have to spend a huge amount of time going there, mine a handful of clay, and then come all the way back to town for their home. This makes sense, but I realized I can't just build new houses next to the mine for my workers, not really. There's no market over there, and absolutely no reason to build one just to supply those guys. But without a market, they'll freeze to death with no wood if they don't starve first. I assume vegetable gardens/chickens won't supply just the family in that one house. Seems like those are all moved to the granaries?

I saw mention of Outposts when looking at the homeless shack you start with before any houses are built, but I can't find any reference to these in the help. There's the settler tent, but that seems to be just for moving into a new region. Is there a strategy for handling long distance logistics like this?
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Showing 1-4 of 4 comments
CyberianK May 3, 2024 @ 4:09am 
The distance from houses to the market does not matter. Only distance that matters is from market to store and granary.

You could build house over there but I usually don't and just have enough storehouse workers to empty the mines.
ClancyDamon May 3, 2024 @ 4:14am 
Originally posted by CyberianK:
The distance from houses to the market does not matter. Only distance that matters is from market to store and granary.

Really? I must be getting confused about something then. I tend to always have a house or two at the edge of my town that lacks fuel, even though I have a surplus of 500+ firewood. I assumed those were too far away. My storage and granary are right next to the market. Still, thank you, I'll try building those houses. I just wish we could reassign families between houses like we can with their workplaces.
CyberianK May 3, 2024 @ 4:26am 
Yes really as for your issues here there are some problems with filling the market stalls.

For a small village it usually works but later when your population grows you want to have multiples storehouses and granaries close to the marketplace all fully staffed. And then you want a Storehouse that is exclusively for firewood/charcoal and deselect it from your main storehouses. Same for filling taverns with ale do a granary that is exclusively for ale later.
So basically if needs are not filled even though you have oversupply stored you need more storehouse/granary workers to fill the stores.
ClancyDamon May 3, 2024 @ 5:31am 
Ah, okay, that does explain a lot of what I was seeing. Especially the tavern. I was wondering why it was always only at 2 or 3 pints in stock, with dozens in reserve in storage. Thanks!
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Showing 1-4 of 4 comments
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Date Posted: May 3, 2024 @ 4:03am
Posts: 4