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Arms production is through levels 2 and 3 house's.
- Artisans can be created that take the raw materials and craft what the player sets them to.
- Most have 3 options.
You'll need Iron converted to slabs, Logs converted to planks, this is where your going to see all your planks disappear. But they can be "paused" (top right of each house screen)
Read up here on the Game Wiki about what each can do and how to get them.
https://hoodedhorse.com/wiki/Manor_Lords/Buildings
As well as the FAQ page for just how to play;
https://hoodedhorse.com/wiki/Manor_Lords/FAQ
Blacksmith's Workshop
- Tools from Iron Slabs
- Sidearms from Iron Slabs
- Spears from Iron Slabs and Planks
- Polearms from Iron Slabs and Planks
Armorer's Workshop
- Helmets from Iron Slabs
- Mail Armor from Iron Slabs (requires Advanced Armormaking)
- Player Armor from Iron Slabs (requires Master Armormaking)
Joiner's Workshop
-Wooden Parts from Planks
- Small Shields from Planks
- Large Shields from Planks
Bowyer's Workshop
- Warbows from Planks
For reference, Ale production was a seriously regulated profession in Medieval Times.
- Sometime requiring Royal or Local Lords licences to be granted.
- Those that were found to be "watering down" the Ale were severely punished.
Guilds were the first line in enforcing accurate measurements. Each artisan was required to mark his products with his unique symbol (his trademark). If any consumer complained to the guild, they would know which artisan to prosecute. Guilds also carried out random inspections.
We know from village and county magistrate records that one of the most commonly prosecuted offenses in medieval England was using ale pitchers that were a little bit too small. Ale was sold out of private houses for most of this period, and it was harder to regulate. Local officials took complaints seriously; alewives were fined on almost a daily basis for claiming one volume while actually selling a smaller one.