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In your case, the storehouse will need families.
The best thing to do?
Specialize your granary/storehouse. Because they are busy running around grabbing things (if they are the ones running the stalls, which is fairly easy to gimmick them into doing so), they aren't taking time to stock the market stall.
So...lets say you want firewood. You really, really want firewood. And you want to see your poor peons get some of your precious firewood.
Build a storehouse. Assign a few workers that have a firewood stand, or don't have a stand. Then set that storehouse to only do firewood. Helpful if you turn it off in any other storage.
Now, instead of doing their job, which is to run around and gather *all* the things, they are doing exactly *TWO* things. Grabbing firewood, then stocking their stall.
Same with the granary. If they are spending all their time running around the map trying to get all the things into their pockets, they just don't really have time to stock stalls. So, split up granary into a few granaries. And, tada, woes are over. No more grabbing all the things, just a few things, and then shoving those few things into a stall.
Note, in your example OP, the biggest problem is...they have a lot of crap to move. And because they also own a stall, they are not just trying to shuffle off all the stuff, but stock their stand and take care of their life on top of it. I'm guessing you don't have a nicely staffed storehouse/granary either, since they would be trying to empty that trade post into their own storage facility.
3.200 Fuel laying around somewhere and my fuel coverage is between 60 and 80% with 12 Firewood traders on the market.
Your peeps that produce firewood and your storehouse workers in storehouses storing firewood need to produce/get the firewood, move it to the stall and sell it to the right peeps, as well as going to all the other areas they need for their own desires (buying food, fuel, going to tavern, to church, etc..)
Make another woodcutter or a charcoal burner (if you have charcoal burning) in another area, and maybe even a small market in another area to get the goods moving around more efficiently.
Goods distribution is not very good, but I'm approaching 800 pop in my main city, 600 in my second and 400 in the third, so it's possible to grow relatively well.
You need quite a few storehouses and a certain amount of specialization for storehouses and granaries is a good idea. Fully staff storage buildings early, they are some of the most important building to have fully staffed.
(Note that once you have a large market space and several stalls you are going to have nightmares reducing it all).
One streamer i watched works to evict the everyday producers from the market stalls, and put the big resource shed type people in. Since they amass Huge stacks of the things vs the actual egg farmer coming with their 1-2 per day.... times every farm.
Are you exporting those items? That would explain it. If you are importing those items, make a second Storage, and set it to only distribute those items.
So, basically one Storehouse per market stall. e.g. Firewood Stall/Firewood Storehouse