Manor Lords

Manor Lords

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Didz May 2, 2024 @ 4:17am
How can I Improve the moving of stuff about?
A bit of a broad question really but I'm finding it frustrating that goods just seem to be laying about in the Trading Post and various other places and yet the population are claiming there is a shortage.
https://steamcommunity.com/sharedfiles/filedetails/?id=3237520814
e.g. 265 x Firewood in Trading Post and yet I'm getting complaints of a shortage of fuel,

Has anyone worked out what the key mechanism is for getting stuff where it needs to be?
e.g. in the hands of the consumer.

I'm wondering if I'm missing a trick somewhere.
Last edited by Didz; May 2, 2024 @ 4:21am
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Showing 1-15 of 23 comments
danmak27 May 2, 2024 @ 4:21am 
Hire families in the granary, storehouse and trading post.
In your case, the storehouse will need families.
Nats May 2, 2024 @ 4:36am 
Also using roads to link buildings so they can use carts to move more in one go. I say 'roads' lightly.
Last edited by Nats; May 2, 2024 @ 4:36am
Didz May 2, 2024 @ 6:47am 
Thank! I figured it would be a case of throwing more families at the problem. I just wasn't sure where best to deploy them. I wasn't sure if the customers collected the goods from the suppliers, or if they delivered them.
madpraxis May 2, 2024 @ 7:10am 
Do note, the market actually works pretty damn good as it is, even with EA shenanigans going on.

The best thing to do?
Specialize your granary/storehouse. Because they are busy running around grabbing things (if they are the ones running the stalls, which is fairly easy to gimmick them into doing so), they aren't taking time to stock the market stall.

So...lets say you want firewood. You really, really want firewood. And you want to see your poor peons get some of your precious firewood.

Build a storehouse. Assign a few workers that have a firewood stand, or don't have a stand. Then set that storehouse to only do firewood. Helpful if you turn it off in any other storage.
Now, instead of doing their job, which is to run around and gather *all* the things, they are doing exactly *TWO* things. Grabbing firewood, then stocking their stall.

Same with the granary. If they are spending all their time running around the map trying to get all the things into their pockets, they just don't really have time to stock stalls. So, split up granary into a few granaries. And, tada, woes are over. No more grabbing all the things, just a few things, and then shoving those few things into a stall.

Note, in your example OP, the biggest problem is...they have a lot of crap to move. And because they also own a stall, they are not just trying to shuffle off all the stuff, but stock their stand and take care of their life on top of it. I'm guessing you don't have a nicely staffed storehouse/granary either, since they would be trying to empty that trade post into their own storage facility.
Last edited by madpraxis; May 2, 2024 @ 7:12am
Feldhobel May 2, 2024 @ 7:18am 
Originally posted by danmak27:
Hire families in the granary, storehouse and trading post.
In your case, the storehouse will need families.
this will not work forever. ive got 5 fully stocked storehouses now and they arent able to transport everything out of the trading post.

3.200 Fuel laying around somewhere and my fuel coverage is between 60 and 80% with 12 Firewood traders on the market.
danmak27 May 2, 2024 @ 7:20am 
Originally posted by Feldhobel:
Originally posted by danmak27:
Hire families in the granary, storehouse and trading post.
In your case, the storehouse will need families.
this will not work forever. ive got 5 fully stocked storehouses now and they arent able to transport everything out of the trading post.

3.200 Fuel laying around somewhere and my fuel coverage is between 60 and 80% with 12 Firewood traders on the market.
Maybe not. The more citizens one get the buggier the game gets.
Feldhobel May 2, 2024 @ 7:25am 
atm if your village gets bigger than 100 people it will start to generate problems.
BedlamBetty May 2, 2024 @ 7:45am 
look at your routes.
Your peeps that produce firewood and your storehouse workers in storehouses storing firewood need to produce/get the firewood, move it to the stall and sell it to the right peeps, as well as going to all the other areas they need for their own desires (buying food, fuel, going to tavern, to church, etc..)
Make another woodcutter or a charcoal burner (if you have charcoal burning) in another area, and maybe even a small market in another area to get the goods moving around more efficiently.
Goods distribution is not very good, but I'm approaching 800 pop in my main city, 600 in my second and 400 in the third, so it's possible to grow relatively well.
You need quite a few storehouses and a certain amount of specialization for storehouses and granaries is a good idea. Fully staff storage buildings early, they are some of the most important building to have fully staffed.
Ninjafroggie May 2, 2024 @ 9:09am 
It's easy to underestimate how much logistics your town actually needs, you kind of have to intuit it from watching and seeing if jobs are getting done quickly. I have a 191 family town that had 4 fully manned granaries and was falling short of food production by about 300 units a year. I built 2 more granaries in the areas where i had food production that were furthest from my existing ones, staffed them with 6 families each, and that alone changed my food production from -300 a year to +800.
Scaristotle May 2, 2024 @ 9:18am 
Want to improve distribution/production flow? Reduce the number of market stalls allowed to be built. I'm using only 3 for 100+ people and am having no issues. Now that I'm stepping it up to T3 bergs I am adding 3 more, to make room for variety requirements. Try it.

(Note that once you have a large market space and several stalls you are going to have nightmares reducing it all).
WeelieTired May 2, 2024 @ 9:42am 
Families in the Storage shed & Granary, and horses and oxen aplenty...

One streamer i watched works to evict the everyday producers from the market stalls, and put the big resource shed type people in. Since they amass Huge stacks of the things vs the actual egg farmer coming with their 1-2 per day.... times every farm.
Lateralus May 2, 2024 @ 9:46am 
Market stalls only hold just enough of each good relative to occupied burgage plots. This obviously isn’t enough so needs tweaking a bit higher.
OhhJim May 2, 2024 @ 10:02am 
Originally posted by Didz:
A bit of a broad question really but I'm finding it frustrating that goods just seem to be laying about in the Trading Post and various other places and yet the population are claiming there is a shortage.

Are you exporting those items? That would explain it. If you are importing those items, make a second Storage, and set it to only distribute those items.
Didz May 2, 2024 @ 11:30am 
Originally posted by madpraxis:
The best thing to do?
Specialize your granary/storehouse. Because they are busy running around grabbing things (if they are the ones running the stalls, which is fairly easy to gimmick them into doing so), they aren't taking time to stock the market stall.
Sounds interesting!

So, basically one Storehouse per market stall. e.g. Firewood Stall/Firewood Storehouse
Feldhobel May 2, 2024 @ 3:19pm 
Originally posted by Didz:
Originally posted by madpraxis:
The best thing to do?
Specialize your granary/storehouse. Because they are busy running around grabbing things (if they are the ones running the stalls, which is fairly easy to gimmick them into doing so), they aren't taking time to stock the market stall.
Sounds interesting!

So, basically one Storehouse per market stall. e.g. Firewood Stall/Firewood Storehouse
does not work for me. my granarys/ Storehouses will still take everything.
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Date Posted: May 2, 2024 @ 4:17am
Posts: 23