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I suppose they could add a dedicated constructor, although its not really needed. Perhaps if there was an artisan constructor role, who was quicker at building, that might be worthwhile, or you needed an artisan builder to build higher tier buildings...
As things stand, you have flexibility. A dedicated builder would require an extra building and assigning families to there as required, basically adding extra hassle to something that already works.
As for why no option to build towers and walls to enclose your region/town - its planned. The dev just hasn't got round to implementing it yet.
Not sure what your problem is with your first point. I'm up to 30+ families and have enough for everything now and still got people arriving. Not sure what i'm going to do with more families beyond building more food/farms/fuel in order to keep them going, which will require more clothes, etc.... its kind of at the point where i'm considering not building more houses because it just makes it more difficult to manage. At least for now... i can see the need to get more armies, but i'm not ready to go for that yet.
The initial work camp is meant to be destroyed when you no longer need it. Get rid of it.