Manor Lords

Manor Lords

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Lerrasien May 1, 2024 @ 7:22pm
Suddenly nobody is building anymore...
I'm SO close to getting to Large Town. But now all of a sudden, my people keep putting resources onto things, but not building. I've had between 1 and 9 families with no assigned job, yet nothing gets built. I've been waiting for a second storage building for about 15 minutes on x12 speed and it still has yet to be built, which is a problem, since my other t2 storage is almost full... So many things need to be built and nothing is happening... Is this happening to anyone else...?

Since everyone is so hung up on already stated (twice) information, let me reiterate it, along with some added information, so the message is abundantly clear.

The resources were already on the buildings. Oxen literally could not be the issue. But since that seems to be such a huge concern for everyone, I had 12 oxen and at least 3 were inactive at all times, even during seasons of planting when they were being used for the fields.

I had anywhere between 1 and 9 families without a job specification during the time of trying to figure out why the already resourced buildings were not being built.

During these 15 minutes of real life time, the game was on 12x speed

During these 15 minutes of real life time, where the game was on 12x speed, the number families without jobs fluctuated between 1 and 9.

Solution:

As stated in the thread, not far down (3rd comment), I simply destroyed one of the 5-8 buildings needing to be built and then all of the buildings were built within seconds, proving that it was due to a bug.
Last edited by Lerrasien; May 6, 2024 @ 8:51am
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Showing 1-15 of 23 comments
boohboomagoo May 1, 2024 @ 7:29pm 
how many oxen do you have. oxen become the life blood of productivity after about population 100
9erRed May 1, 2024 @ 7:34pm 
Greetings,

Slow the game down and select the item plot that's being a problem.
- It should show you if its waiting for something to continue the building.
- If you have the people then is a construction item.
- Normally it's planks or timber, the Artisans love to chew through planks.
(any armament, wooden parts, a few others.)

You can pause these artisans to free up planks. (look top right on them for pause icon)

Addition:
Storehouse
Can be upgraded to a Large Storehouse for 5 Timber and 10 Planks, which increases the resources capacity to 2500

And just pause or downgrade the build priority on other buildings. And increase the warehouse to "highest"
Last edited by 9erRed; May 1, 2024 @ 7:40pm
Lerrasien May 1, 2024 @ 7:38pm 
Originally posted by boohboomagoo:
how many oxen do you have. oxen become the life blood of productivity after about population 100

Oxen don't build buildings, so I'm not sure how that would help.
Lerrasien May 1, 2024 @ 7:40pm 
Originally posted by 9erRed:
Greetings,

Slow the game down and select the item plot that's being a problem.
- It should show you if its waiting for something to continue the building.
- If you have the people then is a construction item.
- Normally it's planks or timber, the Artisans love to chew through planks.
(any armament, wooden parts, a few others.)

You can pause these artisans to free up planks. (look top right on them for pause icon)

They're all simply waiting to be constructed. As stated in the OP, the resources are already collected and on the building site. There are no resources missing. As also stated in the OP, I had anywhere between 1 and 9 families (3 - 27 people) without jobs during the time frame that I was trying to figure out the issue. Nobody was building anything.

Also, as stated, the first storehouse was already upgraded.
Last edited by Lerrasien; May 1, 2024 @ 7:42pm
Lerrasien May 1, 2024 @ 7:40pm 
I simply destroyed a single building and it fixed the issue. It seems to have been a bug. I'll leave this post up in case anyone comes across the same issue and checks the discussion threads for an answer.
Jean Cousteau May 6, 2024 @ 1:13am 
Thanks Lerrasien
KrayZee May 6, 2024 @ 1:17am 
Aside from "rebuilding it".
What I noticed happen as well is that you can pause a building being build by pressing the "pause" button (on that specific building, not in "pause" in general).
But for some reason that still "occupies" workers and they won't leave the construction site to build something else.
Not sure if that always happens, but it did happen in my most recent start where I paused the construction of a building.
All of sudden, no family worked on the other buildings even though the ox already delivered everything.

And that was in the very beginning mind you, where you have 5 villagers.
So it's not like there was much to do other than that. (no housing plots with gardens or anything like that)
Last edited by KrayZee; May 6, 2024 @ 3:37am
leftbehind May 6, 2024 @ 1:45am 
Things that tripped me up while building stuff:

1. Building needs unemployed families; if they all have jobs you can't get anything built
2. Make sure you have enough oxen to carry wood logs
3. Make sure pause icon isn't active on the building info panel
4. Distance to warehouse for planks and stone can slow things down massively (I've since made several warehouses around my town so building materials are always nearby)
Kaia May 6, 2024 @ 1:50am 
I would advise to make sure you not only have oxen to build, but also to ensure that lines of production that require logs to function (sawmill, logging camps) also have available unassigned oxen to do so, as well as making sure that those industries are close to one another (logs are stored at logging camps and need to be transported to the mill to be turned into planks regularly, therefore it helps if logging camps, mills and hitchingposts are close together)

In my last run, i was producing bows and shields for export, and i found that to support that i needed more sawmills, which in turn definitely needed more available oxens in order for me to have buildings done in a reasonable timeframe.

There is also something to be said for the heavy plow upgrade. As of now it seems we are unable to assign a particular oxen to a particular farmhouse. When you assign one, an available oxen is selected for you but you don't get to decide which. It can matter in cases where the hitching post that particular ox is tied to is one of your logging camps oxen, and those are far from your "farmhouse oxen hitching posts". Likewise, when you order an ox, it is assigned randomly (it seems) to any available stable spot, regardless of where you pressed the button to order it from.

Hopefully in the future, the UI allows for more in depth macromanagement on that front as well.
Last edited by Kaia; May 6, 2024 @ 1:53am
tank16365 May 6, 2024 @ 2:24am 
I had an issue yesterday where everyone was some kind of specialty job, and I couldn't free anyone up to build.
redhongkong May 6, 2024 @ 2:29am 
it could be oxen shortage, so no lumber is delivered?
it could be u have big project like manor or church which require so many items delivered?
KaLeXo May 9, 2024 @ 12:14pm 
I got the same issue few times, sometimes all you need to do is destroy the planned building and remake it... Then all the families run to build it. No idea why but it should be fixed soon i guess :)
Jas May 9, 2024 @ 12:53pm 
I always run into this problem. I have plenty of resources, 16 unemployed families, a dozen extra oxen...and yet they stop building everything.

I've tried deleting building sites, rebuilding building sites, etc., nothing works...
Fyra'Nok May 9, 2024 @ 2:09pm 
i have had major issues with the oxes, which indirectly affect other NPC's also. the only way i find to fix is to redo all stables/oxes from scratch.

the problem seem to grow over time and first become truly notable when the bottleneck is about to be hit as 10-15 oxes have already been idle for quite some time and that couple oxes who's still working seem to only do so out of habit when working for the sawmill. meanwhile other oxes are busy being stuck following former guides.

it starts with unemployed not building, for whatever reason that may be. as timber is in place. then the problem grow to also affect oxes. after game reload my constructions that had been supplied with timber were near instantly built from 17 free families, however. other half of awaiting constructions that had not yet received timber were still left unbuilt.

their collision, pathing and memory need serious attention and i suspect them to be the bane of this game unless allowed to clip through stuff like peasants do and have a very fluid mind for their fluid life to compensate for being used by several different serfs.

it's awesome to trample down the kings road only to cause a traffic jam once passing another ox and even several seconds after one got through the other is lagging behind trying to regain its footing.
Martin May 9, 2024 @ 2:21pm 
Originally posted by Lerrasien:
Solution:

As stated in the thread, not far down (3rd comment), I simply destroyed one of the 5-8 buildings needing to be built and then all of the buildings were built within seconds, proving that it was due to a bug.

It isn't a bug in the sense that it's bad code or bad development. It's likely you created the issue by your town design. By limiting the number of oxen available or by over extending the workload. The first fix to try in these circumstances is save and reload. And with building to try to have 1 free builder for every 2 buildings you need built, otherwise just wait and don't add to the queue until buildings are completed.
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Date Posted: May 1, 2024 @ 7:22pm
Posts: 23