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I do totally understand. But this doesn't mean a 15 dollar worth game should only offer a few hours of gameplay without a story or something. I love the game as I said, but at least the end game should be more 'managable' without having to micro everything (For example a very simple UI to manage all the workers and buildings can simplfy everything. See the much older game called Banished for it). Also, end game should be more rewarding or maybe more challenging. It was my first ever save even had some disasters brigrands raiding all my land but I could come back and basically produce infinite money via trading and the game is over pretty much because there is no enemy. I understand there is, but it is though to get enough influence, and still, having to conquer them one by one while having to micromanage stuff like I said above is overwhelming and exhausting.
lol
lmao even
people are
But i have nto playd enough end game for it to be boring yet :)
this is a different game.
Xbox ? Do I have to own the game on Steam? What an idiot.
Issue is to grind the influence. It is going up really slow. And yea, having to manage more than one town without helpful tools like prioritising buildings overall, managing workers easily between buildings from one screen etc.