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I have even played with pausing the game at the beginning and forcing the animal herd to migrate closer to where I want them by placing the logging camp at the edge of their area.
For me my preferred rich item is Meat. Then I always look at the amount of clay, stone and iron. I want at least 140 of each.
After that, as long as it isn't stone or farming, it doesn't really matter too much. Berries can be good tithing fodder, or converted to dyes and traded. Iron has a number trading vectors and can be used to arm your citizens. Clay is *very* easily turned into a roof tiles for trade, though it's easy to saturate the market with that one.
Stone just doesn't have enough use. Farming is a massive opportunity cost for your first region. Either it slows you down on year one if you try to make use of it, or you ignore it for your entire first year and it's doing nothing for you. It's good, but it's better for expanded regions. You want that first region to hit the ground running.
ETA: I forgot this was about the map layouts themselves. I reroll any Nuslowe (sp?) start. That region is just god awful. It might be decent if it was locked into having rich farming as one of its bonuses. It's just too big otherwise. That region also has a proclivity to throw your hunting and berries on opposite ass ends of the damn thing.
After that, I have a love/hate relationship with the middle region (Walden-something). It's fantastic for fielding your first retinue in response to just about anything, but as the central region, trading is glacially slow.
The rest are pretty w/e.
i mean i always get the same 3 reagions with a new game.