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Fordítási probléma jelentése
You would imagine pole arms would be more effective than spears tho
Spear Militia: Most shield stat, lowest attack, and will counter-charges (similar to Charge Defense in Total War)
Footmen Militia: Less shield stat but more attack and charge than Spear Militia.
Archer Militia: Currently broken, do not build. Next patch should fix
I've got a variety of types saved up to experiment with but haven't gotten in a big battle again since to figure which is the best to use.
Bonus militia fact:
All villagers serving in militia can wear helmets, only T2 Villagers can wear gambesons, and only T3 villagers can wear mail armor. Armor matters a ton!
They are also essential in this game, because they seem to be the only type of militia that can counterattack enemy archers, who will simply outrun any other type of infantry if approached by retinue, spearmen, footmen or polearm militia.
Only archers have been able to attack enemy archers in my game so far.
Basically, Pikemen early game splashing into Footmen to complement your starting spearmen. These guys, plus a beefed up Retinue or two, have been getting the job done for me.
Archers are broken atm, soon to be fixed I'm sure. Blame an overzealous nerfhammer. As I understand it, they may not be able to kill, but they can slow movement and attack other enemy archers. That said, I prefer to use shields to take the arrows, while i charge up with militia or pikes to pincer them from the flanks. (Works great on paper, results may vary.)
I take more melee militia early on when I only have the one retainer but as I gain more regions and as a result more retainers, I phase out most of my melee militia for more archers.
Honestly any units work as long as you aren't just massing them in a blob and hoping they win.
As far as what units to take, that's personal preference. You could make a full stack of footmen that use sword and shield and be perfectly fine if you know how to outmanoeuvre the AI to outflank them but here's a general run down of the units from my personal testing.
Spearmen are good for holding the line, they do really well when set to stand ground as they seem to take less losses compared to the other units.
Polearms are pretty good at chasing enemies down like Archers and flanking since they seem to be a little quicker and hit harder.
Footmen (sword & shield) are your standard unit that doesn't excel at offence or defence but doesn't suck at either. Think of them as a middle ground between the defensive Spearman and the offensive Polearm.
Archers use range and are good at flanking but right now they are a bit dodgy thanks to a pre-release nerf by the dev (he admitted he over did it with the nerf bat). Right now they only deal meaningful damage from the flanks, they still damage morale from the front so you can use that to your advantage till the merging of front lines and then flank with them, which is what I do.
Have you ever managed to catch up with a fleeing unit of enemy archers using the polearms militia? I haven't used them yet and would very much like to have any other counter against the baron's archers than my own archers.
Not entirely sure either, tbh. Just game mechanics, I guess.
In medieval times, if the lord was rich enough, he would give his peasants better gear, though. Maybe they'd implement an extra silver cost from regional wealth to let level 1 peasants use gear.
Treasury is too important already, so its best not to put even more weight on top of it.
A few times yes.