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Fordítási probléma jelentése
The really crappy peasant levy people get confused with are free men who dont serve a lord and were barely used for anything since they werent equipped for war
The other type of recruitment was by hide where a group of families would combine their resources to arm and equip a man to meet the legal requirements of their tax strata.
2. Military Footman/Mercs if you don't have armor
3. Spearmen
4. Poleman
5. Archers just suck because they were nerfed. Your fully geared military footman can easily run down any enemy archers with almost no losses.
Apart from archers and spear militia I did not really create any others so I wouldn't know the difference.
for now I ignore the AI and disable it via setting since it seems to be unbalanced to the players disadvantage while also not having any villages built in claimed territory.
I built 5 archer troops to support my maxed retinue anyway as I like archers but they really are that terrible
Cheers, this is great info. I was wondering why i had troops without gambesons while there were plenty in storage.
Currently going for the Merc only achievement at the same time as the challenging achievement. The Lord has 2 of the merc units held hostage and the last one is double Archers lmao.
One of the nice, non-gameplay, aspects is that it makes your militia units look a lot more ragtag as well, which is more accurate than 95% of Medieval portrayals are
The idea is not the lord would buy/equip their peasants with nice armour, because the armour is produced by the Artisans in your town, you didn't "buy" these armours to begin with, you only manage the peasants to do the production and bring them to the market. Thus, only "high born" peasants (Tier 3) are rich enough to afford a nice set of armour in the local market. The only "peasants" you can buy and equip them are Retinues, there's even an option to buy them armour from the local market at half the price but I believe it is locked in Early Access.
I think it represents that the family's themselves would likely procure / maintain their own armor so the more affluent the family the better equipped they would be.
I got 3 spear militia, 2 polearm militia, and 3 retinue in my army so far. All full, and retinue fully upgraded.
I see that spear militia just has way better survive-ability compared to pole arms, which die really fast if you don't use them properly. They are cheaper, and faster to arm and make, though.
Stats:
Spear Militia:
Atk: 1
Armor: 5
Charge: 0
Anti-Armor: 0
Shield: 8
Impaling: 8-10
Polearm Militia:
Atk: 2
Armor: 1
Charge: 2
Anti-Armor: 2
Shield: 0
Impaling: 0
Side by side:
Atk: 1 - 2
Armor: 5 - 1
Charge: 0 - 2
Anti-Armor: 0 - 2
Shield: 8 - 0
Impaling: 8/10 - 0
I don't have sword militia so I can't compare those, but it seems like polearm militia really is squishy. They also die the fastest in battle.
I'd say a good tactic for them is flanking, and hammer and anvil like they're cavalry, or shock troopers. Send them charging into an enemy flank, then pull em back while the enemy is stuck fighting your spear militia. Then charge the polearms in again for another big charge. Charges seem to deal big damage to enemy morale.
Besides using them to hammer and anvil flank, spear militia seems to be the best majority to have in your army. Since they have the best defensive stats, and can survive much better. I found that if I didn't use the hammer tactic, and just let the polearms flank normally, they lost way more than the spear militia did while battling the baron's army.
Maybe 2 pole arms, and the rest spear militia is a good go to.
But then again, if you have several retinue like I do, they can pretty much carry, and do everything all at once.
Nothing stopping you from spamming spear militia to decrease villager deaths, though.
Against archers, I think polearms run slightly faster, but they're always tired out from the hammer and anvil tactic, so I just let my spear militia, and retinue run the enemy archers down. Mercenaries are better for this, if I have any. Since mercs are disposable, and I could care less if the mercenaries die.
Also, the helpful guy from earlier said that footmen(sword) militia are best for charging attacks. So maybe those guys are better at flanking, and hammer & anvil.
But I don't have their stats, so...
but u would wanna use ur retinue/polearm for flanking
For militia though, Currently I found:
Sword Militia to be best overall stat wise for offence and defence,
Spearmen are the tankiest of the units and great at holding a line,
Polearms can take heavy casualties when used wrong and are best for flanking (think of them almost like cavalry with their good charge and glass canon attitude)
Archers are mainly for damaging morale on flanks as their damage was heavily nerfed pre-release. Once their damage gets adjusted they will be decent, but for now try to avoid them
Armor upgrades affect all militia the same
From Game Wiki;
Militia are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons.
- Each soldier will try to equip a Helmet if one is available.
- If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead.
- The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop.
There are 4 militia types:
Militia Footmen require Sidearms and Small Shields
Spear Militia require Spears and Large Shields
Polearm Militia require Polearms
Archer Militia require Warbows (nerfed don't bother)