Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or -- and here's a novel thought -- go and do some self-education and learn what it is to be a part of a play-testing community. That's what we're doing here. The single developer has made a visually stunning game with a fairly robust level of play and will only be adding more. We are aiding in that expansion by helping him build on both what he has envisioned and what we, as play-testers, would like to see.
That sort of collaboration is something you're never get with a series like Anno. They just pump out more schlock every few years that's just a repeat of the previous game with some new aesthetic. (I mean, seriously, how is Anno 2077 any different from Anno 1800?) You've picked the wrong forum, though, to sit and judge everyone and the developer for a style of play and gaming you clearly don't have any interest in.
other people paid for the game now cause they want to play the game now and they think the game will have more contents at full release, again these people (170k+ according to steamdb) are happy to pay for the game at the asking price because they want to play the game now and they believe in the future prospect of the game which you dont have to.
Thats a new record low
It took me not less than 15 hours to build 4 towns. 4 more regions to conquer...
The 5-8 hours are based on a successful run, not total playtime. :p
Anno vs Manor trade is different. Anno it's a necessity, especially on higher difficulties, but it is also corner stone of the game. Manor Lords it's arguably a necessity early game, to build up that money and to stop gap some industries but becomes less necessary... thus far. Trade isn't a fair comparison in my opinion, because functionally, they are different between the two games and what you can get out of it. Trade in this game is something that can be useful if you let it be and if you spec into it, but it isn't required to build a bigger city. I think a fairer comparison to Manor Lords would be to that of Farthest Frontier. It's nice to have, but it's not necessary long term, and you have conquered the map. Both games are like that. Manor Lords, I am currently playing a low fertility start with a deep stone and iron vein, and trade is literally the only thing keep my people fed while I'm getting my farms up to speed. It's a good stress.
$40 for an early access and it being a little disappointing, I can understand. However, it is indeed early access. I am fine with that, because I like the concept of the game and would like to give input on it's development. Anno 1800 is a fully developed game with a laundry list of DLC and it wasn't always the heart throb of the city building and management community.
The problem with Anno 1800 for me, and other games like it, is the strict adherence to the grid. Manor Lords is a lot like Ostriv, and it's more free form, and I'm here for it. I would like to see more from Manor Lords myself, but I am going to be patient and give the developers time to polish the rest of the game as it is Early Access. From my perspective, I haven't had crashes or glitches, which I am thankful for and I can't say the same for other early access games I've enjoyed, like Farthest Frontier.