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Ilmoita käännösongelmasta
Not worthwhile for now. The honey output is underwhelming and the wax at this point has no use (except trading it for cash) since manufacturing candles has not been implemented yet.
Those 2 points are better served elsewhere like Trading, Charcoal, Orchards, Baking, etc...
Could be that at some point, wax will have a purpose, but currently, it is a resource without a use in game.
To OP: i’d say honey is good, but wax you don’t really need atm, as there are no candles yet.
I have to correct my earlier statement:
I did the "Merchant" achievement today and used "honeymaking" as my first development point. Turns out, the limit of 2 apiaries per region is not enforced in the game, and the description text that states that more apiaries will not have more yield is inaccurate.
I spammed apiaries until I had 8 going at the same time, and after a year or so they started producing in high quantities. Hundreds of units of honey, enough to feed a large village or small town. Certainly a good additional food source. When doing "The Merchant" achievement, certainly the best first development point investment I could have done.
Yes certainly works...
I had two in a town of 114 level three burgages (350+ population) which was producing honey fine for itself, it had surplus' about a couple hundred it had built up during initial development - just stored, well until started trading some with the bigger town of 164 level 3 burgages (504 population) for malt via the pack trader, which of course drained it pretty hard. So, I built seven more level 3 burgages (eggs in backyard) on a road, laid another road behind it (straight across their back gates) and goes down to a nearby granary, then lined that with seven apiaries and assigned the families there (two each) to the apiaries. Guess they'll call it Honeycomb lane.
Surplus is back up and climbing. Obviously the docs are wrong on the limit and it's output.