Manor Lords

Manor Lords

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Honey and wax
Atr these worthwhile to put development points into, anyone tested them?
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Showing 1-9 of 9 comments
Flash Point May 1, 2024 @ 6:34am 
Comparing it to other dev points its one the worst. They are slow in production you can build only 2 of those as seperate buildings. Meanwhile for 2 point in dev you can get infinite mine perk or 2 trading perks. Even 1 apple perk beats it since you can build it in backyard extention.
Last edited by Flash Point; May 1, 2024 @ 6:34am
melomellow May 1, 2024 @ 6:45am 
Originally posted by HereticRivga:
Atr these worthwhile to put development points into, anyone tested them?

Not worthwhile for now. The honey output is underwhelming and the wax at this point has no use (except trading it for cash) since manufacturing candles has not been implemented yet.

Those 2 points are better served elsewhere like Trading, Charcoal, Orchards, Baking, etc...
Jabberwocky May 1, 2024 @ 7:47am 
At the moment you are limited to building only two apiaries per territory, which is an arbitrary limit that would need to be removed for this development point to make any sense. Two apiaries can supply honey to a smaller village, maybe even a large village, but not a fully fledged town.

Could be that at some point, wax will have a purpose, but currently, it is a resource without a use in game.
[Heretic]Rivga May 1, 2024 @ 7:47am 
Thank you,
JDub Jun 16, 2024 @ 11:20am 
Technically (because of a bug) right now you can build all the apiaries you want. Assume this will be patched out in the future.
Spiffy Jun 16, 2024 @ 11:51am 
I find it's one of the best, build a bunch of apiaries with one family in each of them and soon you'll be swimming in honey and wax if you get advanced beekeeping too.
Gregomoto Jun 16, 2024 @ 12:18pm 
Originally posted by Jabberwocky:
At the moment you are limited to building only two apiaries per territory, which is an arbitrary limit that would need to be removed for this development point to make any sense. Two apiaries can supply honey to a smaller village, maybe even a large village, but not a fully fledged town.

Could be that at some point, wax will have a purpose, but currently, it is a resource without a use in game.
Actually you can build more than two, i have currently 30 of them, providing a city with 1.200 population.
To OP: i’d say honey is good, but wax you don’t really need atm, as there are no candles yet.
Jabberwocky Jun 16, 2024 @ 12:21pm 
Originally posted by Jabberwocky:
At the moment you are limited to building only two apiaries per territory, which is an arbitrary limit that would need to be removed for this development point to make any sense. Two apiaries can supply honey to a smaller village, maybe even a large village, but not a fully fledged town.

Could be that at some point, wax will have a purpose, but currently, it is a resource without a use in game.

I have to correct my earlier statement:

I did the "Merchant" achievement today and used "honeymaking" as my first development point. Turns out, the limit of 2 apiaries per region is not enforced in the game, and the description text that states that more apiaries will not have more yield is inaccurate.

I spammed apiaries until I had 8 going at the same time, and after a year or so they started producing in high quantities. Hundreds of units of honey, enough to feed a large village or small town. Certainly a good additional food source. When doing "The Merchant" achievement, certainly the best first development point investment I could have done.
eflat0 Jun 16, 2024 @ 6:10pm 
Originally posted by Jabberwocky:
Originally posted by Jabberwocky:
At the moment you are limited to building only two apiaries per territory, which is an arbitrary limit that would need to be removed for this development point to make any sense. Two apiaries can supply honey to a smaller village, maybe even a large village, but not a fully fledged town.

Could be that at some point, wax will have a purpose, but currently, it is a resource without a use in game.

I have to correct my earlier statement:

I did the "Merchant" achievement today and used "honeymaking" as my first development point. Turns out, the limit of 2 apiaries per region is not enforced in the game, and the description text that states that more apiaries will not have more yield is inaccurate.

I spammed apiaries until I had 8 going at the same time, and after a year or so they started producing in high quantities. Hundreds of units of honey, enough to feed a large village or small town. Certainly a good additional food source. When doing "The Merchant" achievement, certainly the best first development point investment I could have done.

Yes certainly works...

I had two in a town of 114 level three burgages (350+ population) which was producing honey fine for itself, it had surplus' about a couple hundred it had built up during initial development - just stored, well until started trading some with the bigger town of 164 level 3 burgages (504 population) for malt via the pack trader, which of course drained it pretty hard. So, I built seven more level 3 burgages (eggs in backyard) on a road, laid another road behind it (straight across their back gates) and goes down to a nearby granary, then lined that with seven apiaries and assigned the families there (two each) to the apiaries. Guess they'll call it Honeycomb lane.

Surplus is back up and climbing. Obviously the docs are wrong on the limit and it's output.
Last edited by eflat0; Jun 16, 2024 @ 6:24pm
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Date Posted: May 1, 2024 @ 6:23am
Posts: 9