Manor Lords

Manor Lords

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oulala May 1, 2024 @ 3:29am
market supply question
as you can see on the picture, I have a few houses without access to any food stall supply.

however I am loaded in food, and it looks like the stalls on both market to the right have enough food to keep every family supplied.

what could be the cause of this, or how can I diagnosis what's going wrong?

https://steamcommunity.com/sharedfiles/filedetails/?id=3236691267
Originally posted by Tr1cky:
Multiple Marketplaces are currently bugged as they will always deliver goods to the nearest buildings no matter if they are already provided with the same goods.
Firewood ist an exception as buildings can only use 1 heating good.

Level 3 houses or these double houses are not the reason for the distribution problems.
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Showing 16-30 of 39 comments
limit their working area only for market then
Fiscu May 1, 2024 @ 7:20am 
Originally posted by Pi:
You need an item of food in the market for every house. ie if there are 10 houses and 7 food items in the marketplace, then 3 houses will not have food. It is NOT a case of "oh I have spare food in the market, why are some houses going hungry".

Any reason i dont get any of the 3 items for 1st lvl needs? i have all stored in market stalls. i have 6 homes, 6 items (even 3 types of food). tho, the problem one house wont get any of the basic needs : food, leather or firewood. this is what`s ♥♥♥♥♥♥ up.
oulala May 1, 2024 @ 7:21am 
Originally posted by có cc nè shizuka:
limit their working area only for market then
I just tired it, but it seems it doesnt work :(
I believe working area for storehouse limits where they go pickup stuff, not where they stock up markets.

I let it run over a season with working area on the nearest martket, didnt make a difference
Last edited by oulala; May 1, 2024 @ 7:21am
Dietre May 1, 2024 @ 7:22am 
In my games for some reason if i have double house plots and singles, with everything level 1 its all good. as soon as one goes to level 2, the double houses will start hording 2 units per plot (so 2 firewood, where 10 seconds ago b4 the upgrade it was one) so now ALL the double units will pull two FW and that leaves some houses short no matter what you do because the game wont allow more resources then total PLOTS. its a bug plain and simple, I have proof of this that i have been sharing on discord, so all this bickering and stupid answers of more workers etc etc its pointless, wait for a patch because its a bug right now, that a lot of people are getting.
The_Mad_Pooper May 1, 2024 @ 7:24am 
it fills from the first market stall out. you are better of stacking 3 goods than having a little of each as you will just end up with 6 goods on the first house and none at the furthest ones.
Dietre May 1, 2024 @ 7:25am 
Originally posted by oulala:
Originally posted by có cc nè shizuka:
limit their working area only for market then
I just tired it, but it seems it doesnt work :(
I believe working area for storehouse limits where they go pickup stuff, not where they stock up markets.

I let it run over a season with working area on the nearest martket, didnt make a difference

CORRECT, the will run all over the damn region which is why you NEED to have a central warehouse/market set up, not multiple.

I tried a warehouse on left one on the right, woodcutter next to each, market next for firewood , restricted their areas to stay on either side, made sure the houses for the workers were correct and close to each side, NOPE. left warehouse was running to mark on right and vise versa, pure stupid right now. (AND YES MARKET on the left was being run by warehouse on the left) but they still seem to want to supply any fuel market regardless of the area of work restriction.
oulala May 1, 2024 @ 7:27am 
Originally posted by Dietre:
In my games for some reason if i have double house plots and singles, with everything level 1 its all good. as soon as one goes to level 2, the double houses will start hording 2 units per plot (so 2 firewood, where 10 seconds ago b4 the upgrade it was one) so now ALL the double units will pull two FW and that leaves some houses short no matter what you do because the game wont allow more resources then total PLOTS. its a bug plain and simple, I have proof of this that i have been sharing on discord, so all this bickering and stupid answers of more workers etc etc its pointless, wait for a patch because its a bug right now, that a lot of people are getting.

oh I see. so the limit is for all markets combined, they cannot hold more supplies than what you would need if only having single family plots?

I thought the limitation worked differently.

fair enough if that is the case there isnt a workaround/fix indeed.
Last edited by oulala; May 1, 2024 @ 7:29am
Dietre May 1, 2024 @ 7:30am 
yup its stupid in my opinion, the game will ONLY STOCK X amount of a single good per the amount of PLOTS, so a two house PLOT the market will only stock 1 fw, 1 type of each food, and 1 type of each clothing. This was suppose to be fixed as it was a known bug pre EA launch where the double home would reserve 2 items, leaving houses short further out.
Dietre May 1, 2024 @ 7:33am 
so having 10 plots, one marker for fuel will hold 10 units of FW, if you want two it will still only hold 10 max between the two. and its not 5/5 its whatever it ends up while they fill, so it can 8/2, 9/1 10/0 etc etc.

The work around to this is having MORE then one type of goods. same situation, if you make charcoal, the same market stall will now hold 10 FW and 10 charcoal, same with leather and shoes, it will hold 10 of each and give you more coverage.
oulala May 1, 2024 @ 7:39am 
Originally posted by Dietre:
so having 10 plots, one marker for fuel will hold 10 units of FW, if you want two it will still only hold 10 max between the two. and its not 5/5 its whatever it ends up while they fill, so it can 8/2, 9/1 10/0 etc etc.

The work around to this is having MORE then one type of goods. same situation, if you make charcoal, the same market stall will now hold 10 FW and 10 charcoal, same with leather and shoes, it will hold 10 of each and give you more coverage.
I have yarn, leather and linen in abundance in my stores. hm ill try to figure it out.

maybe rebuild these as single plots one by one I guess (but these are my vegetable gardens, they will be less efficient with 1 family, wont they?)
Dietre May 1, 2024 @ 7:42am 
https://ibb.co/dtwxqsx

Here, simple eg. This is 100% everything green before i upgraded one plot to level2, COUNT THE PLOTS that are highlighted, there is 17, the market will NOT HOLD MORE then 17 FW, so no matter what i do this town is ♥♥♥♥♥♥ because its bugged. warehouse is full staffed, lots in storage, there is no reason for this not to be 100% green when it was 30 seconds before i upgraded the one plot.

green with firewood icon means they are being supplied/have the item, red with the icon means they are being supplied but currently do not have the item (it will turn green shortly) the red ones with no icon will never get an item because its at max capacity with no way to get more then 17 units, so the work around means i need to make charcoal to get another 17 units.
Eltoron May 1, 2024 @ 7:42am 
All supplied from central market area (I guess the first one you build) not from individual stalls. The food distribution works in a next way:
Each food type distributes from closest house to most distant. Example:
You have: 20 houses, 15 berries, 10 bread and 5 meat. You think you have enough food for everyone. But you are wrong.
Closest 5 houses will get berries, bread and meat.
Next five (6-10) will get berries and bread.
Next five (11-15) will get only berries.
And last five (16-20) will get nothing.

So if you want everyone have 1 food you need the same amount of 1 food type as you have houses. If you want two - two types. But you can't have, for example for 20 lvl 1 houses 20 berries, 10 meat and 10 bread and expect that every one will get 2 food types (10 houses berries+meat and 10 houses berries+bread). Instead you will get 10 houses with berries+meat+bread and 10 houses with only berries. And if you will have 19 of every food type in game - you will get 19 houses with everything and one starving.
Last edited by Eltoron; May 1, 2024 @ 7:42am
Dietre May 1, 2024 @ 7:45am 
So having yarn/leather/linen wont make a difference, because the same level 1 building will pull one of each of those and leave others sort, the only way i was able to get clothing in this bug was shoes, the couple level 2 houses will grab shoes, but the level ones that cant get the level1 clothing will take shoes and be good. You get poached by food tho you would need three types all at max capacity for it to trickle outside the problem area. if that makes sense.

level one house wont be like we got 1 leather were good, they will take 1 leather/1woll/fabric and give you a big boost to approval for supply.
Dietre May 1, 2024 @ 7:48am 
Originally posted by Eltoron:
All supplied from central market area (I guess the first one you build) not from individual stalls. The food distribution works in a next way:
Each food type distributes from closest house to most distant. Example:
You have: 20 houses, 15 berries, 10 bread and 5 meat. You think you have enough food for everyone. But you are wrong.
Closest 5 houses will get berries, bread and meat.
Next five (6-10) will get berries and bread.
Next five (11-15) will get only berries.
And last five (16-20) will get nothing.

Correct ! 100%, but when the game starts to reserve two units for double house plot for some of use that get the bug your Fuc&^D no matter what you do because the market with its 1/1 restriction will always leave you sort like my image above, i have 17 plots, 17 units of FW but i have 5 that will never get fuel. math dont work. BUG
oulala May 1, 2024 @ 7:49am 
yep I understand. I have enough of each type of clothing (200 to 700) to provide every house 2 to 3 times over.

ill try the boots trick though.
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Date Posted: May 1, 2024 @ 3:29am
Posts: 39