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Any reason i dont get any of the 3 items for 1st lvl needs? i have all stored in market stalls. i have 6 homes, 6 items (even 3 types of food). tho, the problem one house wont get any of the basic needs : food, leather or firewood. this is what`s ♥♥♥♥♥♥ up.
I believe working area for storehouse limits where they go pickup stuff, not where they stock up markets.
I let it run over a season with working area on the nearest martket, didnt make a difference
CORRECT, the will run all over the damn region which is why you NEED to have a central warehouse/market set up, not multiple.
I tried a warehouse on left one on the right, woodcutter next to each, market next for firewood , restricted their areas to stay on either side, made sure the houses for the workers were correct and close to each side, NOPE. left warehouse was running to mark on right and vise versa, pure stupid right now. (AND YES MARKET on the left was being run by warehouse on the left) but they still seem to want to supply any fuel market regardless of the area of work restriction.
oh I see. so the limit is for all markets combined, they cannot hold more supplies than what you would need if only having single family plots?
I thought the limitation worked differently.
fair enough if that is the case there isnt a workaround/fix indeed.
The work around to this is having MORE then one type of goods. same situation, if you make charcoal, the same market stall will now hold 10 FW and 10 charcoal, same with leather and shoes, it will hold 10 of each and give you more coverage.
maybe rebuild these as single plots one by one I guess (but these are my vegetable gardens, they will be less efficient with 1 family, wont they?)
Here, simple eg. This is 100% everything green before i upgraded one plot to level2, COUNT THE PLOTS that are highlighted, there is 17, the market will NOT HOLD MORE then 17 FW, so no matter what i do this town is ♥♥♥♥♥♥ because its bugged. warehouse is full staffed, lots in storage, there is no reason for this not to be 100% green when it was 30 seconds before i upgraded the one plot.
green with firewood icon means they are being supplied/have the item, red with the icon means they are being supplied but currently do not have the item (it will turn green shortly) the red ones with no icon will never get an item because its at max capacity with no way to get more then 17 units, so the work around means i need to make charcoal to get another 17 units.
Each food type distributes from closest house to most distant. Example:
You have: 20 houses, 15 berries, 10 bread and 5 meat. You think you have enough food for everyone. But you are wrong.
Closest 5 houses will get berries, bread and meat.
Next five (6-10) will get berries and bread.
Next five (11-15) will get only berries.
And last five (16-20) will get nothing.
So if you want everyone have 1 food you need the same amount of 1 food type as you have houses. If you want two - two types. But you can't have, for example for 20 lvl 1 houses 20 berries, 10 meat and 10 bread and expect that every one will get 2 food types (10 houses berries+meat and 10 houses berries+bread). Instead you will get 10 houses with berries+meat+bread and 10 houses with only berries. And if you will have 19 of every food type in game - you will get 19 houses with everything and one starving.
level one house wont be like we got 1 leather were good, they will take 1 leather/1woll/fabric and give you a big boost to approval for supply.
ill try the boots trick though.