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Set it up so the house placement tool makes funky big shapes in back. Pretty easy to do, with fields, or roads, or other houses. And then keep in mind, that you don't want those people doing anything. Because it takes serious time to plant, and harvest, a big field of veggies. If you really want them doing something, give them a workplace (near them) that they can just swing by, bang out some work quick, then head home.
My current village, using a tanner for one big veggie house. Since hides get used stupid quick, so they don't spend much time working there. Also use...uh...planks. Whatever it is, because I set all storage to not take them, so once it's full, they don't do anything. And when planks get used, they pop in, bang out a few, then go back to staring at tubers.
Ah, an edit. If you want them to be taken out of circulation for the automatic click to add person thing? Churches work great. Corpse pits. Something unique and never used, basically. Or a stone mine, with no stone in the region. Get creative, give them a job that doesn't involve doing anything!
I did one start where I made a huuuuuuge single veggie farm and a few hours later I had 1000+ veggies. Apples are a little less productive for space, I find, but that worked out well too in giant size. EDIT: extreme veggie gardens can take a while to seem that fruitful. Takes a while to plant/get full harvests I guess.
*edit*
Why did I think farm fields?
THAT IS YOUR ANSWER FOR FARM FIELDS.
Veggies are about the same, if it makes you feel better.
Level of house does matter though, for veggies. I haven't messed with apples, I'd guess they need people to pick em too... But...more families, means more hands to work the 'field'. So, more hands = more bigger field. A doubled T3 house can hold 4 families. That is a lot of hands. And a lot of hot, hot tuber action that can happen with all those hands.
Last village I had at least 30 single family houses set to goats. And that wasn't even enough.
Also, you don't really NEED that many artisans. I'd suggest just one at a time, then see how things balance out after a year or so in game.
they are ur key worker for upgrading houses and arming ur peasants for basic defends even its just ur side region, they need to defend themself incase of raider
I did try making a huuuuuuge field at level 1, just now as a test, maybe not a morgen but not way behind - which had two unassigned families residing in it. Waited a couple years. They seemed to be managing to sow/reap about 2/3 of the area, so that size was bit too big for 2 families, so yes the total of 4 later would likely help. That said, while huuuuuge house-farms are fun, I think it's a bit more overall efficient to make them large but still moderate. So a lvl1-double family could still work the whole thing, even they have other jobs. Just make a few more of them.
But I don't like upgrading that many houses to 3 anyway, so.