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You're right, but it would be enough to (officially) unlock some uasset files to start making some changes.
For example, something stupid but desired by many, being able to change the names of the Regions right from the start to adapt them to your geographical area...
Let's see if we can do anything else...
And every moment spent trying to figure out a problem (that doesn't actually exist in the game, therefore making a lot of moments trying to find something that isn't there) is a moment not spent actually fixing actual problems, let alone continuing development.
Ark was one of the most popular UE games on Steam and after years and years its mods never went beyond maps items or dinos because of the way this engine's stupid blueprint system works, you're forced into a box and can't break out of it without literally compiling a different game
In reality I have already installed UE 4.27 which is the version with which manor lords was made.
I also downloaded some tools to explore and do some experiments.
I managed to unpack, for example, the "Mission01_ROBBER.umap" asset from PAK 12 of the game to try to change the 8 region names and I succeeded. Only then, the recompacted file gives an error when launching the game...
But it was just meant to be a test...
p.s.
...at heart I'm a programmer and I prefer programming than playing (although this game is very nice)
You don't need that Wemods has a trainer that allows you to cheat in dev points. And ofc there's always the chance more points will be given over the course of the game development. Though I do think the dev wants you to specialise a region and exchange goods between those.