Manor Lords

Manor Lords

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thestile Apr 30, 2024 @ 10:20pm
Tough to get meat?
I only have one animal area on my map and there's a very small population of animals at the moment. Is there not any other good ways to get meat? Maybe you have to trade for meat, if the amount of animals is low in the area?

I'm just looking for a little more food variety:)
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Showing 1-13 of 13 comments
Codeine Apr 30, 2024 @ 10:55pm 
Meat in my current play through is very low too. Once you progress to a decent pop you can sustain yourself importing more food. I have 1000 pop and import meat, berries, flour, honey and apples to keep up supplies aswell as harvesting them myself.
thestile Apr 30, 2024 @ 11:08pm 
Originally posted by Codeine:
Meat in my current play through is very low too. Once you progress to a decent pop you can sustain yourself importing more food. I have 1000 pop and import meat, berries, flour, honey and apples to keep up supplies aswell as harvesting them myself.

That's cool, thanks for the info. :steamthumbsup:

I just need to figure out the trade system. I've been looking over the trade screen to figure that stuff out.
Roriku May 3, 2024 @ 1:06am 
That would be nice to be able to get food from the sheeps or to raise cattle
snuggans May 3, 2024 @ 2:09am 
in the livestock trading post there's a work-in-progress for lamb, so i think in the future it will be easier to get meat
Blackmage May 3, 2024 @ 2:16am 
Something to keep in mind is the intention of historical accuracy in this game.

In the medieval period, you did not simply eat your cows and chickens like we do today. Livestock provided a continuous supply of milk, eggs, labor, and other resources, which kept people eating and living longer than slaughtering it.

Outside of hunting, people only ate a domesticated animal on certain occasions. Like, if the king was coming to visit your home, you killed a few chickens as a part of the feast and to show off how well your land was prospering.

What really needs to be added is fishing. Fish was a major part of the medieval diet.
Last edited by Blackmage; May 3, 2024 @ 2:18am
BRlCKSHlTHOUSE May 3, 2024 @ 2:51am 
Meat and especially Berries too, even if you got the development point put into the option to passively gain some via traps etc it is still woefully low. It's true at least for meat,this would be stuff for the lords but there would be smaller critters.

Certainly this is a huge issue for Berries and you can't farm cows etc for milk & meat or slaughter the sheep. But yeah berries need a massive increase in quantity and locations.

Completely agree with Blackmage on the fishing front, but yeah adding water is a whole new level of complexity. Someone did comment in another thread that sailing and whatnot is going to be added in the future.
Last edited by BRlCKSHlTHOUSE; May 3, 2024 @ 2:52am
Fyerfrog May 3, 2024 @ 2:59am 
Originally posted by Codeine:
Meat in my current play through is very low too. Once you progress to a decent pop you can sustain yourself importing more food. I have 1000 pop and import meat, berries, flour, honey and apples to keep up supplies aswell as harvesting them myself.

How do you keep importing if the export prices drop so much? Also, my export rate seems to be a lot lower than the import rate (for example iron ore or shoes almost don't get exported causing a lack of funds). Also I wanted to set up a second trading post, but apparently you have to purchase the trade routes AGAIN (maybe a bug).
CyberianK May 3, 2024 @ 3:20am 
Originally posted by Fyerfrog:
How do you keep importing if the export prices drop so much? Also, my export rate seems to be a lot lower than the import rate (for example iron ore or shoes almost don't get exported causing a lack of funds). Also I wanted to set up a second trading post, but apparently you have to purchase the trade routes AGAIN (maybe a bug).
Once you have a multitude of trade routes and export fabricated goods you get insane income.
Like you could export shoes, shields, warbows, rooftiles, planks, weapons, charcoal all at the same time.

One tradepost should be enough just there is a big with incoming traders collidiong use this workaround: https://old.reddit.com/r/ManorLords/comments/1ch5r4m/trading_post_drivethrough_fixes_the_traffic_jam/

And have trade post close to the storehouses
korczynski.jn May 8, 2024 @ 6:13pm 
Originally posted by Roriku:
That would be nice to be able to get food from the sheeps or to raise cattle
Agreed!
Nhika May 8, 2024 @ 7:04pm 
Meat isn't supposed to be your primary food, it's a supplement to upgrade houses into level 2 at the beginning + clothing.
Nhika May 8, 2024 @ 7:11pm 
Originally posted by korczynski.jn:
Originally posted by Roriku:
That would be nice to be able to get food from the sheeps or to raise cattle
Agreed!
It poses a balance issue, since sheep = indefinite wool/linen to sell onto the market
clayffo May 8, 2024 @ 7:38pm 
I found the trade system to be somewhat broken. At the same time i had my war bows, planks, shields , yarn and halberds suspended with no exports and my primary imports, wheat, meat and eggs at the max price. Went from 4k to 0 in 1 year and then ran out of food
thestile May 8, 2024 @ 7:49pm 
Originally posted by clayffo:
I found the trade system to be somewhat broken. At the same time i had my war bows, planks, shields , yarn and halberds suspended with no exports and my primary imports, wheat, meat and eggs at the max price. Went from 4k to 0 in 1 year and then ran out of food

Yeah, I think I see what you mean. A lot of my goods won't even sell. I have this massive supply to sell and no buyers because the max capacity for exported goods is so small.
And the amount of things I can buy seems pretty small also. My population is only 280 or so, but I'm already limited on some of my import quantities.

I think we need bigger cities to trade with. Hah
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Date Posted: Apr 30, 2024 @ 10:20pm
Posts: 13