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Fordítási probléma jelentése
The Veg gardens are seasonal.
The Apples take 3 years to produce a full crop, year 1 and 2 only give small yields. (and seasonal)
- The chickens for eggs produce year long.
Now the large fields for Veg's is the way to go, additional family house in the plot, upgraded house. I normally run 2 plots with very large gardens, works for me.
but I think conceptually - the intention wasn't to design the entire population to make hen coops(add a building for that in the future?) - it was simply put in there for phase 1 of developing the city meal plan -
that being said: i'm REALLY struggling to get a balance of veg apple/ third food... cause it's difficult to balance the others - also; it might not be too important; because ideally you could have the othes, meat/berry/honey/bread as a sort of; reserved for tier 3 people anyway - BUT ; seems not implemented yet. fussy AF -
honestly to say it all in just a few words - careful with the overly large plots and not getting any population to support farming/harvesting the plot. you'll likely NEED the row of houses that "come" with setting up the farms to simply manage the farms- the surplus farm workers do float around to the smaller farms and help with production and - i clarify that i have about 300 pop - and 3 farmers "workplace" buildings so like 18 (focused families) - you might also investigate adding oxen (maybe horses... haven't seen understood the difference) - because you need about 2 oxen per say 15 or 20 workers - cause moving stuff around causes huge inefficiencies - keeping the population boom means managing the growing transport requirements as well.
Large plot for apple orchards also increases their output...
My last town that was going well started running out of food because chicken coops only produce 1 egg, so just enough to sustain 1 or 1/2 of a plot and then my farm crops kept getting destroyed due to the weirdness with harvesting crops in September. - Do the extra workers help with the orchards and veggies or are you referring to fields of Barley/Rye/Wheat/Flax? In my current game I'm going to research deep mines and then just mass sell clay tiles and Iron tools/whatever to pay for rich people extra food. Everyone else will turn orange from the amount of carrots they eat.
They can't produce only a single egg, as there's no way you'd end up with a surplus... I could be wrong, but it doesn't seem to math...
They used to produce 2 per month but im psure the dev made it so they only produce 1 since before eggs were the meta in the EA version youtubers got.
Haven't tried Orchards yet, so can't say, but I've read less than wonderful things about storage and distribution issues with them. Aside from that, they export for a tiny bit more than other foods.
In my primary region, I run about 2 large gardens and 3 medium-sized gardens. These produce about half my primary food needs. Berries cover the rest, with eggs, meat and the like check-marking the food variety approval bonus. I limited desired surplus to veggies and berries to 150, just to control a bit of granary space. 173 population. Hands down the best food related development, that I've tested is Forest Management A Rich berry patch will have 256 berries each growing period, and it's renewable-- for a single dev point. (It'll take 4 workers all season to clear that).
And that is also the selling point of gardens, imo. They are the cheapest backyard development, not requiring a t2 upgrade, or a development point.
Arguably, one can easily skip the food upgrades, leaving room for Trade Logistics, as well as gunning for Plate Mail, with enough gardens and splitting between berries and hunting. At least until the size of the town catches up with production.
Unfortunately the area I got has rich resources of Clay and Iron - good for the market (except the rooftile industry collaped). My previous game with a super berry bush like you said was doing very well until my town grew too much. I have multiple farms for veggies, small and large and 2 large for apples. Are my workers just not harvesting them?
best way i found is just going all in on commerce.
you buy and sell at the same price, and trust me, when food cost 3-4 instead of 13-14 its a huuuuge difference.
from there, i just focus on buiding stuff with infinite production and sell that.
Infinite stuff include
Sheep > infinite wool or you can go all the way to gambeson
putting goats for hide in people's backyard.
gatherers with upgrades, selling 2g/leave is fair amount early on, and its again free money 3/4 of the year.
last game i had 40 sheeps, 4 people taking care of that, and despite selling all i could i had over 600 wool in storage and >1500 gold.
and i had 2 crafters one for hoods (requires dyes) and one for gambeson > selling extra
one boot crafter to turn free hides from goats/hunting into leather then boots > selling extra.
but if you have the chance to land in a place with metal, pick deep mines upgrade extract metal or clay, make tons of metal slabs or roof tiles, and build weapons/armor. you can sell 1 mail for the price of 10 bread, with 1 fully staffed trading you never run out of anything you open a trade route for and money is flowing like crazy.
it also thin your logistics to producing high value exports everything else you can import fairly easily.