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Its a city building game, the point is to build cities and villages.
I get what you're saying. At first I thought the game would take a Rise of Nations approach allowing players to build certain buildings to expand their territory instead of having to manually claim different regions. Haven't actually gotten to the point of claiming another region then building, so can't really speak on it.
From my understanding, when building a new city in another region, you can specify the kind of town it is (mining, farming, military etc) so each region has it's own specialty and funciton.
Not 100% against having to claim region by region, but just thought our territory expanded on it's own based on the size of the city like in Rise of Nations. However, as the game functions, each region has it's own supplies and local economy, so it makes more sense to have regions separated like they are now.
For example a zone with Rich Deer becomes crazy if you go into traps and Advanced Skinning.
Even without the perk, you get enough tier 2-3 houses + Any unlimited resource and you'll never go broke. I have like 230 people and over 100k cash. With just my starting zone.
2. Another region has its own strengths. For example you may lack iron and get it from there. Or you lack fertility in your region. Of course you can trade for missing stuff. The question is still what is more efficient.
3. More regions = more Manors = more Retinue. Not sure about Influence.
4. No matter if the other region is the same as one you have already you can get double resources (more meat, iron etc). After all the single region resources are limited and if you grow population (for more troops) it makes sense to gather resources from other regions too.
No i ♥♥♥♥♥♥ up early and didn't have the points to go into the trade perks, but if i did i'd be sitting on way more cash.