Manor Lords

Manor Lords

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Harambe Apr 30, 2024 @ 4:07am
people "waiting"
I have many building to construct with enough resources that are required and put the priority on highest, yet people just stand around. am I missing something?
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Showing 1-15 of 23 comments
Wag Apr 30, 2024 @ 4:10am 
It happened to me, there were a queue of 6-7 people standing around waiting next to the malt house. I saved the game and reload and it worked. They went on their way. Hope it helps mate.
Harambe Apr 30, 2024 @ 4:12am 
Originally posted by Wag:
It happened to me, there were a queue of 6-7 people standing around waiting next to the malt house. I saved the game and reload and it worked. They went on their way. Hope it helps mate.
I restarted a fresh game like 4 times lol. Ill try the save way and hopefully that works. thank you!
Furin Apr 30, 2024 @ 4:15am 
Not enough oxen and/or free workforce to bring the required materials I reckon. Building only a few things at a time is key.
Last edited by Furin; Apr 30, 2024 @ 4:16am
devlamarne Apr 30, 2024 @ 4:21am 
watch some beginners video's, the game is hard to get to know, but once you do, it's great
doubleskulls Apr 30, 2024 @ 4:33am 
I try and buy the 2nd oxen (from a new hitching post) before building a saw mill. It helps a lot to keep things moving early game.
Harambe Apr 30, 2024 @ 4:35am 
hmm, I'll try. thank you all
Sonarks Apr 30, 2024 @ 4:56am 
I un-assigned then re-assigned somebody to work at the stable/ hitching post and they all got back to work at once.
Harambe Apr 30, 2024 @ 5:08am 
Originally posted by Sonarks:
I un-assigned then re-assigned somebody to work at the stable/ hitching post and they all got back to work at once.
I kind of just figured that out. I still see some people waiting, but I figured the people need to be unassigned to something in order for construction to take place, thank you
[AUHPF] Karl Marx Apr 30, 2024 @ 5:13am 
I'll repost something I wrote in another thread - regarding oxen etc. It might be of help, though I see you might have figured it all out. Nevertheless:

Get more hitching posts and oxes. Many things in this game relies on wood in some form - be it logs or planks. Planks are not created if the Sawpit does not have logs. Logs are transported by oxes to the sawpit one log at a time (the next patch will make it possible for the Sawpit to store more than 1 log at a time - this will help a lot here). But most other things in your city depends on logs and planks. Whenever you build something, logs or planks are needed, a lot of your production chains (with artisans at least) require logs or planks etc. So... if you only have 1-2 oxes: they need to do all the work. You can have 20 idle families waiting to build an entire city - but if you only have 1-2 oxes, it will be a very slow build. So buy more hitching posts and upgrade them to small stables (looking forward to the "large stables" i hope we will get one day). Prioritize this building/upgrade over anything else. After that - buy more oxes. Unless you have a livestock trading post, you can only buy 1 more ox a month. Get more oxes until your workflow seems to work out just fine.
After building a lot, trading a lot, getting more workers/hunters etc., remember to "wait" a bit and let your town do its things without interfeering. This will help your town reach a new equilibrium, and you can better see what problems and opportunities now await you.
Harambe Apr 30, 2024 @ 5:17am 
Originally posted by AUHPF Karl Marx:
I'll repost something I wrote in another thread - regarding oxen etc. It might be of help, though I see you might have figured it all out. Nevertheless:

Get more hitching posts and oxes. Many things in this game relies on wood in some form - be it logs or planks. Planks are not created if the Sawpit does not have logs. Logs are transported by oxes to the sawpit one log at a time (the next patch will make it possible for the Sawpit to store more than 1 log at a time - this will help a lot here). But most other things in your city depends on logs and planks. Whenever you build something, logs or planks are needed, a lot of your production chains (with artisans at least) require logs or planks etc. So... if you only have 1-2 oxes: they need to do all the work. You can have 20 idle families waiting to build an entire city - but if you only have 1-2 oxes, it will be a very slow build. So buy more hitching posts and upgrade them to small stables (looking forward to the "large stables" i hope we will get one day). Prioritize this building/upgrade over anything else. After that - buy more oxes. Unless you have a livestock trading post, you can only buy 1 more ox a month. Get more oxes until your workflow seems to work out just fine.
After building a lot, trading a lot, getting more workers/hunters etc., remember to "wait" a bit and let your town do its things without interfeering. This will help your town reach a new equilibrium, and you can better see what problems and opportunities now await you.
ahhh, good notes, thank you! I bought a second oxe straight away, but I still saw them idling. Ill work on upgrading and do what you say, thank you again!
Gepharticus Apr 30, 2024 @ 6:16am 
I am also starting to see lots of waiting; including jobs that do not require oxen. Even with a second oxen and families assigned to the storehouse, I am seeing generic storage fill up in my production buildings while the storehouse remains relatively empty.
Ruin Apr 30, 2024 @ 6:20am 
There does seem to be a bit of an AI issue at the moment I've noticed where it gets "stuck", and doesn't seem to want to do anything...

I've found saving and reloading generally fixes it, as if a script or something has gotten stuck... My entire Trading Post stopped trading due to this until saving and reloading, suddenly I had almost a dozen carriages leaving which had been sitting out front...
Nik-Naks Apr 30, 2024 @ 6:22am 
Originally posted by Harambe:
Originally posted by Sonarks:
I un-assigned then re-assigned somebody to work at the stable/ hitching post and they all got back to work at once.
I kind of just figured that out. I still see some people waiting, but I figured the people need to be unassigned to something in order for construction to take place, thank you

Yeah, always keep some families unassigned for building. Or juggle them
Harambe Apr 30, 2024 @ 6:46am 
Originally posted by Gepharticus:
I am also starting to see lots of waiting; including jobs that do not require oxen. Even with a second oxen and families assigned to the storehouse, I am seeing generic storage fill up in my production buildings while the storehouse remains relatively empty.
I think i've fixed this issue. Like others have said, just unassign families from things. Look at the top left bar and see unassigned families. Have at least one unassigned to be able to craft new buildings and such.
Der Aal Apr 30, 2024 @ 7:28am 
i have a huge problem... my oxes are dead... but the guys at the body pit dont do anything ... so my stabels are full of dead oxes ... what do i do now? atm i build more stabels ...
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Date Posted: Apr 30, 2024 @ 4:07am
Posts: 23