Manor Lords

Manor Lords

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People already make mods? How?
Nexus already has edited pak files. I am a modder and I would really like to know.. Someone mentioned pak files are encrypted, so how to people do mods now? :O
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16-30 van 41 reacties weergegeven
thank god, he is a god ~
It's easy, you just need to google it. Or even better, to reddit it.

Welcome in the modding community.
So somebody took the time to make a Bunnygirl for the player but not any decent realistic lords? And we have Hogwarts and Star Wars Coats of Arms. What a sense of priorities the modders have for this game. I suppose next we will have Stormtroopers for the soldiers ....
Laatst bewerkt door Nats; 30 apr 2024 om 4:22
ofcourse there are the first weebshit mods. why the modding community got such an anime obsession?
There is already a fix for the sawmill mod and a mod that increases garrison limit. Nexus Mods.
Laatst bewerkt door Scaristotle; 30 apr 2024 om 4:44
Hi everyone
I'm a modder and developer too
(I created mods and tools for Gates of Hell-Ostfront, such as the NORESUS mods).
I am very interested in this game even if I realize that in this initial phase (early access), it is not yet the case to seriously start making mods.
So I started doing some tests and I wanted to share with you what I managed to do: I'm just missing the last step...
There are 3 steps to do:
1) unpack the pak from which you want to take the "uasset" files to modify;
2) modify the affected data;
3) package the modified files.

However, first you need to prepare the environment by downloading and installing some tools and files.
A) The Tool to identify the AES key (the game files are encrypted)
https://github.com/GHFear/AESKeyFinder-By-GHFear
B) The files for unpack and pack
https://github.com/allcoolthingsatoneplace/UnrealPakTool/releases
C) The Tool to view\edit\save "uasset" files
https://github.com/atenfyr/UAssetGUI

We can compare and share information to be able to create some small mods just to test...

I am available for support and explanations regarding the 3 steps described above.
Origineel geplaatst door vecchiounno:
Hi everyone
I'm a modder and developer too
(I created mods and tools for Gates of Hell-Ostfront, such as the NORESUS mods).
I am very interested in this game even if I realize that in this initial phase (early access), it is not yet the case to seriously start making mods.
So I started doing some tests and I wanted to share with you what I managed to do: I'm just missing the last step...
There are 3 steps to do:
1) unpack the pak from which you want to take the "uasset" files to modify;
2) modify the affected data;
3) package the modified files.

However, first you need to prepare the environment by downloading and installing some tools and files.
A) The Tool to identify the AES key (the game files are encrypted)
https://github.com/GHFear/AESKeyFinder-By-GHFear
B) The files for unpack and pack
https://github.com/allcoolthingsatoneplace/UnrealPakTool/releases
C) The Tool to view\edit\save "uasset" files
https://github.com/atenfyr/UAssetGUI

We can compare and share information to be able to create some small mods just to test...

I am available for support and explanations regarding the 3 steps described above.

I mean I would already create entire overhaul LOL. From skills to stats, but seems like its too tedious at this very moment. Unlucky bro!
As a test I just wanted to change the 8 names of the regions: a simple thing just to try.
The problem is that when I copy my pak file into the game, nothing has changed.
There must be some problem in creating the final pak.
I think this because I did a simple test:
1) I took the mod "yinjiD_sawPit_increaseStorage.pak";
2) I unpacked it
3) I HAVEN'T CHANGED ANYTHING!
4) I repackaged it and copied it into the game

...but at this point it doesn't work anymore!
We need to find out in which of the steps the problem is created.
Origineel geplaatst door vecchiounno:
As a test I just wanted to change the 8 names of the regions: a simple thing just to try.
The problem is that when I copy my pak file into the game, nothing has changed.
There must be some problem in creating the final pak.
I think this because I did a simple test:
1) I took the mod "yinjiD_sawPit_increaseStorage.pak";
2) I unpacked it
3) I HAVEN'T CHANGED ANYTHING!
4) I repackaged it and copied it into the game

...but at this point it doesn't work anymore!
We need to find out in which of the steps the problem is created.
Yes, that sounds strange.
Hope the game becomes fully modable and eventually people make like warhammer, lotr overhauls etc
Origineel geplaatst door Adalbert:
Hope the game becomes fully modable and eventually people make like warhammer, lotr overhauls etc
i hope theres a mod where every villager is a cute anmie girl and the granary workers are wearing maid outfits.
There are already 66 mods up on Nexus Mods. Increased storage, free skills, double bow damage....build anything.
Origineel geplaatst door Feldhobel:
Origineel geplaatst door Adalbert:
Hope the game becomes fully modable and eventually people make like warhammer, lotr overhauls etc
i hope theres a mod where every villager is a cute anmie girl and the granary workers are wearing maid outfits.
There are player model replacements already, so npcs prob coming soon.
But is anyone here able to help me complete the modding process?
I just need to understand why the pak file is not encrypted!
this is the command line I run:
UnrealPak.exe "D:\Games\UNREAL_TOOLS\UnrealPakTool\test.pak" -Create=""D:\Games\UNREAL_TOOLS\umodel_win32\UmodelSaved\" "../../../"" -encrypt -cryptokeys ="Crypto.json"
(in Crypto.json there is the same key used to unpack)
Solved...
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Geplaatst op: 30 apr 2024 om 3:02
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