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Een vertaalprobleem melden
Welcome in the modding community.
I'm a modder and developer too
(I created mods and tools for Gates of Hell-Ostfront, such as the NORESUS mods).
I am very interested in this game even if I realize that in this initial phase (early access), it is not yet the case to seriously start making mods.
So I started doing some tests and I wanted to share with you what I managed to do: I'm just missing the last step...
There are 3 steps to do:
1) unpack the pak from which you want to take the "uasset" files to modify;
2) modify the affected data;
3) package the modified files.
However, first you need to prepare the environment by downloading and installing some tools and files.
A) The Tool to identify the AES key (the game files are encrypted)
https://github.com/GHFear/AESKeyFinder-By-GHFear
B) The files for unpack and pack
https://github.com/allcoolthingsatoneplace/UnrealPakTool/releases
C) The Tool to view\edit\save "uasset" files
https://github.com/atenfyr/UAssetGUI
We can compare and share information to be able to create some small mods just to test...
I am available for support and explanations regarding the 3 steps described above.
I mean I would already create entire overhaul LOL. From skills to stats, but seems like its too tedious at this very moment. Unlucky bro!
The problem is that when I copy my pak file into the game, nothing has changed.
There must be some problem in creating the final pak.
I think this because I did a simple test:
1) I took the mod "yinjiD_sawPit_increaseStorage.pak";
2) I unpacked it
3) I HAVEN'T CHANGED ANYTHING!
4) I repackaged it and copied it into the game
...but at this point it doesn't work anymore!
We need to find out in which of the steps the problem is created.
I just need to understand why the pak file is not encrypted!
this is the command line I run:
UnrealPak.exe "D:\Games\UNREAL_TOOLS\UnrealPakTool\test.pak" -Create=""D:\Games\UNREAL_TOOLS\umodel_win32\UmodelSaved\" "../../../"" -encrypt -cryptokeys ="Crypto.json"
(in Crypto.json there is the same key used to unpack)