Manor Lords

Manor Lords

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Bahamas Apr 30, 2024 @ 2:01am
Farming is useless(beta branch)
I have 10 farms for 12 fields in a corner of the region with high fertility and I barely get any crops at all. All farming except rye development points are unlocked and cant sustain my population to employ more farmers.
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Showing 1-15 of 21 comments
Kryten Apr 30, 2024 @ 2:04am 
How many people do you have to feed at that point?
I am running three fields with one farmhouse, all around 1-1.5 morgan in size and that gives me enough bread for the whole year. Feeding ~100 people at the moment, but I also have many berries, some chicken coops, veggie farms and a hunter.
Last edited by Kryten; Apr 30, 2024 @ 2:05am
Bahamas Apr 30, 2024 @ 2:08am 
215 Families
My deposits are fertility and clay. Cant hunt more nit enough for a second berry hut
DC Apr 30, 2024 @ 2:08am 
only have 280 people, but one farm house with 3 farms at one Moragan, crop rotation 1 year wheat 2 years fallow. (which is why i have 3 fields)
1 windmil one family, 1 bakery or communal oven 1 family assigned.

excess bread is being exported.
Bahamas Apr 30, 2024 @ 2:23am 
I have set the wheat fields on priority and I got some wheat coming but really what's the point of a fertility-rich region if you cannot feed the other regions with it?
jeetrix Apr 30, 2024 @ 2:24am 
Originally posted by DragOOneD:
I have 10 farms for 12 fields in a corner of the region with high fertility and I barely get any crops at all. All farming except rye development points are unlocked and cant sustain my population to employ more farmers.
Theres several things that could go wrong.

Crops need time to grow. So if you have this many fields it might be your farmers are plowing instead of seeding or taking in crops asoasf. You can work around this by prioritising fields, by having more farmers in the busy seasons , or by making sure they dont have to run accross your region to sow ,tresh, take in the harvest... Having more fields will make this problem worse. What you want to achieve is a well balanced fieldsize-fertility-workers-distance ratio.

Ideally the sowing is done by april, or even the year before to make sure. Also, ideally, when the harvest season is there, you have enough people to take in the harvest , they tend to do plowing first before taking in the yield. So if theres a lot of plowing-sowing sheduled before winter , some of your harvest will wither through rain etc. The game will notify you of this happening.

My advice is to use only a couple of decent sized fields, rotate crops and make sure you have enough people to sustain those. If set up right, a single wheat harvest will yield a multiple times the needed amount to sustain your population.
Townsendvol Apr 30, 2024 @ 2:25am 
Originally posted by DragOOneD:
I have 10 farms for 12 fields in a corner of the region with high fertility and I barely get any crops at all. All farming except rye development points are unlocked and cant sustain my population to employ more farmers.

Farming is working for me. But I have about 5 ish fields and 3 farmhouses maxed out when it’s time to harvest and plant. Not sure if that’s why.
vilsky Apr 30, 2024 @ 2:27am 
Do you enable crop rotation? If not, your fields give less and less yield each year.
Bahamas Apr 30, 2024 @ 2:39am 
I have enabled crop rotation but I get more vegetables from a few houses than crops from 10 farms and 12 field. Doh
DC Apr 30, 2024 @ 2:41am 
Originally posted by DragOOneD:
I have enabled crop rotation but I get more vegetables from a few houses than crops from 10 farms and 12 field. Doh
yeah house vegi farms give too much vegis.
Townsendvol Apr 30, 2024 @ 2:42am 
Originally posted by DragOOneD:
I have enabled crop rotation but I get more vegetables from a few houses than crops from 10 farms and 12 field. Doh
If you have 10 farms and 12 fields I have no idea but you are doing something incorrectly or there is a bug. I have no idea how you would man 10 farms. lol

Certainly crop rotation is very important as I would guess is soil quality. Wish I could help but not sure what’s happening
PetitDragon61 Apr 30, 2024 @ 2:43am 
Go check ItalianSpartacus YT video on farming. It helped me alot.
Soilwyr Apr 30, 2024 @ 2:48am 
Probably thats a drought thing.

I had similar issues, where I got maybe 20 wheat out of about 12 0.5 morgan fields. I had this 2 years in succession. In the third year, I got 200 wheat. Croprotation with barley and flax enabled, if you may ask.
Bahamas Apr 30, 2024 @ 2:57am 
I man 10 farms by having every house a lvl 3,
I saw a video about farming but he was using such small fields. Why do I invest in heavy plough?
Crop rotation without fallow? I use in some barley as second and flax in others, 3rd fallow for fertilization
Soilwyr Apr 30, 2024 @ 5:59am 
Originally posted by DragOOneD:
Crop rotation without fallow? I use in some barley as second and flax in others, 3rd fallow for fertilization

No, I used fields with wheat, barley, fallow and with wheat, flax, fallow.
Ninjafroggie Apr 30, 2024 @ 6:39am 
OP Get rid of all those farms and fields, and remake them at this ratio: 1 farmhouse per 3 fields of 2 morgen each. Set the fields to flax or barley -> grain -> fallow on rotation, and stagger them so that every year you will have a different field growing grain, barley/flax, or being fallow, always one of each. 1 fully manned farmhouse is enough to work these fields (basically every family can handle ~1/2 morgen of work, this setup has 4 morgen worth of work per year). Should produce 100+ grain per year if you have 50%+ grain fertility. Now here's the important bit: Place a granary with at least 1 worker and the windmill as close to the farm as possible. 1 windmill worker is enough to process hundreds of grain a year easily, even thousands maybe, but it's very important to have a granary nearby both buildings to minimize the time loss in transit of goods, just like its important to have the farmhouse near the fields and to have the worker's homes near the farmhouse. DO NOT assign an ox, it's currently faster to plow by hand unless the farm is undermanned.

If you want to dedicate a farmhouse solely to producing grain, make the 3 fields 4 morgen in size each and set them to a rotation of 1 year grain and 2 years fallow. Remember, 1/2 a morgen of work per farm family per year. Keep that ratio, keep transport times low by having buildings near eachother, keep workforce travel times low by having houses near jobs, and you should be able to work a total of 12 morgen worth of fieldwork per year from just 3 farmhouses.

With a town your size, I highly suspect that, apart from having a far from ideal ratio of farmers to fieldwork, your main issue is probably travel times. It does no good having a crapton of farmers if it takes them 3/4 of the harvest season to march all the way across the region from their homes to start working, and they dont actually collect the grain until all the harvesting is finished, then they start carrying it to the farmhouse. BUT, if the harvest month ends before the harvesting is finished and collected, it just vanishes currently, even all the stuff they collected in the middle of the field, which is why it's critically important to get those travel times down and maximize the work time of the farmers.
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Date Posted: Apr 30, 2024 @ 2:01am
Posts: 21