Manor Lords

Manor Lords

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Any Solution For Militia Unit Limit?
I think most of us are aware by now that you cant have more than 5 militia units at a time (6 if you recruit them all before building your first manor). I've been digging through all the forums and it seems there are a ton of people like me who dont like this limit at all.

Does anyone here know how to increase this limit or even remove it? I'm willing to just go into the game files and do it myself but i have no idea how, assuming its even possible to do in the first place.

Any help would be appreciated!
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Every manor in every region gets you a new retinue, so that's how I recruited additional high-quality units.
I think this is just an early access feature, because large-scale battles and combat mechanics need some more work before the Dev wants us to play with larger armies. Dev can correct me if wrong but I think this is the case and it makes sense in my opinion. If not, I see no reason why there should be a limit at all.

No limit + endlessly scaling difficulty would make for a very interesting challenge mode with the difficulty settings set to maximum, and the player has to balance economy vs. military.
Originally posted by Androme:
I think this is just an early access feature, because large-scale battles and combat mechanics need some more work before the Dev wants us to play with larger armies.
This.

Originally posted by Fyrnir:
Every manor in every region gets you a new retinue, so that's how I recruited additional high-quality units.
And most definitely this. Levying the home region is great, but if you draw retinues from each conquered region you can almost get to the point where you can just leave the levy at home. Almost.

In my opinion, if you're decent with battles you can get by with your five levies and two retinues. I had all my levies at spearmen but with one polearm to counter Hildebolt's retinue.

The best way I've found to make use of your limited army is hammer and anvil tactics.

Essentially just form a shield wall and when the enemy gets stuck in, pull a unit you keep in reserve (this is the job of the retinues and the polearmsmen for me) around the flank and into their rear. Works every time. The only difficulty is if the enemy as a rear guard to defeat flanks, but then that starts to get into more tactics and I'd be here all night if I wanted to get into all that.

Im thinking about writing a guide talking about practical applications of historic medieval military strategy.
Originally posted by Androme:
I think this is just an early access feature, because large-scale battles and combat mechanics need some more work before the Dev wants us to play with larger armies. Dev can correct me if wrong but I think this is the case and it makes sense in my opinion. If not, I see no reason why there should be a limit at all.

No limit + endlessly scaling difficulty would make for a very interesting challenge mode with the difficulty settings set to maximum, and the player has to balance economy vs. military.
Exactly my thought. I want to have the freedom to choose exactly how many of my people should fight in a particular battle. Having a population of thousands but only being able to raise a couple hundred of them at the very most to fight an adversary threatening your entire settlement makes absolutely no sense to me.

But like you pointed out, if this was done by the dev to buy more time to work on battle mechanics then thats completely understandable, but if this is how its gonna be then that would be pretty depressing
Originally posted by Conan:
Originally posted by Androme:
I think this is just an early access feature, because large-scale battles and combat mechanics need some more work before the Dev wants us to play with larger armies.
This.

Originally posted by Fyrnir:
Every manor in every region gets you a new retinue, so that's how I recruited additional high-quality units.
And most definitely this. Levying the home region is great, but if you draw retinues from each conquered region you can almost get to the point where you can just leave the levy at home. Almost.

In my opinion, if you're decent with battles you can get by with your five levies and two retinues. I had all my levies at spearmen but with one polearm to counter Hildebolt's retinue.

The best way I've found to make use of your limited army is hammer and anvil tactics.

Essentially just form a shield wall and when the enemy gets stuck in, pull a unit you keep in reserve (this is the job of the retinues and the polearmsmen for me) around the flank and into their rear. Works every time. The only difficulty is if the enemy as a rear guard to defeat flanks, but then that starts to get into more tactics and I'd be here all night if I wanted to get into all that.

Im thinking about writing a guide talking about practical applications of historic medieval military strategy.
I completely agree with you, but the thing is i wish we had the freedom and the ability to choose exactly how many of our people we can raise for our army. If i have the swords, shields, bows and the manpower to raise more men then i should be able to raise more men imo
Originally posted by vishal-cool21:
Originally posted by Conan:
This.


And most definitely this. Levying the home region is great, but if you draw retinues from each conquered region you can almost get to the point where you can just leave the levy at home. Almost.

In my opinion, if you're decent with battles you can get by with your five levies and two retinues. I had all my levies at spearmen but with one polearm to counter Hildebolt's retinue.

The best way I've found to make use of your limited army is hammer and anvil tactics.

Essentially just form a shield wall and when the enemy gets stuck in, pull a unit you keep in reserve (this is the job of the retinues and the polearmsmen for me) around the flank and into their rear. Works every time. The only difficulty is if the enemy as a rear guard to defeat flanks, but then that starts to get into more tactics and I'd be here all night if I wanted to get into all that.

Im thinking about writing a guide talking about practical applications of historic medieval military strategy.
I completely agree with you, but the thing is i wish we had the freedom and the ability to choose exactly how many of our people we can raise for our army. If i have the swords, shields, bows and the manpower to raise more men then i should be able to raise more men imo

That'd be cool, especially if it had negative effects on the village.
Yeah the limit has kind of killed the game for me. I've maxed out my starting region but I find it difficult to even fend off raiders as I have to rally my forced and run them across the map.
im stuck at one militia
Hm I think I was able to hire 8 total.

I was rather facing the problem that I had multiple regions, and could only hold two or three units for each region. But then I have discovered that you can remove the militia from the plan and create 8 new units only on demand in the region that needs to be protected. So I remove all militia units. And when one of the regions is about to be attacked, I pause and create new militia units up to total limit just in that region.
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Apr 30, 2024 @ 1:10am
Posts: 10