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You can also use the trading post to sell all your unwanted materials and then import a bunch of food. I personally have everything in the food category set to import until 999 units.
For a more slower option, start a second settlement in a different region that as access to alot of food and specialize it into food production and only food production. Then use pack stations to transfer the food you make in it to your other settlement. I keep my smaller settlement alive using vegetable gardens and chicken coops, and transfer all the bread and ale it makes to my larger settlement.
Also for meat, I'm not sure if this is the reason why I have over 2k meat, but I have a rich meat deposit with around 20 hunting camps next to it and use the trapping passive perk.
Having that many stalls in your market also likely means that your logistics are overburdened and most of them are mostly empty, so even when you have the food it's not getting spread well.
I can't tell about your berry situation, but a single berry plot, with the double berry perk, can support 2-3 fully staffed foragers, but their time is very limited. They basically have the spring and first half of summer to harvest, and by winter they'll be running out of surplus. They should also not be stall owners, as that hurts their production. Same with hunters, but those don't keep up well even with the upgrades and a double hunting resource.
Apples can and will be at least a third if you set up your plots for them. I've found they can reliably harvest and transport with a yard 2-3x as large as the housing plot, per family in the plot. Any larger and they either can't plant it all, or over harvest and don't have enough space to store it causing other logistic issues.
Addendum: chickens absolutely can keep up, but you'll want a lot of plots with small back yards, as the size doesn't matter for them.
Long story short, you need to review your production and logistics and make sure you're not wasting population on empty granaries and excess stall owners.
my 2 carrot farm cant provide enough... i throw in another
those 2 main source is enough to feed my 200population
i make all houses produce eggs... thats my 3rd main source
Thanks for your tips. I try to look more into my logistics.
I thought 2 houses per plot is a good idea, because more people on the plot = faster work, because more people will plow and harvest the Vegetables faster and return back to their jobs faster. You can see this especially with Level 3 houses. More people = faster production of goods.
Ah okay, that makes sense. Does the Level 2 Industries (Bakery, Smithy, Carpenter, etc.) are effected by this problem as well, or just the plots with fields (Orchard, Carrots) ?
How big does the plot have to be for one family, 1/3 House and 2/3 field ?
https://steamcommunity.com/profiles/76561198117380822/screenshot/2468611615171454346/
After a new try, my logistics can´t be the problem..... I set everything as close together as possible and the house on the right is provided with nothing.... and I have plenty of food in the granary and everyone works in front of the granary on the market.
with the right perk points it would be.
asses what your part of the land has in plenty and develop along that route.
Have the perfect hunting spot, develop into the trapping + skinning + the policy that double the breeding.
have super fertile land? Great develop you city to a farming city.
its really not rocket science.
I have same issue, I'm producing 5-6 types of food, but many houses have access to only one or two types of food, no idea why they don't "see" that more is available.
thats correct, i usually give big room for my market place, when i wanna upgrade left side i move my market place slightly closer to left, when i want to upgrade right sdie i move my marketplace slightly right, that will prioritize the house i wanna upgrade
I currently have over 1k eggs with 798 people, you can have a surplus of eggs. The biggest thing in regards to producing food successfully is variety. While Eggs alone wouldn't feed your population, when you combine eggs with veggies, meat, berries and apples, the variety means that your population only eats eggs 1 in 5 times. This means that you will begin to develop a surplus of eggs.
You only need to provide every need for families to attain the next level that you want them to attain. There is no level 4 -- why worry about unmet needs of a level 3 family as long as your overall happiness level is sufficient for growth?
Personally, I only create enough level 3 families to attain the goal, and enough level 2 families to provide the advanced services required, then as many level 1 families as needed for all the menial labor required to support them.
Of course, if you're trying to have a super-sized and best-equipped army, I guess you need a lot of level 3 families to wear the armor. The game might be realistically representing the limitations of real medieval civilizations and the difficulty of fielding such a glorious army.