Manor Lords

Manor Lords

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Heops Apr 29, 2024 @ 7:44pm
How are you supposed to provide more than 2 food types to 350 people ?
How is this possible ? I got enough Bread and Vegetables, but level 3 Buildings need more than 2 different food types and one berry and hunting spot is not enough to feed 350 or more people.

So, the only way to get 3 or more different food types is to buy the rest at the trading post ?
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Showing 16-30 of 35 comments
Lelensko Apr 29, 2024 @ 8:40pm 
Build more backyard extensions if you have them available. Spam the chicken coops on small extensions, and build some larger house extensions as vegetable gardens and apple orchards

You can also use the trading post to sell all your unwanted materials and then import a bunch of food. I personally have everything in the food category set to import until 999 units.

For a more slower option, start a second settlement in a different region that as access to alot of food and specialize it into food production and only food production. Then use pack stations to transfer the food you make in it to your other settlement. I keep my smaller settlement alive using vegetable gardens and chicken coops, and transfer all the bread and ale it makes to my larger settlement.

Also for meat, I'm not sure if this is the reason why I have over 2k meat, but I have a rich meat deposit with around 20 hunting camps next to it and use the trapping passive perk.
Last edited by Lelensko; Apr 29, 2024 @ 8:42pm
Liren Apr 29, 2024 @ 8:44pm 
Well, from your picture I'm also going to point out that doubling up on your housing by having 2 houses per plot also reduces your food production, as the plot doesn't suddenly double the back yard production. That should only really be done if you're trying to have more people and are somehow overflowing on all food.

Having that many stalls in your market also likely means that your logistics are overburdened and most of them are mostly empty, so even when you have the food it's not getting spread well.

I can't tell about your berry situation, but a single berry plot, with the double berry perk, can support 2-3 fully staffed foragers, but their time is very limited. They basically have the spring and first half of summer to harvest, and by winter they'll be running out of surplus. They should also not be stall owners, as that hurts their production. Same with hunters, but those don't keep up well even with the upgrades and a double hunting resource.

Apples can and will be at least a third if you set up your plots for them. I've found they can reliably harvest and transport with a yard 2-3x as large as the housing plot, per family in the plot. Any larger and they either can't plant it all, or over harvest and don't have enough space to store it causing other logistic issues.

Addendum: chickens absolutely can keep up, but you'll want a lot of plots with small back yards, as the size doesn't matter for them.

Long story short, you need to review your production and logistics and make sure you're not wasting population on empty granaries and excess stall owners.

Last edited by Liren; Apr 29, 2024 @ 8:47pm
redhongkong Apr 29, 2024 @ 8:53pm 
once i reached over 27 house plots, my 120 berry are not enough... then i make them 240 XD

my 2 carrot farm cant provide enough... i throw in another
those 2 main source is enough to feed my 200population

i make all houses produce eggs... thats my 3rd main source
Heops Apr 29, 2024 @ 8:55pm 
Originally posted by Liren:
Well, from your picture I'm also going to point out that doubling up on your housing by having 2 houses per plot also reduces your food production, as the plot doesn't suddenly double the back yard production. That should only really be done if you're trying to have more people and are somehow overflowing on all food.

Having that many stalls in your market also likely means that your logistics are overburdened and most of them are mostly empty, so even when you have the food it's not getting spread well.

I can't tell about your berry situation, but a single berry plot, with the double berry perk, can support 2-3 fully staffed foragers, but their time is very limited. They basically have the spring and first half of summer to harvest, and by winter they'll be running out of surplus. They should also not be stall owners, as that hurts their production. Same with hunters, but those don't keep up well even with the upgrades and a double hunting resource.

Apples can and will be at least a third if you set up your plots for them. I've found they can reliably harvest and transport with a yard 2-3x as large as the housing plot, per family in the plot. Any larger and they either can't plant it all, or over harvest and don't have enough space to store it causing other logistic issues.

Long story short, you need to review your production and logistics and make sure you're not wasting population on empty granaries and excess stall owners.

Thanks for your tips. I try to look more into my logistics.

I thought 2 houses per plot is a good idea, because more people on the plot = faster work, because more people will plow and harvest the Vegetables faster and return back to their jobs faster. You can see this especially with Level 3 houses. More people = faster production of goods.
Ninjafroggie Apr 29, 2024 @ 9:24pm 
Originally posted by Heops:

I thought 2 houses per plot is a good idea, because more people on the plot = faster work, because more people will plow and harvest the Vegetables faster and return back to their jobs faster. You can see this especially with Level 3 houses. More people = faster production of goods.
the problem is that any yard large enough that 1 family cant work it alone is inevitably going to get bottlenecked by the ability of the granary workers to pick up the goods.
Heops Apr 29, 2024 @ 10:12pm 
Originally posted by Ninjafroggie:
Originally posted by Heops:

I thought 2 houses per plot is a good idea, because more people on the plot = faster work, because more people will plow and harvest the Vegetables faster and return back to their jobs faster. You can see this especially with Level 3 houses. More people = faster production of goods.
the problem is that any yard large enough that 1 family cant work it alone is inevitably going to get bottlenecked by the ability of the granary workers to pick up the goods.

Ah okay, that makes sense. Does the Level 2 Industries (Bakery, Smithy, Carpenter, etc.) are effected by this problem as well, or just the plots with fields (Orchard, Carrots) ?

How big does the plot have to be for one family, 1/3 House and 2/3 field ?
Heops Apr 30, 2024 @ 2:01am 
Originally posted by Liren:
Well, from your picture I'm also going to point out that doubling up on your housing by having 2 houses per plot also reduces your food production, as the plot doesn't suddenly double the back yard production. That should only really be done if you're trying to have more people and are somehow overflowing on all food.

Having that many stalls in your market also likely means that your logistics are overburdened and most of them are mostly empty, so even when you have the food it's not getting spread well.

I can't tell about your berry situation, but a single berry plot, with the double berry perk, can support 2-3 fully staffed foragers, but their time is very limited. They basically have the spring and first half of summer to harvest, and by winter they'll be running out of surplus. They should also not be stall owners, as that hurts their production. Same with hunters, but those don't keep up well even with the upgrades and a double hunting resource.

Apples can and will be at least a third if you set up your plots for them. I've found they can reliably harvest and transport with a yard 2-3x as large as the housing plot, per family in the plot. Any larger and they either can't plant it all, or over harvest and don't have enough space to store it causing other logistic issues.

Addendum: chickens absolutely can keep up, but you'll want a lot of plots with small back yards, as the size doesn't matter for them.

Long story short, you need to review your production and logistics and make sure you're not wasting population on empty granaries and excess stall owners.

https://steamcommunity.com/profiles/76561198117380822/screenshot/2468611615171454346/

After a new try, my logistics can´t be the problem..... I set everything as close together as possible and the house on the right is provided with nothing.... and I have plenty of food in the granary and everyone works in front of the granary on the market.
Youri Apr 30, 2024 @ 2:07am 
Originally posted by Heops:
Originally posted by 9erRed:
Greetings,

There are 7 food resources:

Meat: obtained from Wild Animals deposits at Hunting Camp
Vegetables: obtained at Vegetable Garden backyard extension
Berries: obtained from Berry deposits at Forager Hut
Bread: obtained from Flour at Communal Oven or Bakery Extension backyard extension
Eggs: obtained at Chicken Coop backyard extension
Apples: obtained at Apple Orchard backyard extension
Honey: obtained at Apiary

It´s not about how many types are available. It´s more about, which one you can get in masses. Only Bread, Vegetables (Carrots) and maybe Apples you can get in masses, to feed 350 and more people.

1 Hunting Spot or 1 Berry Spot isn´t enough, to feed 350 or more people.....

with the right perk points it would be.
asses what your part of the land has in plenty and develop along that route.
Have the perfect hunting spot, develop into the trapping + skinning + the policy that double the breeding.

have super fertile land? Great develop you city to a farming city.
its really not rocket science.
lucas.xaaar May 1, 2024 @ 2:13am 
Originally posted by Heops:
Originally posted by Liren:
The thing is, you don't need to provide 4 type to more than just your level 3 buildings - of which you need a max of 15. As long as they're the ones nearest your market, they get filled first. So if you have a full forager (at least) gathering a berry spot, a sufficient supply of vegetables and apples, and bread, that should be enough.

Especially if you're already supplementing some needs with meat. Eggs certain can be done, and should be done, in every plot that's short or not otherwise used for vegetables. They do add up if your level 1 and 2 buildings are all making them.

Unfortunately, honey is only at the production level of meat due to the limited amount of apiaries, so that won't help much.

Basically, you build an urban center, as you'll never supply more than the basics on your extremities. There's just not enough labor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3235725304 you can see, that I produce nearly everthing and I know, that you NEED only 15 Level 3 houses, but what about 20 or more level 3 houses ?

So that´s a bug ? Because my level 3 houses are the nearest to the market, but still don´t have more than 2 different food types https://steamcommunity.com/sharedfiles/filedetails/?id=3235725344

I have same issue, I'm producing 5-6 types of food, but many houses have access to only one or two types of food, no idea why they don't "see" that more is available.
baldrick May 1, 2024 @ 2:24am 
To be honest, you don't need to provide 100% food variety to every home. As long as some are getting it you can upgrade their homes to get to the next development level.
Tycondero May 1, 2024 @ 2:24am 
You can also start to import a lot of food items when your town has issues to be self-sustainable. I have done so and it works well, of course you are paying for it with regional wealth, but to be honest you can earn it back with more expensive and trade and larger volumes. I assume this will become even more viable in the future.
redhongkong May 1, 2024 @ 2:31am 
Originally posted by baldrick:
To be honest, you don't need to provide 100% food variety to every home. As long as some are getting it you can upgrade their homes to get to the next development level.


thats correct, i usually give big room for my market place, when i wanna upgrade left side i move my market place slightly closer to left, when i want to upgrade right sdie i move my marketplace slightly right, that will prioritize the house i wanna upgrade
Will.N345 Jul 1, 2024 @ 9:00pm 
Originally posted by Heops:
You can´t get that many Eggs to provide 350 or more people...
1 family eat more eggs, than they can produce

I currently have over 1k eggs with 798 people, you can have a surplus of eggs. The biggest thing in regards to producing food successfully is variety. While Eggs alone wouldn't feed your population, when you combine eggs with veggies, meat, berries and apples, the variety means that your population only eats eggs 1 in 5 times. This means that you will begin to develop a surplus of eggs.
Eb Jul 1, 2024 @ 9:30pm 
1 normal berry plot grows by 80 berries a month. 3 fully staffed forager huts will provide enough berries from that that you'll have hundreds in your granary. I typically just have two huts with 1 family each until my berries start getting low, and even that takes years to happen.
Zoid Jul 1, 2024 @ 9:57pm 
You don't have to provide every need for your villagers that are level 3 to keep your populace sufficiently happy for growth to occur.

You only need to provide every need for families to attain the next level that you want them to attain. There is no level 4 -- why worry about unmet needs of a level 3 family as long as your overall happiness level is sufficient for growth?

Personally, I only create enough level 3 families to attain the goal, and enough level 2 families to provide the advanced services required, then as many level 1 families as needed for all the menial labor required to support them.

Of course, if you're trying to have a super-sized and best-equipped army, I guess you need a lot of level 3 families to wear the armor. The game might be realistically representing the limitations of real medieval civilizations and the difficulty of fielding such a glorious army.
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Date Posted: Apr 29, 2024 @ 7:44pm
Posts: 35