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The furthest house away will always receive the product last as far as I can tell.
Say you have 10 houses and the market has 9 firewood. The furthest house wont receive it, and the next time the firewood stall gets restocked it will again serve house 1-9 before house 10 gets the firewood it needs. (which I think the timer resets every month?)
If the person hauling the firewood to the stall is too far away, or the product takes too long to get to its destination, they wont get enough firewood to the market in time to stop this cycle from repeating itself.
I have seen different strategies to combat this, but so far I find that smaller spread out markets have been more consistent, but of course if you do it this way its very easy to make markets too far from the storehouse/granary, thus creating the problem again... (which I would like to add is easily fixable with the granary/storehouse having storage limit/priority system, hope the dev implements this ASAP)