Manor Lords

Manor Lords

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NPC Apr 29, 2024 @ 11:13am
Not using fire wood?
My people are freezing but I have over 500 charcol and fire wood they just refuse to use it even though there are 5 firewood stalls that are up but empty
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Showing 1-9 of 9 comments
Eisen Apr 29, 2024 @ 11:14am 
i think someone must sell them on the Market
NPC Apr 29, 2024 @ 11:17am 
Originally posted by Eisen:
i think someone must sell them on the Market
They have firewood booths and most are empty even though there is a supply. There is one booth that is full but people are still not getting firewood
cachmandrake Apr 29, 2024 @ 11:20am 
Destroy the empty stalls and see if someone builds them again and gets them working correctly.
Last edited by cachmandrake; Apr 29, 2024 @ 11:20am
NPC Apr 29, 2024 @ 11:23am 
Originally posted by cachmandrake:
Destroy the empty stalls and see if someone builds them again and gets them working correctly.
I did and they built new ones but refuse to stock them. There are a few that are full but no one is just not buying it and taking it to their home
Dukon Apr 29, 2024 @ 11:25am 
Do you have a market? Roads?
Hugebawls Apr 29, 2024 @ 11:25am 
My game does this too. I had to restart a new game. All my people would stand around and not do anything also when I was shifting their tasks too often I found they get confused.
Valou Apr 29, 2024 @ 12:00pm 
I found out that when you have 0 free none workers, goods don't travel along your village
edgegreenfield Apr 29, 2024 @ 1:49pm 
Originally posted by Innocent ÚwÚ:
My people are freezing but I have over 500 charcol and fire wood they just refuse to use it even though there are 5 firewood stalls that are up but empty
Are you finding that the houses farthest from the market are the ones not getting firewood? You can move individual market stalls and I fixed the issue by putting a second market close to the houses that were having issues and moving one of the firewood stalls over there.
You have a fully employed store house stocked with firewood close to the market?

The furthest house away will always receive the product last as far as I can tell.

Say you have 10 houses and the market has 9 firewood. The furthest house wont receive it, and the next time the firewood stall gets restocked it will again serve house 1-9 before house 10 gets the firewood it needs. (which I think the timer resets every month?)

If the person hauling the firewood to the stall is too far away, or the product takes too long to get to its destination, they wont get enough firewood to the market in time to stop this cycle from repeating itself.

I have seen different strategies to combat this, but so far I find that smaller spread out markets have been more consistent, but of course if you do it this way its very easy to make markets too far from the storehouse/granary, thus creating the problem again... (which I would like to add is easily fixable with the granary/storehouse having storage limit/priority system, hope the dev implements this ASAP)
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Date Posted: Apr 29, 2024 @ 11:13am
Posts: 9