Manor Lords

Manor Lords

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MrWagner Apr 29, 2024 @ 9:09am
Traps, Hunter and wasted points
Hello,

I have unlocked the Hunter ability Traps for passive meat income.

Following Situation:
1. The Hunters setting up the traps, mostly several kilometers away from hunting grounds. Dont know why.
2. I observe the hunters pick up meat near the base camp. I assume this was meat from traps, because there was no bow or hunting animation. I have not watched the hunters the entire time
3. After this, i have not observed any traps related animations. The Hunters always hunt with bow, with every attack the killed 2 animal points.

Traps not working at all?

Greetings
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Tenoshii Apr 29, 2024 @ 3:58pm 
Originally posted by MrWagner:
1. The Hunters setting up the traps, mostly several kilometers away from hunting grounds. Dont know why.
I think it's a mechanic designed to separate trapping areas from regular hunting on the wild animal nodes.

Originally posted by MrWagner:
2. I observe the hunters pick up meat near the base camp. I assume this was meat from traps, because there was no bow or hunting animation. I have not watched the hunters the entire time
3. After this, i have not observed any traps related animations. The Hunters always hunt with bow, with every attack the killed 2 animal points.
I watched the hunters the whole time in two different situations where they went trapping. There is a trapping animation and a graphic for it too. This was in the Winter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3235615113

Then the other time they seemed to pick up meat off the ground out of thin air. I think this was during Spring.

I'm still experimenting so I don't know what triggers the "trapping" action. They don't seem to automatically start trapping each time I assign some to a camp. Perhaps there's a specific wild animal count threshold before they will initiate a trapping action.

NOTE - I think you might be able to cheese this mechanic by creating multiple hunting camps near where you've seen hunters place them in the past. For example, I build 5 hunting camps near a thick tree line where they trapped before, then I made sure to assign all 10 hunters at the same time. Almost all of them immediately went into "trapping" status. I'm going to keep testing, but I'm pretty confident several of them came back with meat from more than just hunting.
donut32 Apr 29, 2024 @ 4:03pm 
Originally posted by Tenoshii:
Originally posted by MrWagner:
1. The Hunters setting up the traps, mostly several kilometers away from hunting grounds. Dont know why.
I think it's a mechanic designed to separate trapping areas from regular hunting on the wild animal nodes.

Originally posted by MrWagner:
2. I observe the hunters pick up meat near the base camp. I assume this was meat from traps, because there was no bow or hunting animation. I have not watched the hunters the entire time
3. After this, i have not observed any traps related animations. The Hunters always hunt with bow, with every attack the killed 2 animal points.
I watched the hunters the whole time in two different situations where they went trapping. There is a trapping animation and a graphic for it too. This was in the Winter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3235615113

Then the other time they seemed to pick up meat off the ground out of thin air. I think this was during Spring.

I'm still experimenting so I don't know what triggers the "trapping" action. They don't seem to automatically start trapping each time I assign some to a camp. Perhaps there's a specific wild animal count threshold before they will initiate a trapping action.

NOTE - I think you might be able to cheese this mechanic by creating multiple hunting camps near where you've seen hunters place them in the past. For example, I build 5 hunting camps near a thick tree line where they trapped before, then I made sure to assign all 10 hunters at the same time. Almost all of them immediately went into "trapping" status. I'm going to keep testing, but I'm pretty confident several of them came back with meat from more than just hunting.
i picked the traps tech ill check this out

im always low on meat
MrWagner Apr 30, 2024 @ 9:48pm 
In may, i could observe how one hunter was in state "harvesting" (german: "ernten"), walked 1/3 of the map to a certain position, picket up meat, get back to camp to deliver one piece of meat. Edit: I observed the same patthern with 3 other hunters, sometimes walked over 1/2 of the map and roads outside the map are used. Hunters travel extremly long distances for traps.

I assume a trap was placed on this location. Just in this moment a tree entered my camery view, i could see if there was a activated trap object or not.

The hunters collect meat and carcasses (german: Kadaver), i dont know where the carcasses/rotten meat is comming from

i assume too, that there is a time where traps are set up?

My thoughts und Questions are:
1.) How many traps are set up?
2.) More hunters = more traps?
3.) When i limit the working area, do the hunters set up the same amount of traps?
4.) Are traps fixed or get set up every session?
5.( If fixed, what happens when you build on traps or forrest is cut down.

If building traps happens in a certain session, then it makes sence to let the hunters work here and the animal population should be minimal, to avoid working overlap in form of waste of ressources tought not hunting or not setting up traps.
Last edited by MrWagner; Apr 30, 2024 @ 11:19pm
Tenoshii May 1, 2024 @ 4:42am 
Originally posted by MrWagner:
In may, i could observe how one hunter was in state "harvesting" (german: "ernten"), walked 1/3 of the map to a certain position, picket up meat, get back to camp to deliver one piece of meat.
Yep, that's what I've been observing as well.

Originally posted by MrWagner:
1.) How many traps are set up?
2.) More hunters = more traps?
Every hunter that executes the "Trapping" action will set a trap. In subsequent situations they will execute the "Harvesting" action, which as you've seen is to go to a trap location and pick up meat.

I now have 15 Hunting Camps near the forest at the edge of my region so the hunters from there only have to travel a short distance to interact with their traps.

I did my best to regularly check the stockpile view until the hunters finally stopped hunting/harvesting/crafting and I think they gathered roughly 90 meat in total (20-25 from hunting, the rest is trapping).
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Date Posted: Apr 29, 2024 @ 9:09am
Posts: 4