Manor Lords

Manor Lords

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Crime and Punishment option
Hi, love the game and the attention to detail!
I know AI on map will be implemented later on and can't wait! but just a thought...the raiders and bandit camps are fun, but would be amazing if there was some form of internal crime and punishment mechanics. Would be awesome to have a need for the castle garrison to police a town when big enough and having to punish citizens who break the rules, suppress hunger riots etc which would in turn have an effect on popularity. this would add a layer to the game which would be amazing and a great excuse to add a bit of medieval brutality and justice to the game and establish what kind of ruler the player is - benevolent or tyrant!
anyone agree?
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hazxan 29/abr./2024 às 5:32 
I agree! Stocks, also. Maybe just a British thing, but every village would have had stocls to hold offenders. And many had a gallows, too. Lockups for drunks etc, too. Some villages still have them left today.

Just dreaming, really, but would be great to add mental/psychological/stress effects to the villagers, too. People went strange in those time, for sure, look at the weird things they believed. Life was really hard and the game shows this well, But the villagers seem like passive worker robots. Haven't seen anything like it yet in the game, so assuming mental breakdowns are not a thing, unless low happiness causes it?

Also feuds between families were common, That would effect village production.

Personally, i would much rather the game focus in the internal conflicts of village life (there were many), than the Total War lite battles. I think battles would be something that that despite major effects, would cross a village maybe once or twice a generation. Internal conflicts were continual, every day.
Última edição por hazxan; 29/abr./2024 às 5:35
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Publicado em: 29/abr./2024 às 4:27
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