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Stick to units of 1, make 3 sat a time & rotate in the old Medieval 3-field system.
They did it that way for a reason - not that I have gone down the farms route yet as the land isn't good enough.
Also yeah do 0.3-0.5 morgen fields so you can do crop rotation effectively.
ofc i didnt do 1 field of a ♥♥♥♥ ton of morgen. but it was just an experiment to show that withe about 18 fields of 1 morgen each thay can plough and sow that before spring end but thay cant nearly reach that amount of harvesting becouse it has significantly less time. paired withe the fact that the corps just pop away is not very immersive in my oppinion. though i apreciate the reply's
i was just trying to bring to light the fact that the growing might be a litle unbalanced at the time.
in all honest i like the way the fields look :) and i think its a cool and intresting game play feature especialy the crop rotation and the "letting sheeps on the fields for fertilisation"
October is sowing month, you can't plant any sooner than October. For 100% growth you have to get everything plowed and sown in this month.
You can plow early if you set the field up any time between November and September. It seems bugged because my fields plow automatically.
If you plow early, you can plant on the first day of Oct, rather than plow or still be harvesting. This way you can harvest early next August, and restart the "Plow/Sow/Harvest early" process.
If your field is too large, they will not be able to work it in time. Dividing a large field into 3 or 6 sections will allow you to use rotation farming method in which you have 3 active and 3 fallow at any time. I have multiple 0.1 morgen fields to start and have just started creating sets of four to six 0.2-0.3 morgen fields now that i can assign 8+ families to farming during Autumn. Having roads around or through your fields will also decrease travel time to/from work on the fields. Having multiple farms with the workers split across them will allow you to have some thresh whilst others continue to harvest. It will also allow you to have multiple Ox to increase plowing speed if you unlock the Heavy Plow development point.
And then October comes, with all what you saw is lost, rotation has happened and you plow/saw again...
If I micromanage - then I certainly can do what I want. The problem is for automatic crop rotation where you expect they do their job themselves. Especially when you have multiple regions.
I had another similar problem, probably. If I allow peasants to collect early harvest, then again, you could loose your fields. This is not confirmed, but I've lost 3 fields probably this way. They started collecting the harvest right before winter and then winter destroyed everything else.