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so all u need to do is make ur storage area next to marketplace and make 2 or 3 granary make 3-4 storehouse(mid game will require 2 of those storehouse 8 workers dedicated selling firewood) to supply those market place. as long as marketplace is stocked, ur citizen will be ok.
You need to have a ton of them for sure. Remember that, the bigger you make a Burgage lot BACKYARD, the more vegetables they will produce.If you also add an additional house to these plots, you will also increase the production rate of the vegetables and the family will work less on these backyards (loosing less time for the jobs in which they are employed).
For chickens instead, go for small burgage plots with small backyards, cause the production will not increase if the plot is big.
So to summarize:
- Have burgage lots with big backyard where you will farm vegetables (you can also just have a lot of them if you want).
- Have small burgage lots with small backyard collecting chicken eggs).
This will help you on any territory that does not have fertility or a lot of food resources.
Then you have to decide you initial region development strategy. Farming obviously makes a great deal of food, and it is an option however there are reasons why you may not want to do farming, at least not early on, in your starter town.
1. It takes a *lot* of families to run farms effectively. If you go for it too early it may gimp the rest of your economy.
2. Each region only gets about 6 development perks through the game. It looks like going for the trade perks first and building an early trading post is more effective than farming and certainly safer. At the moment trading makes making regular money pretty easy and that enables you buy in basic food stuffs (like grain to make bread for example) if you need it, plus anything else you badly need to make clothes etc. It also gives you the dosh to hire mercenaries easily. Trade also makes it a lot easier to satisfy demands and therefore stay over the 75% happiness threshold which doubles your rate of population growth from one to two families per month
3. From game play I've seen it is quite possible to feed up to a medium sized town (50+ families) with berries, hunting, chickens, vegetable gardens etc and trade so farming is not necessary early.
4. The game is set up to encourage region/town specialisation - this is why you only get six development points per town, you can't give one mega town everything. So you really want to set up farming operations in a region that has exceptionally good fertility across the range of crops so you can stack all the farming perks into that region.
The issue is If you don't take the trading perks first setting up trade routes and the cost of imported goods is prohibitively high. It is doubtful that farming can make up for that initially, not until you've got a pretty big population.
I think the biggest dilemma you'd face is if your first region was extremely fertile for farming - you would then have a very difficult decision as to how to allocate it's development points.
You plan for winter and for the whole year
Berries replenish each month to half(? full?) in growing season.
So you want "all workers" you can to work on them in spring.
That way you won't just gather 64 or 128 berries, but like 320+
This will feed 30 families for the whole year by itself. If you invest a development point alongside the workforce to optimally harvest it, even more.
It's really easy to feed a large town of ~100 families without fields or carrots with nothing but hunters/berries/eggs.
After that it becomes a problem and you require more stuff like wheat - at least that's how I experienced it, although I'm not at 100 families yet but I'm noticing that I had to get some other source with 87 and stop my dye production which was running non stop.
well... berries are important. Meat is almost non-existent... those few animals you can kill are of no use at all. The fields, if at all possible, are a joke. I have 4 fields and that brings me just about 50-60 wheat... ridiculous.
I have expanded the houses with either vegetables or chickens. not all of them... the ones in the city center are blacksmiths etc etc... but the 2nd and 3rd row I have expanded with food.
In summer there's enough food and variety. but in winter people usually only have vegetables or eggs to eat. but... not great but they don't die. importing is too expensive and doesn't make sense in my eyes. maybe in the short term but not in the long term.
I don't understand why you can't keep cows and pigs or why there is no fishing.
In my eyes, food production needs to be worked on...
Everything needs to be worked on. That's why it's an EA title.
And since it's 1 dev, it will take most likely years and will still not have the scope you or anyone (including me) wish it had.
It's not a matter of "understanding" it. It's just not there because the focus drifted from feeding people to - for example - weapon production once multiple ways of feeding your population was introduced.
But sure thing, pig farming and milking cows for cheese etc. would be a great addition to the loop and introduce more wares as well. Perhaps it's something to come in the future.