Manor Lords

Manor Lords

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BOT Lawrence Apr 29, 2024 @ 1:30am
how do you feed people
in one section of the map it has one area for hunting, one area for berries and you have to wait like an entire season for them to replenish. You can't even take over the next part of the land since AI has this huge army. this needs tweaks.
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Showing 1-13 of 13 comments
Akazie_Christi Apr 29, 2024 @ 1:33am 
Just click on "insta-win", and head on to the next game.
Sir Skeng Apr 29, 2024 @ 1:36am 
Usually, i get the upgraded berry deposit in the points menu, then start farming wheat as early on as i can. Also upgrade burgage plots to make eggs, eggs are made all year round unlike the carrot plots. If you make carrot plots, the bigger the burgage plot the more yield you can get
redhongkong Apr 29, 2024 @ 1:39am 
they dont feed ppl, they teleport food from stall to family.

so all u need to do is make ur storage area next to marketplace and make 2 or 3 granary make 3-4 storehouse(mid game will require 2 of those storehouse 8 workers dedicated selling firewood) to supply those market place. as long as marketplace is stocked, ur citizen will be ok.
Misu Apr 29, 2024 @ 1:51am 
Originally posted by BOT Lawrence:
in one section of the map it has one area for hunting, one area for berries and you have to wait like an entire season for them to replenish. You can't even take over the next part of the land since AI has this huge army. this needs tweaks.
Burgage lots. Have a lot of them dedicated to farm vegetables and collect eggs from chickens (upgrade each burgage plot to do it).

You need to have a ton of them for sure. Remember that, the bigger you make a Burgage lot BACKYARD, the more vegetables they will produce.If you also add an additional house to these plots, you will also increase the production rate of the vegetables and the family will work less on these backyards (loosing less time for the jobs in which they are employed).

For chickens instead, go for small burgage plots with small backyards, cause the production will not increase if the plot is big.

So to summarize:
- Have burgage lots with big backyard where you will farm vegetables (you can also just have a lot of them if you want).
- Have small burgage lots with small backyard collecting chicken eggs).

This will help you on any territory that does not have fertility or a lot of food resources.
Ronin Apr 29, 2024 @ 1:54am 
Farming. The #1 go to method for feeding peasants throughout medieval times and for thousands of years before that. The hunting/berries are for your first year, then use them in the Winter season. Max out berry collectors in May as they replenish faster. Build chicken coops in many of your houses for constant small supply of food. Don't build your farm plots too large or they wont get worked in time (whilst you have low population).
BOT Lawrence Apr 29, 2024 @ 2:08am 
this is the help I need! thanks
Gregorovitch Apr 29, 2024 @ 3:06am 
Generating food is not difficult from the footage I've seen. Initially you have berries and hunting. If you make a couple of big burgages (i.e. with long back gardens) you can have a couple of big vegetable plots which will feed a lot of people. Then you can upgrade a few more burgages to have chicken coups etc for eggs.

Then you have to decide you initial region development strategy. Farming obviously makes a great deal of food, and it is an option however there are reasons why you may not want to do farming, at least not early on, in your starter town.

1. It takes a *lot* of families to run farms effectively. If you go for it too early it may gimp the rest of your economy.

2. Each region only gets about 6 development perks through the game. It looks like going for the trade perks first and building an early trading post is more effective than farming and certainly safer. At the moment trading makes making regular money pretty easy and that enables you buy in basic food stuffs (like grain to make bread for example) if you need it, plus anything else you badly need to make clothes etc. It also gives you the dosh to hire mercenaries easily. Trade also makes it a lot easier to satisfy demands and therefore stay over the 75% happiness threshold which doubles your rate of population growth from one to two families per month

3. From game play I've seen it is quite possible to feed up to a medium sized town (50+ families) with berries, hunting, chickens, vegetable gardens etc and trade so farming is not necessary early.

4. The game is set up to encourage region/town specialisation - this is why you only get six development points per town, you can't give one mega town everything. So you really want to set up farming operations in a region that has exceptionally good fertility across the range of crops so you can stack all the farming perks into that region.

The issue is If you don't take the trading perks first setting up trade routes and the cost of imported goods is prohibitively high. It is doubtful that farming can make up for that initially, not until you've got a pretty big population.

I think the biggest dilemma you'd face is if your first region was extremely fertile for farming - you would then have a very difficult decision as to how to allocate it's development points.
KrayZee Apr 29, 2024 @ 3:15am 
Originally posted by BOT Lawrence:
in one section of the map it has one area for hunting, one area for berries and you have to wait like an entire season for them to replenish. You can't even take over the next part of the land since AI has this huge army. this needs tweaks.

You plan for winter and for the whole year
Berries replenish each month to half(? full?) in growing season.
So you want "all workers" you can to work on them in spring.
That way you won't just gather 64 or 128 berries, but like 320+
This will feed 30 families for the whole year by itself. If you invest a development point alongside the workforce to optimally harvest it, even more.

It's really easy to feed a large town of ~100 families without fields or carrots with nothing but hunters/berries/eggs.
After that it becomes a problem and you require more stuff like wheat - at least that's how I experienced it, although I'm not at 100 families yet but I'm noticing that I had to get some other source with 87 and stop my dye production which was running non stop.
Last edited by KrayZee; Apr 29, 2024 @ 3:16am
Graf_Bumsula Apr 29, 2024 @ 3:41am 
Berries, chickens, a few fields, hunters and lots of vegetables...

well... berries are important. Meat is almost non-existent... those few animals you can kill are of no use at all. The fields, if at all possible, are a joke. I have 4 fields and that brings me just about 50-60 wheat... ridiculous.

I have expanded the houses with either vegetables or chickens. not all of them... the ones in the city center are blacksmiths etc etc... but the 2nd and 3rd row I have expanded with food.

In summer there's enough food and variety. but in winter people usually only have vegetables or eggs to eat. but... not great but they don't die. importing is too expensive and doesn't make sense in my eyes. maybe in the short term but not in the long term.

I don't understand why you can't keep cows and pigs or why there is no fishing.

In my eyes, food production needs to be worked on...
Eisen Apr 29, 2024 @ 3:42am 
Canibalism
FAIR Apr 29, 2024 @ 3:44am 
Unlock the trade perk that reduces price by 10 wealth, import wheat, process it and make bread. Feed your ppl and sell the excess to become rich. Repeat for all raw resources.
Last edited by FAIR; Apr 29, 2024 @ 3:44am
KrayZee Apr 29, 2024 @ 3:45am 
Originally posted by Graf_Bumsula:
I don't understand why you can't keep cows and pigs or why there is no fishing.
In my eyes, food production needs to be worked on...

Everything needs to be worked on. That's why it's an EA title.
And since it's 1 dev, it will take most likely years and will still not have the scope you or anyone (including me) wish it had.

It's not a matter of "understanding" it. It's just not there because the focus drifted from feeding people to - for example - weapon production once multiple ways of feeding your population was introduced.

But sure thing, pig farming and milking cows for cheese etc. would be a great addition to the loop and introduce more wares as well. Perhaps it's something to come in the future.
Aranhawk Apr 29, 2024 @ 3:51am 
Eggs and Veggies are your best friend, Ofc start with the usual berries and hunting for which always place a reserve on so not to run out eg: 5 for hunting but berries will be back as seasons persist, Otherwise veggie plots and chickens will probably take you through the game, Veggie plots your aiming for about 3x the house plot size as any bigger they dont get fully harvested , As for chickens ( eggs ) its all year round , Go nuts.
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Date Posted: Apr 29, 2024 @ 1:30am
Posts: 13