Manor Lords

Manor Lords

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Angelhearth Apr 29, 2024 @ 12:30am
What was the average distance too your market in medieval times?
In Manor Lords I get the feeling they a re a bit more needy than in the middle ages. If you want a thriving village it almost seems that a church, market, and tavern should be placed every second house. Even in my youth we had to walk a kilometer or more to get to the neartest grocery. And that wasn just outside the city center.
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Showing 1-9 of 9 comments
veevoir Apr 29, 2024 @ 12:35am 
Distance to market does not matter, it only determines which houses will get the supply first. Being able to have sufficient stock (roughly the same as number of plots at minimum) of desired good **on market stall** is what matters. On the stalls, not in storage or not "in total" in the UI. 90% of issues people have is that market stalls are under-supplied, so it has to decide which houses get supply (closest ones first) => people start to believe there is a market "range" and that is why further houses get nothing. The remaining 10% of the issue I guess is building a lot of empty houses that are closer to the market than the populated ones. Because empty houses get supply too.

If you have a lot of firewood but not a single one in the stalls - villagers will happily freeze to death. If you have enough supply in the stall - even a house that is 1000 miles away will get supplied.
Last edited by veevoir; Apr 29, 2024 @ 12:38am
_bjorn Apr 29, 2024 @ 12:46am 
As a general tip try to keep it equidistant to all houses and their shouldn't be any supply issues (that's how i do it). Also when i first start i try to make a market place size of 3 - one for each supply (Firewood, Food, Clothing), this way you don't get more of one stall type each.

Hope this helps!
Last edited by _bjorn; Apr 29, 2024 @ 12:46am
9erRed Apr 29, 2024 @ 12:57am 
Greetings,
In this time period and the games stated location, (southern Germany/France) Towns sprang up near resources, or crossroads. And somewhat close to each other, only kilometres apart in most cases. Allowing for townspeople to travel to the next town and home to get or sell products all in a day.
As villages grew, markets sprang up in them to offer and buy products. Most of the markets were not in the town centres, but on the main travelled roads of the town. Occasionally, single families did sell or offer services from there homes, like bakers or blacksmiths.
- Seems Manor Lords may be the short version of this, produce the product - send to warehouse or granary - deliver to market stalls.
- I've found that I need to create small 2 or 3 stall markets nearly every block or 2 to cover the homes well. Later game, just add on a small 2 stall market for the extra items needed.
- And the warehouse and granary need to be nearly fully manned for all the stalls and deliveries. Same to the fire wood. (built extra woodcutters for their stalls)

It's not like one shopping market does it all, and it should not be like that.
Just some info,
9erRed
Last edited by 9erRed; Apr 29, 2024 @ 1:00am
nZ RaifalM3n Apr 29, 2024 @ 12:58am 
distance is not a problem, the problem is to keep 95% to 100% all times so all houses can be supplied. big supplied markets cover the whole town.
Last edited by nZ RaifalM3n; Apr 29, 2024 @ 12:59am
veevoir Apr 29, 2024 @ 1:05am 
Originally posted by Artur:
Originally posted by veevoir:
Distance to market does not matter, it only determines which houses will get the supply first. Being able to have sufficient stock (roughly the same as number of plots at minimum) of desired good **on market stall** is what matters. On the stalls, not in storage or not "in total" in the UI. 90% of issues people have is that market stalls are under-supplied, so it has to decide which houses get supply (closest ones first) => people start to believe there is a market "range" and that is why further houses get nothing. The remaining 10% of the issue I guess is building a lot of empty houses that are closer to the market than the populated ones. Because empty houses get supply too.

If you have a lot of firewood but not a single one in the stalls - villagers will happily freeze to death. If you have enough supply in the stall - even a house that is 1000 miles away will get supplied.

So, houses using supply even if no one lives there? 😕
This doesn't make sense..

They seem to get supply assigned, but I don't think they consume it monthly.
PepsiMontana Apr 29, 2024 @ 1:10am 
Originally posted by Angelhearth:
In Manor Lords I get the feeling they a re a bit more needy than in the middle ages. If you want a thriving village it almost seems that a church, market, and tavern should be placed every second house. Even in my youth we had to walk a kilometer or more to get to the neartest grocery. And that wasn just outside the city center.

+1 "In my youth" :steamthumbsup:
CharlieMason Apr 29, 2024 @ 1:32pm 
Originally posted by PepsiMontana:
Originally posted by Angelhearth:
In Manor Lords I get the feeling they a re a bit more needy than in the middle ages. If you want a thriving village it almost seems that a church, market, and tavern should be placed every second house. Even in my youth we had to walk a kilometer or more to get to the neartest grocery. And that wasn just outside the city center.

+1 "In my youth" :steamthumbsup:
+1 "In my youth" :steamthumbsup:
DC Apr 29, 2024 @ 1:34pm 
ML is pretty realistic in that regard, there is no hard distance limit, but supplie for the market is key. i alsoway dislike the hard distance ranges of markets in such game, because of one meter more, people rather starve to deaqth than walk onemeter more :/ not in ML
Cy May 1, 2024 @ 10:10am 
Originally posted by CharlieMason:
Originally posted by PepsiMontana:

+1 "In my youth" :steamthumbsup:
+1 "In my youth" :steamthumbsup:
+1 "In my youth" :steamthumbsup:
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Date Posted: Apr 29, 2024 @ 12:30am
Posts: 9