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Eggs, meat, veggies and apples is enough variety for a good while. I don´t feel the latter stages are fleshed yet out for continued endgame play.
I don´t give a crap about aestethics, all I care about is feeding my town, efficiency and productivity.
Works fine in this game, why play Anno? Not a very constructive response, not everyone cares about looks.
Hint of the day: you can deactivate the sound, too.
You need to start on somewhat fertile land to do that early on, I think only two of the regions have that .. maybe one.
What I have done can actually be made to look pretty (some youtubers master that art), I just restart so many times that I stopped thinking about things looking good ... more to see what works and what doesn´t.
Did you by any chance select the template scenario called Rise to prosperity?
It has armament delivery of shields and weapons off by default.
If that were true, you'd be playing Banished instead of Manor Lords.
This is often true in most city builders to a degree (especially "survival" city builders) but Manor Lords makes me feel like I'd need half the (entire, all regions) map surface to be farms or large home plots, for only 800-1200 population or something (number pulled out of my arse). Not saying that's true, maybe there's efficiency tricks I haven't figured out yet, but it sure feels like that in the early learning periods.
I've had it where surplus of bread was mega high/climbing and it seemed to go well but once expanding with more houses/people, and the the more spread out and expansive the town becomes, at some point even with adding ever more farms, veggie/apple plots etc. food stocks just plummet.
Large cities were rare in the middle ages for a reason. (The game is probably not simulating this, but rather has some mathematics problem. That will probably be sorted outed sometime.)