Manor Lords

Manor Lords

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amie Apr 28, 2024 @ 10:21pm
Market Fuel Stall Issues
I have 18 months worth of firewood. 24 homes. No matter what I do they will not stock the right amount of fuel in the market stalls. I've made sure workers are all assigned, no one has to travel far etc. With the other bugs I'm experiencing too it's too many "work arounds" to manage on top of gameplay. Does anyone have a solution beyond putting down loads of unnecessary housing ?
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Showing 1-15 of 19 comments
m. Apr 28, 2024 @ 10:22pm 
Have you tried to assign additional workers to storehouses stocked with firewood?
amie Apr 28, 2024 @ 10:25pm 
Originally posted by m.:
Have you tried to assign additional workers to storehouses stocked with firewood?
Yeah I have. They are all running stalls too.
m. Apr 28, 2024 @ 10:27pm 
I assume your marketplace is large enough to accomodate new stalls. Outside of building a new storehouse (exclusively for firewood), I'm not sure what the solution could be.
amie Apr 28, 2024 @ 10:29pm 
Originally posted by m.:
I assume your marketplace is large enough to accomodate new stalls. Outside of building a new storehouse (exclusively for firewood), I'm not sure what the solution could be.
My town isn't anywhere near busy enough to need another. It's happened consistently in each save once I upgraded a few houses to level 2. They are only moving tiny amounts of fuel to the actual stalls.
m. Apr 28, 2024 @ 10:31pm 
Then it sounds like your firewood camps need more workers or some other issue.
amie Apr 28, 2024 @ 10:48pm 
Originally posted by m.:
Then it sounds like your firewood camps need more workers or some other issue.
There is no issue on my part. It is a bug.
mNHc Apr 28, 2024 @ 11:22pm 
its bugged
Cheekyhalfling Apr 30, 2024 @ 11:48pm 
Did you fix this at all? i have 4 stalls all staffed, over 500 fire wood in stock, 3 out of the 4 stalls are empty of stock and when watching them they will take a cart to fetch some wood and only return with 1. i only have 22 families right now but cant sustain them because of this.
ROOT May 1, 2024 @ 12:28pm 
I am experiencing the same issue... over 2k firewood and there's probably 8 firewood stalls all hardly having any wood in them... something is bugged. I am having a similar issue with Ale getting to my tavern as well.
moellimanni98 May 1, 2024 @ 12:39pm 
Well i also experiencing the same issue with fire wood :S
Fredenhal May 1, 2024 @ 12:57pm 
There's a youtube video that addresses how to solve this problem. You basically have to build your market next to your granary/store house and also have said buildings fully staffed. Since these are dropoff/storage points, The vendors from the granary/store house are able to more reliably keep their stalls stocked than other vendors since they will be located directly next to the market.
I was able to fix this by rebuilding my market around 2 large granaries and store houses.
This also solved my tavern issue too.
https://m.youtube.com/watch?v=AzUr1at1xRQ

Edit: added vid link
Last edited by Fredenhal; May 1, 2024 @ 12:57pm
Alliehotass May 2, 2024 @ 9:21pm 
No nothing works......I have my Storehouse with 402 Firewood, in that Storehouse are 4 Families all having a firewood Stall literally 10 meters from the Storehouse. Each of those Stalls has less than 15/50 firewood.....( I dont know what the ../50 is for, they never fill to 50 and never go over 15.
In total there are 5 firewood stalls in my Centrally placed Market 10 meters away from both the Large Storehouse and Granery..... those 5 firewood stalls have.... 6/50...5/50...0/50...0/50...0/50.
My Woodcutters Lodge has 3 Families working in it and they each have a Firewood stall in the Market.
This is rediculous!.....
The game should be using what is in the Storehouse and taking it from there to totally fill each stall to its 50..this isnt happening.
Why should I have (5) Firewood Stalls in the Market when I could have just (1) filled to 50 and supplying my Houses. Why cant a Family living in aa House not that far from the Market walk to a filled stall and get their Firewood..They walk miles everywhere else to do ♥♥♥♥.
Its obviously Bugged.
By what everyone is saying im going to need another Woodcutters Lodge with probably another 3 Families all with Stalls adding another 3 Stalls to the Market and each probably having less than 15 Wood in them...How many Firewoodstalls do I need in the Market? 20? LOL I should need 1 or 2 thats it, each filled to 50 like the number says.......currently they all have (0)
This is clearly Bugged.
I have plenty of firewood in the Storehouse on the Markets doorstep and the Market is centraal to all my houses...it is filled with working Families all having FirewoodStalls and most are empty......disregarding that...4 Families working in it should easily be able to keep a single Stall filled...they clearly are Not so the game machaanics are Broken...Why does each family working in the Storehouse need to have aa Market Stall? Cant they work it out that a single Stall or 2 should be enough if filled to 50.
Theres nothing else i can do that makes any sense.

Tell me what is wrong with this?

https://steamcommunity.com/sharedfiles/filedetails/?id=3238077453
Last edited by Alliehotass; May 2, 2024 @ 9:47pm
DEATH LORD May 5, 2024 @ 2:51am 
AllieHotass - I've played for hours and hours, also had same issues you describe, it is 100% bugged... ive played through it somehow many times over but the time spent/lost getting firewood is beyond ridiculous (yet still managed to create large towns multiple times).. The last attempt i made before re-visiting google, i setup three stores around the marketplace, i then dedicated one completely to firewood but even that didn't work, that storehouse still collect other materials and the other two storehouses which were barred from accepted wood still collected firewood).. like ffs man, i get its early release and i love the game and huge potential it has, but. deflated and borderline feeling conned out of twenty five quid and sleep depravation, man early access shouldn't be part time software developer syndrome lol !!
joridiculous May 5, 2024 @ 2:56am 
Originally posted by Fredenhal:
There's a youtube video that addresses how to solve this problem. You basically have to build your market next to your granary/store house and also have said buildings fully staffed. Since these are dropoff/storage points, The vendors from the granary/store house are able to more reliably keep their stalls stocked than other vendors since they will be located directly next to the market.
I was able to fix this by rebuilding my market around 2 large granaries and store houses.
This also solved my tavern issue too.
https://m.youtube.com/watch?v=AzUr1at1xRQ

Edit: added vid link
Its bugged.

I got two marked, and each got a granary and Large storehouse right next to it.
Firewood is 1800+ storage, houses (literally next to the marked / storage) still have minus in firewood and stalls are next to empty (all staffed).
Also got two pits both full of stored firewood and workers
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Date Posted: Apr 28, 2024 @ 10:21pm
Posts: 19