Manor Lords 매너 로드

Manor Lords 매너 로드

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STARTER GUIDE: First thing to do in order.
The very first thing you should do is select the Chill mode ( no bandits nor enemy AI ) in order to give you space to learn the game.

#1- Press Pause then go to Contruction (C), select "Farming" then select "Field". Scroll back as much as possible with your mouse wheel and you will see where it is good to farm.

Green = Good obviously.

#2 Go to the closest Green area and start plotting your fields. You will want to have:

A) Multiple Fields.
B) From 0.5 to 1.0 Morgen ( The game will calculate for you as you start building them.
C) Build them side by side.

#3 All you need to start is 3 fields but you can build more if you want, you dont need to work all the fields you'v built.

#4 Select 3 fields of your field and select Crop rotation.

First field : Wheat, Wheat, Fallow
Second Field : Fallow, Wheat, Wheat
Third Field : Wheat, Fallow, Wheat.

Leave every other field you have on Fallow without crop rotation, those are the fields you dont want your worker working on.

#5 Build a nearby Farm House. Appoint 3 Families right away to get that work done as fast as possible.

#6 Go to Gathering in Construction and Select the "Logging Camp". Place it near a source of wood and get a family to work in it as soon as its ready.

#7 Go to Logistics in Construction and Put down a Granary and Storehouse once you have the timber for it. Put families in them so they can gather your supplies into it. Remove the families once your supplies are gathered inside them.

#8 Keep building, go to Gathering and place down a Hunting camp (Near Meat) and a Forager Hut ( Near Berries). Berries can only be collected during the warm seasons so collect them all.

#9 Your fields should be ready by now, unselect all the families once your 3 fields are all done being worked on, you will know that by selecting the Farm House, going to the "People" tab and see everyone doing nothing " Waiting". You dont need any farmers until its harvest time next September.

#10 Use the newfound labor to work the Forager and hunting camps. Keep 1 family free so they can keep building.

#11 Build 6 Houses, hey listen ! Dont be putting them close to each other. Plot your houses about 1.5 Morgen ( so a tad bigger than your farming field) and select only 3 houses per 1.5 Morgen. This will leave room for : Extra housing and Vegetable Patch.

You will start with a small amount of money ( 50 to 100 depending on the option you selected). A veggie patch is 15$. Buy veggie patch with all the money you have. Just make sure that they are big enough for the yield to be worth it, but also, not too big that your family cant sow them all. There's a fine balance and you will get the hang of it but if you keep to 1.5 morgen, it should be fine.

As soon as you can, build those extra housing so that there is 2 family working on those veggie patch.

*Info : A large housing plot will have room to build one extra house and one working field.

#12 Start building houses for other families to come and settle, you dont need to have them big, you can start to select an area where you will cluster houses together to maximize space. But always try to leave some housing area that will permit for extra house and veggie patch.

#13 If you got time, before September arrives, build a Marketplace, Windmill and a Communal Oven. If not, build them right after you are done harvesting, plowing and sowing your fields.

#14 Eventually during all of that, September will arrive. Remove families from their current work to go back to work the farms when its about late august. 3 to 4 families should do the trick.

#13 - Once the work on the farm is over, put those farmers to work in the windmill and Communal oven. This will get them to start making bread.

#14 Eventually, new families will move in. Build a Tannery (Industry) and a Sawpit (Gatherings). Assign families to them. By now, you should have a Food, Fuel and Clothing Stall. (Clothing comes with tannery so be patient if you dont have it yet).

#15 As soon as you get 20 planks of wood, build a church.

#16 Once the church is done building, upgrade your houses to level 2. This should get you passive income that you can then use to build more veggie patch.

#17 I recommend you select the "Forest Management" Perk once you gain a development point. It double your berry intake and in the early game, its very nice to have extra berries. But honestly, just take a look at them all and do what feels best for you. The deep mining perk is also extremely valuable ( infinite resources for some ressources) and wheter you take it or not should depend on how you plan to extend beyond your map. Each development point is dependant on the land you are.


And there you go. You should be on your way to success with that.
Magnus Aurelius, Bright Lord 님이 마지막으로 수정; 2024년 4월 28일 오후 7시 42분
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PrawnWonton 2024년 4월 30일 오전 12시 37분 
Hobotango님이 먼저 게시:
Martin님이 먼저 게시:

I agree this is the fastest way to grow the town.
I would disagree on using initial money to buy veg or eggs tho. I prefer to spend it on ox as the extra haulage can be put to making alot of planks, which can then be sold. By end of 2nd year you should have over 1200 coins, enough to buy veg and egg plots for every house.

But otherwise this is the best route I've found to play. The only problem is pathing bottlenecks.. if you get even 1 your game is dead.

I use to get the extra ox, but I find it get lost often in larger fields so I dont bother with this development point anymore. It hauls great tho, that's true, but the families leave it to plow a large field alone and it never gets done in time while plowing by hand always does.

The AI pathing for plowing makes the shape of the field very important.
Large squares are very very bad, as the plow spends a lot of time walking back and forth.
Long and skinny, however, means that the plow is almost always plowing, and is way more efficient.

Honestly, I have way more trouble harvesting than plowing. Always have tons of time to plow/sow many fields, but even with an absurd amount of farmers the single harvest month of September never manages to harvest every field before October hits.
PrawnWonton 님이 마지막으로 수정; 2024년 4월 30일 오전 12시 37분
-Jackel- 2024년 4월 30일 오전 12시 44분 
dont bother doing farming in first year, waste of time.... 2nd year on yer sweet azz
-Jackel- 2024년 4월 30일 오전 12시 45분 
DeLindsay님이 먼저 게시:
You absolutely DO NOT NEED Farming of any kind early game. It's a massive waste of labor when you already don't have enough to spare. I stopped reading after #1.
agreed
-Jackel- 2024년 4월 30일 오전 12시 47분 
DeLindsay님이 먼저 게시:
You mean bumping to make new Players' game WORSE? Seriously, this is a Guide of what NOT to do in Manor Lords.
agreed, op has no clue what hes on about
[BLK] Telu 2024년 4월 30일 오전 3시 27분 
PrawnWonton님이 먼저 게시:

The AI pathing for plowing makes the shape of the field very important.
Large squares are very very bad, as the plow spends a lot of time walking back and forth.
Long and skinny, however, means that the plow is almost always plowing, and is way more efficient.

Honestly, I have way more trouble harvesting than plowing. Always have tons of time to plow/sow many fields, but even with an absurd amount of farmers the single harvest month of September never manages to harvest every field before October hits.

Yep, it's better to do little fields. We are not in america.

And, i'm also from those who upgrade the camp to kill homeless negative points (when i'm almost building a church). It avoid me to build 5 houses directly. Especially if you play in "demanding" for the needs.

I don't suggest to start farming directly if you start in winter. (You can't plow anyway) You have to manage your food quickly so ...
[BLK] Telu 님이 마지막으로 수정; 2024년 4월 30일 오전 3시 28분
Magnus Aurelius, Bright Lord 2024년 4월 30일 오전 5시 47분 
Chick Norris님이 먼저 게시:
*bumping because this method has been the only one that has worked for me so far*
:steamthumbsup: Glad I could help !
Magnus Aurelius, Bright Lord 2024년 4월 30일 오전 5시 48분 
BLK Telu님이 먼저 게시:


Yep, it's better to do little fields. We are not in america.

And, i'm also from those who upgrade the camp to kill homeless negative points (when i'm almost building a church). It avoid me to build 5 houses directly. Especially if you play in "demanding" for the needs.

I don't suggest to start farming directly if you start in winter. (You can't plow anyway) You have to manage your food quickly so ...
I tried little fields yesterday, it was fun. They look prettier than bigger field too especially near a forest haha
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