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They are certainly not unlimited. But unlike you they have something outside the map. And that is bigger than what you have (in the beginning)
same, i cant beat the first 36 bandits. no matter what i try. somehow they got killed by the other enemy and the next time there were 72. maybe i will come back in a few months but i cant restart every time the bandits show up. suck af...
Build a manor as early as possible once trading a resource and keep it at 5% taxation (dont go higher till you have a church and functioning tavern). Once you have about 1000+ regional wealth at 5% taxation, you should generate enough monthly wealth to recruit and maintain lower end mercenaries. once you hit about 2k regional wealth you can hire the better mercenaries and maintain them. I have effectively created a standing army where i steamroll aggressive ai lords and bandits alike :).
The first raid is certainly doable, because I fought it myself. I've lost all my 5 retinue and a couple of archers. All spearmen survived. (I had like 25 + 25 + 5)
It really depends how you develop and prepare. You can either tweak the game settings or get more experience.
Now I'm crying. Didn't even know there is something below charcoal... I was thinking it is static screen.
Apparently big enough to afford the 4000 influence to claim most of the map in 2 years and three months, plus a full retinue and mercenaries. While also being described as an illegitimate lord with a singular castle.
I have 17 units for ppl to live in and only one family moves in once a month setting?
And population is stalled at 10ppl...lame
Imagen giving gamers control over those options so the game can be made fun by us?
NO it is the same Macho-idiot-dum-dums who want to S &M us butt only the sadistic part of the game experiences.
I can hear them now? "GET GUD NOB"
To build a Manor, one must have a small village. For this you need a stone church and 3(or 5) lvl 3 houses that in their turn require 3 types of food, tavern, leather and cloths.
I was overrun several years after the start. I had an army around 160 troops, including mercs, but the enemy had almost twice more.
As you grow, you need to make future plans for food security. Vegetable, apples, berries, meats, breads. You need to prepare more than enough farmlands to rotate among them every year so they can takes turns to rest. Same thing for flax.
As you keeps your approval high, you just keep building more and more like a mad man. One logging become two then become three. One saw mill become two and then three. One granary become two and three.
Your massive production power means massive amount of goods which can all be used to boost trades. At the early days of trade, don't forget the sheeps, those are amusing, two sheep become three and four and keep going up. You eventually can just keep sell those sheeps.
Now, your starting zone unlikely to have enough irons to keep you going but that's the point of the massive productions. You trade for it. Try to aim for quality over quantity too. You need well equipped troops.
All in all, just keep scaling non-stop.
Focus on making money, both regional wealth and personal tax income.
Your first upgrades on the Development Tech Tree screen should always IMO be the two Trade upgrades; Cheap Trade Routes and Remove Tariffs.
Both those upgrades transform trade from a pain into an extremely powerful game-changing industry.
To do this you need the biggest population you can get (so get a good Church ASAP, varied food types + clothing to get huge opinion bonuses = more peasants). Produce finished goods at your industries and artisans and start selling them on Trade Routes.
When you have a big enough town that you're making decent cash, slap on a fairly harsh taxation at the Manor (30-50% will do). This will make the peasants somewhat upset, but they'll be really happy already if you're doing your job right so the opinion malus doesn't matter too much, it just stops the town growing and makes opinion sit at about 50%.
You will quickly have enough coin to hire mercenaries if desperate, or if you were super fast with the population growth you will be able to buy weapons to arm a militia unit. Spare tax money can be put into growing the Retinue by buying soldiers and armour on the Retinue Customisation screen.
By the time bandits rolled up in my game I had 36 archers and 12 heavy armoured Retinue infantry. Ironically the bandits randomly got killed by someone else's mercenaries, but I have since won battles with many bandits with a similar force.
To build Manor you don't need houses higher than lvl 1. I have no single lvl 3 house but 2 Manors in 2 regions.