Manor Lords

Manor Lords

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Sirrah_NL Apr 28, 2024 @ 9:24am
Is it just me, or is "Restoring the peace" really difficult?
I tried this mode twice now and got overrun and lost before I was able to establish my own Manor (or even level 3 housing).

On my second playthrough, I even disabled enemy raiders (which did help and got me a little further).

But how does one manage to get an army ready before the AI adversary claims all lands and eventually yours. I mean, he conquers 1 land per year it seems and after a few years I'm happy if I at all have some steady crops and a tavern.. let alone a fully equipped army...

Also, as I don't even manage to get the Manor in time, I also don't have coin to at least hire mercenaries.


I'm not ranting, I read posts about the game being too easy, so it must be me. I just have no clue what I can do, to raise that defence army in time (it seems "relaxed" difficulty isn't relaxed enough for me 🙈)
Last edited by Sirrah_NL; Apr 28, 2024 @ 9:30am
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Showing 16-30 of 40 comments
ElokoMs Apr 28, 2024 @ 11:05am 
Same here on default difficulty. AI has claimed every region after 3 years. I can't chalenge him, because his army is double the size of my own army.
VDmitry Apr 28, 2024 @ 11:10am 
Originally posted by PacificCloud:
Originally posted by VDmitry:

Where did you get that idea that your enemy should be equal to you?

I don't know how you came to that conclusion. I indicated that the AI seems to have unlimited resources.

They are certainly not unlimited. But unlike you they have something outside the map. And that is bigger than what you have (in the beginning)
Last edited by VDmitry; Apr 28, 2024 @ 11:11am
DaMatth Apr 28, 2024 @ 11:12am 
Originally posted by cachmandrake:
Same.
I usually get destroyed way before I have access to crafting weapons. But I'm still learning so I don't know if I'm too slow or it's just overtuned.

same, i cant beat the first 36 bandits. no matter what i try. somehow they got killed by the other enemy and the next time there were 72. maybe i will come back in a few months but i cant restart every time the bandits show up. suck af...
Gunn Apr 28, 2024 @ 11:12am 
I can't speak on the topic as I've so far only done the peaceful mode while I slowly build up a small functioning village. Haven't even done combat yet. Just enjoying building and designing this little village :(
Wolf King Apr 28, 2024 @ 11:14am 
i cant stress this enough. do not build your own weapons, do not rely on your militia for claims. focus on finding a resource to trade to build region wealth, then buy your weapons, shields and armors from the trade post.

Build a manor as early as possible once trading a resource and keep it at 5% taxation (dont go higher till you have a church and functioning tavern). Once you have about 1000+ regional wealth at 5% taxation, you should generate enough monthly wealth to recruit and maintain lower end mercenaries. once you hit about 2k regional wealth you can hire the better mercenaries and maintain them. I have effectively created a standing army where i steamroll aggressive ai lords and bandits alike :).
VDmitry Apr 28, 2024 @ 11:15am 
Originally posted by DaMatth:
Originally posted by cachmandrake:
Same.
I usually get destroyed way before I have access to crafting weapons. But I'm still learning so I don't know if I'm too slow or it's just overtuned.

same, i cant beat the first 36 bandits. no matter what i try. somehow they got killed by the other enemy and the next time there were 72. maybe i will come back in a few months but i cant restart every time the bandits show up. suck af...

The first raid is certainly doable, because I fought it myself. I've lost all my 5 retinue and a couple of archers. All spearmen survived. (I had like 25 + 25 + 5)

It really depends how you develop and prepare. You can either tweak the game settings or get more experience.
Last edited by VDmitry; Apr 28, 2024 @ 11:16am
Wolf King Apr 28, 2024 @ 11:17am 
Originally posted by zembee32:
Thanks! I'll ignore the AI guy, though I'm in a clay rich region, trade was what I was working on before I got distracted with the regions getting swallow up around me.
trade your clay till market gets to excess then switch to roofing tiles, then back to clay when that goes into access. create that trading loop should yield you about 1k a month in regional wealth. increase your deposit with the deep mine development, it is under charcoal.
VDmitry Apr 28, 2024 @ 11:20am 
Originally posted by Wolf King:
i cant stress this enough. do not build your own weapons, do not rely on your militia for claims. focus on finding a resource to trade to build region wealth, then buy your weapons, shields and armors from the trade post.

Build a manor as early as possible once trading a resource and keep it at 5% taxation (dont go higher till you have a church and functioning tavern). Once you have about 1000+ regional wealth at 5% taxation, you should generate enough monthly wealth to recruit and maintain lower end mercenaries. once you hit about 2k regional wealth you can hire the better mercenaries and maintain them. I have effectively created a standing army where i steamroll aggressive ai lords and bandits alike :).

Now I'm crying. Didn't even know there is something below charcoal... I was thinking it is static screen.
Last edited by VDmitry; Apr 28, 2024 @ 11:20am
PacificCloud Apr 28, 2024 @ 11:22am 
Originally posted by VDmitry:
Originally posted by PacificCloud:

I don't know how you came to that conclusion. I indicated that the AI seems to have unlimited resources.

They are certainly not unlimited. But unlike you they have something outside the map. And that is bigger than what you have (in the beginning)

Apparently big enough to afford the 4000 influence to claim most of the map in 2 years and three months, plus a full retinue and mercenaries. While also being described as an illegitimate lord with a singular castle.
Grundvigs Apr 28, 2024 @ 11:29am 
I have the same problems as I can't even stop the theives from stealing by attacking there camps. This is the second time I have been burned from playing early access. It is a plain and simple money grab via the usual LYING-ARSE content creators who are getting paid to hype a crappy game that is totally unplayable past a stalled game. BGate did the same thing and it does't deserve GOY title. And I have everything on the lowest setting on the first two templates. So realistically the only option is to keep playing the same game until you are stalled by OP UI and lame stalling of production.

I have 17 units for ppl to live in and only one family moves in once a month setting?
And population is stalled at 10ppl...lame

Imagen giving gamers control over those options so the game can be made fun by us?
NO it is the same Macho-idiot-dum-dums who want to S &M us butt only the sadistic part of the game experiences.
I can hear them now? "GET GUD NOB"
Last edited by Grundvigs; Apr 28, 2024 @ 11:32am
Baltsaros Apr 28, 2024 @ 11:52am 
Originally posted by Wolf King:
i cant stress this enough. do not build your own weapons, do not rely on your militia for claims. focus on finding a resource to trade to build region wealth, then buy your weapons, shields and armors from the trade post.

Build a manor as early as possible once trading a resource and keep it at 5% taxation (dont go higher till you have a church and functioning tavern). Once you have about 1000+ regional wealth at 5% taxation, you should generate enough monthly wealth to recruit and maintain lower end mercenaries. once you hit about 2k regional wealth you can hire the better mercenaries and maintain them. I have effectively created a standing army where i steamroll aggressive ai lords and bandits alike :).
What are you talking about?
To build a Manor, one must have a small village. For this you need a stone church and 3(or 5) lvl 3 houses that in their turn require 3 types of food, tavern, leather and cloths.

I was overrun several years after the start. I had an army around 160 troops, including mercs, but the enemy had almost twice more.
Lu5ck Apr 28, 2024 @ 12:11pm 
When you just started, your goal should be get your approval going to get the manpower flowing in. As you get more manpower, things become smoother and smoother, you simply just keep scaling in that manner.

As you grow, you need to make future plans for food security. Vegetable, apples, berries, meats, breads. You need to prepare more than enough farmlands to rotate among them every year so they can takes turns to rest. Same thing for flax.

As you keeps your approval high, you just keep building more and more like a mad man. One logging become two then become three. One saw mill become two and then three. One granary become two and three.

Your massive production power means massive amount of goods which can all be used to boost trades. At the early days of trade, don't forget the sheeps, those are amusing, two sheep become three and four and keep going up. You eventually can just keep sell those sheeps.

Now, your starting zone unlikely to have enough irons to keep you going but that's the point of the massive productions. You trade for it. Try to aim for quality over quantity too. You need well equipped troops.

All in all, just keep scaling non-stop.
Princess Claude Apr 28, 2024 @ 12:30pm 
from what i recall in "restoring the peace" you get a shipment of spears after bulindg 5 houses and a store house ? that is enough to fend of bandits in the beginning
hermanJnr. Apr 28, 2024 @ 12:44pm 
Originally posted by Sirrah_NL:
But how does one manage to get an army ready before the AI adversary claims all lands and eventually yours. I mean, he conquers 1 land per year it seems and after a few years I'm happy if I at all have some steady crops and a tavern.. let alone a fully equipped army...

Also, as I don't even manage to get the Manor in time, I also don't have coin to at least hire mercenaries.

Focus on making money, both regional wealth and personal tax income.
Your first upgrades on the Development Tech Tree screen should always IMO be the two Trade upgrades; Cheap Trade Routes and Remove Tariffs.

Both those upgrades transform trade from a pain into an extremely powerful game-changing industry.

To do this you need the biggest population you can get (so get a good Church ASAP, varied food types + clothing to get huge opinion bonuses = more peasants). Produce finished goods at your industries and artisans and start selling them on Trade Routes.

When you have a big enough town that you're making decent cash, slap on a fairly harsh taxation at the Manor (30-50% will do). This will make the peasants somewhat upset, but they'll be really happy already if you're doing your job right so the opinion malus doesn't matter too much, it just stops the town growing and makes opinion sit at about 50%.

You will quickly have enough coin to hire mercenaries if desperate, or if you were super fast with the population growth you will be able to buy weapons to arm a militia unit. Spare tax money can be put into growing the Retinue by buying soldiers and armour on the Retinue Customisation screen.

By the time bandits rolled up in my game I had 36 archers and 12 heavy armoured Retinue infantry. Ironically the bandits randomly got killed by someone else's mercenaries, but I have since won battles with many bandits with a similar force.
Last edited by hermanJnr.; Apr 28, 2024 @ 12:46pm
VDmitry Apr 28, 2024 @ 2:19pm 
Originally posted by Baltsaros:
Originally posted by Wolf King:
i cant stress this enough. do not build your own weapons, do not rely on your militia for claims. focus on finding a resource to trade to build region wealth, then buy your weapons, shields and armors from the trade post.

Build a manor as early as possible once trading a resource and keep it at 5% taxation (dont go higher till you have a church and functioning tavern). Once you have about 1000+ regional wealth at 5% taxation, you should generate enough monthly wealth to recruit and maintain lower end mercenaries. once you hit about 2k regional wealth you can hire the better mercenaries and maintain them. I have effectively created a standing army where i steamroll aggressive ai lords and bandits alike :).
What are you talking about?
To build a Manor, one must have a small village. For this you need a stone church and 3(or 5) lvl 3 houses that in their turn require 3 types of food, tavern, leather and cloths.

I was overrun several years after the start. I had an army around 160 troops, including mercs, but the enemy had almost twice more.

To build Manor you don't need houses higher than lvl 1. I have no single lvl 3 house but 2 Manors in 2 regions.
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Date Posted: Apr 28, 2024 @ 9:24am
Posts: 40