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I think this tree need a rework.
Also, I dislike having the dev points tied to the level of your town. In order to get the max number of points, you have to develop even your farming village or hunting hamlet into a full blown town just to get the dev points for their respective tech trees.
Just as an idea, perhaps dev points could be tied to size of population or a combination of both.
Some of the development choices don't make sense as a regional specialisation.
I'm the Manor Lord, how come only one region gets a break on the trade tariffs? Learning how to grow apples doesn't seem like something each region should need to learn how to do.
How about if one region picks it, all of them get it, but the region that picks it gets it twice as strong. So all regions can grow apples, but the region that picked it can grow twice as many apples. Or make charcoal twice as fast. Etc.
Yep, i'm agree. It would be better if every dev points had a sense as a regional specialisation.
Well, in order to get the most out of it. Your going to need to take heavy plow, And fertilizer with sheep breeding. That is 3 out of your 6 points. And sure you could put the other 3 points into this. But in most cases your going to be missing out on things. Like say Deep mining, if you lucked out and got a infinite clay pit or iron mine. That is another 2 points. As you need both charcoal burning and deep mining.
Mind you each tree has around 10 to 11 dev techs. Hell you can't even get the Core dev techs for farming. As that is over 6 points. So meaning alot of these Techs are Dead weight.
Like sure it sounds good to get more efficient bakery that dose not require families to operate. But should you, no because that is one last tech point. Like sure it sounds good double the size of your berry patches. But should you? No, because then you lose out on more important techs.
Even things like armor working sounds good in theory. But that is 3 dev points. Just to upgrade a single unit to plate armor. When you might as well Just buy the dam thing with your region wealth. Regardless if you had an infinite iron mine or not.
And mind you just to get a self sufficient say arms producing town. Your going to have to spend at least 5 dev points. As you need 2 to get infinite iron mines. And 3 to get plate armor.
Like dev points need a massive buff to the amount you get. As the tech tree is not even finished yet. And it already feels so railroad that you almost have to be a moron to take half of these techs. Hell the entire right side tech is worthless. Like the youtugbers who told me to take this tech. As it makes trading so much better. Failed to realize that once you got a decent economy going. it becomes worthless.
This might be something to buy for Influence may be
The game (unless you play sandbox) forces you to have a military.. well you can't make helmets/armor unless you spend that perk point.
You can't have sheep breeding if you don't invest that point.
It doesn't really make sense to lock certain things behind a perk point but rather, make it cheaper, more efficient or something. Idea that you can't straight up do something is a little silly, more so if you don't armor your military raiders will take it out.
I think the direction he his going is the city will grow in tech and you'll get more points but right now the tree is very lacking and needs work imo.
6, their are 6 stages of a region. thus you can only get 6 points. influence kinda ceases to have a reason to exist if you don't use it to expend into other regions. i think i had like 5k influence by the time i beat my first map. and i never expanded.
One shouldn't have a region that is good at everything. I would suggest that your main region/settlement will have a generalistic approach, meaning the trade development tree, once it is more fleshed out.
Now, as I have 5 towns already I have to agree. Still, it would be great for a couple of more points to be bought by coins or influence. Or changing already spent points for something different.
Right now you have 4 major directions for 4 towns. One is for farming. One is for armor. One is for trade. And one more for harvesting. And there are up to 8 regions on the map.
Exactly. I had a plot with both infinite iron and infinite clay and in the end I still bought the armour, because it was just so much faster.
This system simply can't work if there were twice as many techs that you could buy, so something has to change as more techs are added during EA. Perhaps there will be add ons for the Manor House that will give you a development point.
I still like the idea of every region can use every tech that is unlocked in at least one region, but the one that that unlocked it gets a bonus. Every region can breed sheep, but the one(s) that bought the perk breed twice as fast. Every region can use deep mining, but the one(s) that bought the perk can mine twice as fast.
Unfortunately, this doesn't work for all of them, as the trade tree doesn't generalise as well.