Manor Lords

Manor Lords

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rman88 Apr 28, 2024 @ 9:08am
A suggestion for devolopment points.
Ya, having only 5 dev points Per region is way way to little. Specialty considering that each dev tree has like 10 possible dev techs. meaning even if you spent everything on a single dev tree. You still would be forced to pick and chose which ones to take.

And a lot of them Heavily become redundant after a while. Prime example of this is the trade cost reduction. which on paper seems good. But if you actual manage to get a decent economy going. It becomes a wasted dev point. as a 75% cost reduction seems nice. But by the end of my first game. i had over 8000 regional wealth. 50 bucks off the one time cost of creating a trade route. is kinda a wee bit pointless.

Now it wouldn't be pointless if you had a lot more dev points to spend. So i would recommend either raising the dev point per level to 2 or 3. Allowing you to truly max out a single dev tree and maybe dabble in another. Or add like 5 or 10 more sizes of a city. as it only took me 5 hours to take a barren plot of land and turn it into a full sized city.

As right now, it kinda feels impossible to truly specialize a region. as in all honesty, their are only a very few dev traits that are actual worth anything. and worst thing is, the tech tree is not even fully made. Which means you have way more techs to get. yet you cannot get enough points to actual buy anything.
Last edited by rman88; Apr 28, 2024 @ 9:13am
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Showing 1-15 of 21 comments
[BLK] Telu Apr 28, 2024 @ 9:23am 
I like the idea behind it, it force to specialize a region. But, yes, there it not enough points. And no refund possible (Especially knowing than some dev points are for the short run, like double berry's) so ...

I think this tree need a rework.
Last edited by [BLK] Telu; Apr 28, 2024 @ 9:24am
Zarubine Apr 28, 2024 @ 9:34am 
I agree.

Also, I dislike having the dev points tied to the level of your town. In order to get the max number of points, you have to develop even your farming village or hunting hamlet into a full blown town just to get the dev points for their respective tech trees.

Just as an idea, perhaps dev points could be tied to size of population or a combination of both.
Brother Alpha Apr 28, 2024 @ 9:38am 
Originally posted by BLK Telu:
I like the idea behind it, it force to specialize a region. But, yes, there it not enough points. And no refund possible (Especially knowing than some dev points are for the short run, like double berry's) so ...

I think this tree need a rework.

Some of the development choices don't make sense as a regional specialisation.

I'm the Manor Lord, how come only one region gets a break on the trade tariffs? Learning how to grow apples doesn't seem like something each region should need to learn how to do.

How about if one region picks it, all of them get it, but the region that picks it gets it twice as strong. So all regions can grow apples, but the region that picked it can grow twice as many apples. Or make charcoal twice as fast. Etc.
[BLK] Telu Apr 28, 2024 @ 9:40am 
Originally posted by Brother Alpha:

Some of the development choices don't make sense as a regional specialisation.

Yep, i'm agree. It would be better if every dev points had a sense as a regional specialisation.
rman88 Apr 28, 2024 @ 10:19am 
Issue is, their really is just not enough points to even specialize it. Like say you wanted to make a farming region.

Well, in order to get the most out of it. Your going to need to take heavy plow, And fertilizer with sheep breeding. That is 3 out of your 6 points. And sure you could put the other 3 points into this. But in most cases your going to be missing out on things. Like say Deep mining, if you lucked out and got a infinite clay pit or iron mine. That is another 2 points. As you need both charcoal burning and deep mining.

Mind you each tree has around 10 to 11 dev techs. Hell you can't even get the Core dev techs for farming. As that is over 6 points. So meaning alot of these Techs are Dead weight.

Like sure it sounds good to get more efficient bakery that dose not require families to operate. But should you, no because that is one last tech point. Like sure it sounds good double the size of your berry patches. But should you? No, because then you lose out on more important techs.

Even things like armor working sounds good in theory. But that is 3 dev points. Just to upgrade a single unit to plate armor. When you might as well Just buy the dam thing with your region wealth. Regardless if you had an infinite iron mine or not.

And mind you just to get a self sufficient say arms producing town. Your going to have to spend at least 5 dev points. As you need 2 to get infinite iron mines. And 3 to get plate armor.

Like dev points need a massive buff to the amount you get. As the tech tree is not even finished yet. And it already feels so railroad that you almost have to be a moron to take half of these techs. Hell the entire right side tech is worthless. Like the youtugbers who told me to take this tech. As it makes trading so much better. Failed to realize that once you got a decent economy going. it becomes worthless.
VDmitry Apr 28, 2024 @ 12:52pm 
I was trying to get an answer how many dev points I could get, because I struggle with them hardly... and here is the answer...

This might be something to buy for Influence may be
Totyamaster Apr 28, 2024 @ 1:02pm 
Xes that is true
ChuckSkyline Apr 28, 2024 @ 1:09pm 
I like the idea of the tech tree, but it should be about efficiency.

The game (unless you play sandbox) forces you to have a military.. well you can't make helmets/armor unless you spend that perk point.

You can't have sheep breeding if you don't invest that point.

It doesn't really make sense to lock certain things behind a perk point but rather, make it cheaper, more efficient or something. Idea that you can't straight up do something is a little silly, more so if you don't armor your military raiders will take it out.

I think the direction he his going is the city will grow in tech and you'll get more points but right now the tree is very lacking and needs work imo.
rman88 Apr 28, 2024 @ 2:20pm 
Originally posted by VDmitry:
I was trying to get an answer how many dev points I could get, because I struggle with them hardly... and here is the answer...

This might be something to buy for Influence may be

6, their are 6 stages of a region. thus you can only get 6 points. influence kinda ceases to have a reason to exist if you don't use it to expend into other regions. i think i had like 5k influence by the time i beat my first map. and i never expanded.
Tycondero May 1, 2024 @ 12:11am 
I actually think this concept is rather good. It encourages setting up towns in other regions. I rather like it. Same is true for the limited resources on the map. Using development points makes certain regions much better in producing a set of goods, which is one of the best things in the game.

One shouldn't have a region that is good at everything. I would suggest that your main region/settlement will have a generalistic approach, meaning the trade development tree, once it is more fleshed out.
VDmitry May 1, 2024 @ 12:16am 
Originally posted by Tycondero:
I actually think this concept is rather good. It encourages setting up towns in other regions. I rather like it. Same is true for the limited resources on the map. Using development points makes certain regions much better in producing a set of goods, which is one of the best things in the game.

One shouldn't have a region that is good at everything. I would suggest that your main region/settlement will have a generalistic approach, meaning the trade development tree, once it is more fleshed out.

Now, as I have 5 towns already I have to agree. Still, it would be great for a couple of more points to be bought by coins or influence. Or changing already spent points for something different.

Right now you have 4 major directions for 4 towns. One is for farming. One is for armor. One is for trade. And one more for harvesting. And there are up to 8 regions on the map.
NemuArt May 1, 2024 @ 12:27am 
My only real issue with the game are the development points. I was hoping they work together which would mean I can get certain amount per region which would push me to get more regions so I can get all the development perks eventually. I got a new region and well it has nothing, I was hoping to use it to continue getting all the perks I wanted and got quite a slap on my hands :D reasoning that I should specialize does not sound that goods, honestly you can fit all the buildings you want to one region, if you do not get anything out of going to another region then what is the point of trying? There was a suggestion that the region who unlocked something on the development tree should get a slightly better deal out of it, that sounds great - all regions would share the same perks but the one who got it would get something slightly better to make it more usefull without severe punishment :)
VDmitry May 1, 2024 @ 12:31am 
Such problem is rather for novice players who don't know yet what to expect from these Dev Points. We spend them without realising what's next. And later there is no way to make another choice.
Brother Alpha May 1, 2024 @ 12:42am 
Originally posted by rman88:
Even things like armor working sounds good in theory. But that is 3 dev points. Just to upgrade a single unit to plate armor. When you might as well Just buy the dam thing with your region wealth. Regardless if you had an infinite iron mine or not.

Exactly. I had a plot with both infinite iron and infinite clay and in the end I still bought the armour, because it was just so much faster.

This system simply can't work if there were twice as many techs that you could buy, so something has to change as more techs are added during EA. Perhaps there will be add ons for the Manor House that will give you a development point.

I still like the idea of every region can use every tech that is unlocked in at least one region, but the one that that unlocked it gets a bonus. Every region can breed sheep, but the one(s) that bought the perk breed twice as fast. Every region can use deep mining, but the one(s) that bought the perk can mine twice as fast.

Unfortunately, this doesn't work for all of them, as the trade tree doesn't generalise as well.
Tycondero May 1, 2024 @ 12:53am 
Originally posted by VDmitry:
Now, as I have 5 towns already I have to agree. Still, it would be great for a couple of more points to be bought by coins or influence. Or changing already spent points for something different.

Right now you have 4 major directions for 4 towns. One is for farming. One is for armor. One is for trade. And one more for harvesting. And there are up to 8 regions on the map.
It might need some balancing I think. The game is early access so maybe the dev will change the points and how many you get. The development point trees are going to be much more fleshed out (still a lot of unknown points to be filled). With the current number of points that you get you will not be even able to unlock everything from a single direction (e.g. trade or farming). Maybe this changes, but I feel it would be good to keep the points very limited so that you even need to specialize: do I go with superior hunting to collect hides and meat efficiently or do I go with berries and honey collection?
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Date Posted: Apr 28, 2024 @ 9:08am
Posts: 21