Manor Lords

Manor Lords

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RetroToad Apr 28, 2024 @ 7:48am
Can't extend living space
I'm not given the option to expand the living space for my babage plots? I believe I should have the image of a mans face that I click, but nothing.
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Showing 1-14 of 14 comments
Dr. Sarkasmus Apr 28, 2024 @ 7:51am 
i had the opportunity to do that once in the very beginning haven't been able to do it afterwards aswell for like 15 of hours or so
.... 500 population and only could do it like once or so.

yes.... i had to build A LOT of houses cause of it xD
Last edited by Dr. Sarkasmus; Apr 28, 2024 @ 7:52am
morph113 Apr 28, 2024 @ 8:00am 
Is the plot large enough? You can see if you can extend the living space when placing the plot int he beginning There will be an extra housing symbol shown if the plot is big enough to support a living space extension. If it's just the regular house symbol then it's not big enough for an extension.
RetroToad Apr 28, 2024 @ 8:03am 
Thanks for the reply. So is it a bug?
RetroToad Apr 28, 2024 @ 8:07am 
Yes it's big enough, it has the option of a backyard extension
morph113 Apr 28, 2024 @ 8:11am 
Originally posted by RetroToad:
Yes it's big enough, it has the option of a backyard extension
Backyard extension is something different. You need the other symbol which is for the living space extension. So 1 symbol is for the house itself, 1 symbol for the living room extension which ads one additional smaller house to live in, and one symbol is for the backyard extension to put chicken, goats or whatever there.

It sounds to me you simply didn't build the plots big enough. The plot needs to be wider to allow living room extension. The length only ads the backyard extension.
morph113 Apr 28, 2024 @ 8:14am 
Here some example:

This plot has the extra symbol with the house plus for the living room extension. This is basically 1 plot with backyard + house extension: https://steamcommunity.com/sharedfiles/filedetails/?id=3234492441

If I change the plot slightly, it will create 2 plots each with their own backyard but without living extension:

https://steamcommunity.com/sharedfiles/filedetails/?id=3234492630
Last edited by morph113; Apr 28, 2024 @ 8:15am
RetroToad Apr 28, 2024 @ 8:16am 
Originally posted by morph113:
Originally posted by RetroToad:
Yes it's big enough, it has the option of a backyard extension
Backyard extension is something different. You need the other symbol which is for the living space extension. So 1 symbol is for the house itself, 1 symbol for the living room extension which ads one additional smaller house to live in, and one symbol is for the backyard extension to put chicken, goats or whatever there.

It sounds to me you simply didn't build the plots big enough. The plot needs to be wider to allow living room extension. The length only ads the backyard extension.

Thank you sir, this was the case! I had always dragged to create multiple plots in the past and I was never granted the option of two houses per space but when doing single plots I was able to. Thank you.
Dr. Sarkasmus Apr 28, 2024 @ 8:17am 
is it worth it? couldn't you just build 2 houses, with a garden option or so? why should i chose this over just a striahgt line of "longer house lines"?

i permanently built a single + option house, in a straight line, same sizes for each house
Last edited by Dr. Sarkasmus; Apr 28, 2024 @ 8:18am
Riekl Apr 28, 2024 @ 8:19am 
Originally posted by Dr. Sarkasmus:
i had the opportunity to do that once in the very beginning haven't been able to do it afterwards aswell for like 15 of hours or so
.... 500 population and only could do it like once or so.

yes.... i had to build A LOT of houses cause of it xD

You aren't building your houses "wide enough" to allow this, drag out your plot then use the - button to shrink the number of plots eventually you will see 2 houses on the plot. I.e. drag out an 8 plot , hit - twice and you can have 6 double houses , backyard extentions have NOTHING to do with population.
rkelly17 Apr 28, 2024 @ 8:22am 
Originally posted by Dr. Sarkasmus:
is it worth it? couldn't you just build 2 houses, with a garden option or so? why should i chose this over just a striahgt line of "longer house lines" ?

The 1+1 plots actually take up a bit less room than two one house plots. If you use the + and - buttons before you click the build button when building housing you can often get three 1+1 in the same space as four 1 plots, thus 6 housing units instead of 4.
Dr. Sarkasmus Apr 28, 2024 @ 8:31am 
wow... you guys were right, on the same size you can bring under 10 families instead of 8....
would be interesting to know if the "double" function countes for the level 3 upgrade aswell, so 4 families? per house, that would be crazy
didn't know it. thanks a lot, i have never used or even seen the " - " and " + " before xD

this changes everything xD, i could save so much fuel and space.
Last edited by Dr. Sarkasmus; Apr 28, 2024 @ 8:35am
morph113 Apr 28, 2024 @ 8:40am 
Originally posted by Dr. Sarkasmus:
this changes everything xD, i could save so much fuel and space.
Saving space maybe, but not saving fuel. Fuel is based on families, not housing plots. 2 families living in 2 separate housing plots or in one housing plot that has an extension is still gonna be 2 families.
Dr. Sarkasmus Apr 28, 2024 @ 8:43am 
ok, perfect, the space i gain is enough.....

but only for the next savegame^^ my town is already so disgustingly clustered and spread
HellDuke Apr 28, 2024 @ 8:55am 
Upgrade — the chickens, vegetables, goats, orchard or artisan upgrade
Expansion — one extra family living.

The plot size basically works in 2 directions. Towards the back decides whether or not you can add an upgrade. How large the upgrade area decides how good the vegetable garden or orchard is (no effect on the others). So in theory a single expanded house is better than 2 individual hosues because it's cheaper to get the vegetable garden or orchard for the same output. On the flip side you lose specialisation as upgrading it to an artisan means you get 2 artisans and lose 2 families that are free to assign to something as opposed to only 1 family being switched over if you had more plots. Also you can have more goats and chicken if you have more plots without expansions thus increasing that yield.

And the other direction as noted earlier is sideways. So long as it's large enough sideways it can accommodate an expansion that adds +1 family. Once you upgrade to a level 3 plot the bonus is cumulative, so you get 4 families living there instead of 2.

Do note that when you are building many plots at once, you have a + and a - symbol to the right of the build mallet. Those increase or decrease how many plots are in the drawn area. So if you draw out an area but do not get any plots that can be expanded, press the - button until you do. Do note that it's a bit funky so sometimes the expansion might come at the cost of being allowed for an upgrade at the back. I suspect the expansion requires a certain width and length and then everything on top can be an upgrade.

Fun side fact, not sure if you all noticed, but a burgage plot counts for all levels under it. So a level 2 burgage plot counts as both level 1 and level 2, while a level 3 plot also counts for level 1 and level 2 for the purposes of development point upgrades.

So if your town only has 10 houses all at level 3, it's still considered that you have 10 level 1, 10 level 2 and 10 level 3 houses. There is no downside to upgrading other than the risk of not being able to meet the higher needs (which is only really the ale)
Last edited by HellDuke; Apr 28, 2024 @ 8:56am
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Date Posted: Apr 28, 2024 @ 7:48am
Posts: 14