Manor Lords

Manor Lords

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StUffz 28 ABR 2024 a las 6:37
Firewood in abundance, but they rather die than go to the storage...
My 60 citizens have 2 Firewoodfarms running with full manning each. Thebamount of wood is more that the need. But for some reason tjey dont manage to get the wood in the houses. I have full manning in the storage as well and 3 shops at the market. Is that normal or a possible bug?? Cheers .... love the game🫡
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Mostrando 1-15 de 16 comentarios
Zetka 28 ABR 2024 a las 7:01 
yeah, mine to 1k firewood but still have firewood stall problem. i think the marketplace is buggy as hell. 2k food have food stall problem. like whaaaatttt?
gottlichen 28 ABR 2024 a las 7:02 
yea this is a real problem. I have a fully staffed firewood place and not nearly enough is going to market. I have 368 fuel and yet only 5 houses of my 30 are getting fuel.
First Mate 28 ABR 2024 a las 8:16 
I got to like 5k firewood, storehouses dedicated to holding firewood with 4 workers (having stalls etc), and I still have houses not getting it, has to be a bug..
StUffz 28 ABR 2024 a las 14:25 
Tnx. That is not a good news... but a bug can be fixed!
tchabito 28 ABR 2024 a las 14:45 
Let's hope the dev team takes this thread seriously and will soon come up with an update.
The delivery of goods and livestock needs to be corrected. PLEASE, please, make a huge effort on debugging and fixing the game, so we can enjoy it instead of regretting. Thanks!
Dr. Stabbing Pain 28 ABR 2024 a las 14:51 
Its some stupid kind of feature ... lets say Every Marked Stall has 10 Slots for Stuff and you have 2 Stalls for Firewood then you got 20 Firewood ... the number in storages and so on ist totally unimportant so you need more familys in the Firewood building so they all build Stalls AND in the Storage so they ALSO build Stalls i mean i actually had in one round about 1000 Firewood but it only counted when i actually had them on the marketplace ... that needs to change ... why cant there be 1 Stall that takes Orders for Firewood and contributes them then ?

Edit : Why is there a Trading post when you have a market ? i mean shouldnt ppl. trade on places called "marketplace"
Última edición por Dr. Stabbing Pain; 28 ABR 2024 a las 14:53
9erRed 28 ABR 2024 a las 14:57 
Greeting all,
I found that making small markets, say only 3 stalls or 2 will allow near homes to collect their supplies. Then build another small market on the other side of homes, distributes the supplies instead of massing them all in one place. As, you'll end up with 3 or 4 of the same stalls in that large market.
- Keep them small and spaced around the town.
- If a production need a stall the game will tell you they need more space.
Again, small 2 or 3 stall markets only. And keep the firewood makers active, assign a large enough area for them to harvest. (you can select the area to harvest and using the Ctrl and mouse wheel change the size,)
Worked for me.
Última edición por 9erRed; 28 ABR 2024 a las 15:00
tchabito 28 ABR 2024 a las 16:43 
Yoo, build small markets around the town! Once the 1st got plenished, the 2nd market will start to develop. Do not put any workers in stables, they are useless. Same with church, no priest until someone needs to be burried. The best shape for your farms is rectangular, as the ox plows them more efficiently, meaning larger yields.
Check out the below guides, these will help you a lot to survive and thrive! (:
https://www.youtube.com/watch?v=ByeQ5WUpTJ8
https://steamcommunity.com/sharedfiles/filedetails/?id=3234393033
https://www.youtube.com/watch?v=1Uirr7cigzs
Ms. E Girl 28 ABR 2024 a las 16:46 
you need more stalls. basicly build more storage.

you can also hover over demand in market area to see which houses are not getting firewood. Put market area closer to those.
Última edición por Ms. E Girl; 28 ABR 2024 a las 16:46
CRYTID CYBER 30 ABR 2024 a las 16:55 
Everybody's rabbiting on about what Thay got When a simple fix of reload the game on a manual save Will fix this problem thx 😊 Simple
a.gmag 30 ABR 2024 a las 17:21 
It is also important to notice that any family that is manning a market stall will produce fewer goods, as one of them will have to be present at the marketplace (whilst one will probably be gathering/transporting resources and the other likely at home).

It is more efficient to have the storehouse and granary workers handle the market stalls rather than the actual woodcutters (or any other profession). However, at least at this point, this cannot be micromanaged (believe me, I've tried, assigning and unassigning families to try force them to do what I want).

But rather than try and work against the way the system is built, use it to your advantage: keep growing your population, build more storehouses and granaries and keep assigning workers to them, so that these secondary storehouses and granaries are filled with families that are not attending market stalls. This will help with goods distribution and allow your woodcutters to focus as much as possible on producing firewood.

Another tip would be to build a storehouse and upgrade it, and limit the goods it can hold to just firewood, and make sure it is staffed and they are the ones at the market stalls.
Última edición por a.gmag; 30 ABR 2024 a las 17:28
Herr Aurel 30 ABR 2024 a las 17:25 
As mentioned by others build more market places,you can size them as you like. The game mechanics will now start to fill first market place with stalls.

However, you can shift a single stall to other empty market places. Works very nice for me. Also it helps to create storages just for dedicated goods, like fire wood.
Squaul (Bloqueado) 30 ABR 2024 a las 17:28 
Publicado originalmente por StUffz:
My 60 citizens have 2 Firewoodfarms running with full manning each. Thebamount of wood is more that the need. But for some reason tjey dont manage to get the wood in the houses. I have full manning in the storage as well and 3 shops at the market. Is that normal or a possible bug?? Cheers .... love the game🫡

Market is bugged unballanced you can try to destroy the capricious house and rebuild somewhere else
Squaul (Bloqueado) 30 ABR 2024 a las 17:30 
Publicado originalmente por Herr Aurel:
As mentioned by others build more market places,you can size them as you like. The game mechanics will now start to fill first market place with stalls.

However, you can shift a single stall to other empty market places. Works very nice for me. Also it helps to create storages just for dedicated goods, like fire wood.

kinda good advice tho i wonder if all market are considered as one and thus meaning that you can "spread" this big single market everywhere to fight the capricious buggy system , because if you need the other market space to be filled it will kinda be problematic per moment.
Herr Aurel 30 ABR 2024 a las 17:35 
Publicado originalmente por Squaul:
Publicado originalmente por Herr Aurel:
As mentioned by others build more market places,you can size them as you like. The game mechanics will now start to fill first market place with stalls.

However, you can shift a single stall to other empty market places. Works very nice for me. Also it helps to create storages just for dedicated goods, like fire wood.

kinda good advice tho i wonder if all market are considered as one and thus meaning that you can "spread" this big single market everywhere to fight the capricious buggy system , because if you need the other market space to be filled it will kinda be problematic per moment.

well what I do is I put a fire wood stall, food stall and clothing stall on each single market I create and it works just fine.
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Publicado el: 28 ABR 2024 a las 6:37
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