Manor Lords

Manor Lords

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jeremybody Apr 28, 2024 @ 4:16am
YES, managing food is possible !
so let's take a quick look after around thirty hours of play and around 4 games

first of all to the big question that often comes up, yes it is possible to manage food! I have a city (large village stage) with 40 completely autonomous families and having not used any agricultural technology but let's be honest, with the current balancing of the game... it's hot!

of course, in the long term agriculture is essential because currently it is the only way to produce food on a massive scale. but in this town, I only made my first harvest from the 4th year

However, to ultimately succeed, with the current balancing, you will need, in my opinion, 3 major success factors in your starting region:

-abundant hunting, which will provide you with the 3 hunting technologies that I used, a good quantity of food, as well as skins which can initially help you in the economy but ultimately be a resource for clothing
-abundant iron ore which will be used for the economy with the manufacture/sale of tools. but also the manufacture of weapons so as not to have to buy them and sell the surplus (same with a carpenter for the shields)
-and finally a region with fertile land. I have only seen 3 or 4 which are really appropriate to the culture and often 2 of them are in pecession from the other lord

of course favor chicken coops in houses with a small garden and vegetables in houses with a large garden.
Also, use a single family for gathering and hunting. let the animals breed during the year and hunt from October until the berries come back

and once you have the culture, be methodical.
For my part I used 2 groups of three fields. 1 group of 3 fields of 0.5 morgen each and 1 group of 3 others of 1 morgen each.
I use them in rotation. and yes it is trying to plant wheat 2 years in a row but this idea will destroy the fertility of the field in the long term because the land will not have enough time to rest. the earth needs 2 years to rest. however no one here said that you shouldn't grow anything ;).
in my game, I do like this:
-wheat (fertile between 30 and 40%)
-flax or barley (depending on the most suitable and fertile crop for the soil used)
-fallow

yes each crop requires different nutrients from the land, so when you grow wheat 1 out of 3 years in a field, the land has 2 years to rest, even if during one of them something else grows on it. because flax for example does not use the same nutrients as wheat so even when flax grows, the fertility of the wheat returns during this time.

to give you an idea

the first year with 1.5 morgen of wheat and flax planted with a fertility of around 35% for wheat and 20% for flax I harvested 109 wheat (so double the flour and as much bread) and 42 of flax .

the production of flax and barley is not great but they are less essential resources than food and above all which are consumed much less

and I remind you, without any agricultural technology

now, regarding the game more generally.

I'm a little mixed. because the balancing is not yet perfect, it represents a real challenge for players unaccustomed to this style of play and can therefore be frustrating, without fun. It's even a bit of a challenge for the regular player that I am, but once you understand the mechanics it's fine. but as a result it is also frustrating for more experienced players because it lacks a lot of content and balancing which greatly limits the various possibilities of development.
because above all thought has developed its diet and its economy to survive, there are many technologies that I would like to try but which will deprive me of a precious point for not much useful.
In this regard, if the developer sees my post, I will suggest that he increase the number of technology points granted as the level increases. for example 1 point awarded after passing into a small and medium village (as it is currently) then 2 points per level for the large village and small town, then 3 points and so on because the more the town grows, the more the needs are important


There's a lot more to say, but that'll do for now.
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Showing 1-15 of 21 comments
subwaybananas Apr 28, 2024 @ 4:20am 
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.
jeremybody Apr 28, 2024 @ 5:38am 
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.

Yet this is the case. even so much so that it's one of the pinned topics on the forum
Boozehound Apr 28, 2024 @ 5:42am 
Just reload new game until you get a rich berries then do the veggies/chickens and get apiary. Last game I had so much food selling it crashed the market.
solarism Apr 28, 2024 @ 5:46am 
you don't need anything of what the OP mentioned.- just build big backyards for chicken and vegeatbles and appletrees and you have already 3 different foods in huge amounts. there is no limit how big a backyard can be
Last edited by solarism; Apr 28, 2024 @ 5:53am
The.Lord Apr 28, 2024 @ 5:58am 
how did you manage to bring animals to fallow? My sheeps just don't go there even if I have the fences enalbled and builded.
Last edited by The.Lord; Apr 28, 2024 @ 5:58am
jeremybody Apr 28, 2024 @ 6:03am 
Originally posted by The.Lord:
how did you manage to bring animals to fallow? My sheeps just don't go there even if I have the fences enalbled and builded.

I did not do it. as I said I didn't use any agricultural technology
jeremybody Apr 28, 2024 @ 6:06am 
Originally posted by Boozehound:
Just reload new game until you get a rich berries then do the veggies/chickens and get apiary. Last game I had so much food selling it crashed the market.

I haven't tried honey yet, does it produce that much? because vegetables and chicken do not produce much I find and berries yes but in winter they no longer produce anything. at the beginning it was not annoying but when the population grew it became too insufficient
bq Apr 28, 2024 @ 6:07am 
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.
Makes sure granary is close to the market and that they have available livestock to transport it faster. Also make sure there are plenty of workers in the granary and stalls.
Last edited by bq; Apr 28, 2024 @ 6:08am
jeremybody Apr 28, 2024 @ 6:09am 
Originally posted by solarism:
you don't need anything of what the OP mentioned.- just build big backyards for chicken and vegeatbles and appletrees and you have already 3 different foods in huge amounts. there is no limit how big a backyard can be

size doesn't change anything for chickens. for others yes but the bigger it is, the more time they have to spend on it and therefore less time on their job. moreover, it's my personal taste, huge garden for a few houses at the bottom of the village yes, but for houses in the city center it breaks the urban visual side
solarism Apr 28, 2024 @ 6:11am 
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.

you have a misuderstanding how this works: it's not the people that go to the market.
you need to have enough workers at granery and in the warehouse. they are the ones who distribute all stuff to the houses. so it's not important to have the market close to the houses, it's important to have the market close to warehouse and granery and have enough workers there,

watch here https://www.youtube.com/watch?v=AzUr1at1xRQ
Last edited by solarism; Apr 28, 2024 @ 6:14am
jeremybody Apr 28, 2024 @ 6:11am 
Originally posted by bq:
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.
Makes sure granary is close to the market and that they have available livestock to transport it faster. Also make sure there are plenty of workers in the granary and stalls.

yes exactly and if the attic workers live right next door it's even better. and it's the same principle for the warehouse. On the other hand, neither the warehouse nor the attic can be affected by an animal.
subwaybananas Apr 28, 2024 @ 6:12am 
Originally posted by bq:
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.
Makes sure granary is close to the market and that they have available livestock to transport it faster. Also make sure there are plenty of workers in the granary and stalls.
The market stalls are filled. The house accross the road still doesn´t have supply,
solarism Apr 28, 2024 @ 6:15am 
Originally posted by subwaybananas:
Originally posted by bq:
Makes sure granary is close to the market and that they have available livestock to transport it faster. Also make sure there are plenty of workers in the granary and stalls.
The market stalls are filled. The house accross the road still doesn´t have supply,

did you read the answer even? it doenst matter where the houses are. you need workers in granery and warehouse to transport them to teh houses.
Last edited by solarism; Apr 28, 2024 @ 6:15am
votadc Apr 28, 2024 @ 6:32am 
Originally posted by jeremybody:
Originally posted by Boozehound:
Just reload new game until you get a rich berries then do the veggies/chickens and get apiary. Last game I had so much food selling it crashed the market.

I haven't tried honey yet, does it produce that much? because vegetables and chicken do not produce much I find and berries yes but in winter they no longer produce anything. at the beginning it was not annoying but when the population grew it became too insufficient
It produces more
iLiberate Apr 28, 2024 @ 6:35am 
Originally posted by subwaybananas:
I never get into food production trouble, but into food supply trouble. In my first game, all worked fine. But after that, i run everytime into the problem that even close to market homes have no supplies.
The markets don’t need to be boo m close to homes. They can be anywhere. The way to make sure they’re full is to have many full logistics buildings right next to your market.
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Date Posted: Apr 28, 2024 @ 4:16am
Posts: 21