Manor Lords

Manor Lords

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Ruin Apr 28, 2024 @ 4:01am
Farm yields not correct?
So, my farms are stating they'll give me a yield around 150, but when harvested, 2 different farms will yield barely 100 total between them...

Is there a problem with the information being given right now?
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Showing 1-15 of 20 comments
Royal Apr 28, 2024 @ 4:04am 
yeah farms right now are an absolute drain on manpower, i hate them with a passion

why do i need 16 people for a total of 2 fields for the fields to then give me such a small amount of grain it doesnt even last the entire year until the next harvest

the ox upgrade could save time but oh wait the ox is stupid and takes longer than by hand...

you need more people to work the fields but then that means you need more food... which means you need more people... which means you need more food

endless cycle which never pays off because fields are buggy
russfarr2007 Apr 28, 2024 @ 4:10am 
Welcome to early access and good to know - think I'll check out orchards. Also the housing veggie plots rule (just make sure you make a decent sized one...)
Royal Apr 28, 2024 @ 4:11am 
Originally posted by russfarr2007:
Welcome to early access and good to know - think I'll check out orchards. Also the housing veggie plots rule (just make sure you make a decent sized one...)

not even an EA thing its just buggy and i dont get how, its one of the main systems in the game and worked fine in the demo lol
Ruin Apr 28, 2024 @ 4:20am 
Originally posted by Royal:
yeah farms right now are an absolute drain on manpower, i hate them with a passion

why do i need 16 people for a total of 2 fields for the fields to then give me such a small amount of grain it doesnt even last the entire year until the next harvest

the ox upgrade could save time but oh wait the ox is stupid and takes longer than by hand...

you need more people to work the fields but then that means you need more food... which means you need more people... which means you need more food

endless cycle which never pays off because fields are buggy

Well, the problem with food can be addressed by only putting people on the farm when sowing and harvesting, otherwise, you don't need farmers there, meaning it's easy enough to pull people off things like mines, lumber mill, even the hunting lodge and gathering hut, etc, for a short period, and then just reassign them afterwards...

And yeah, I considered the plough upgrade, but given how often it's gonna be used, I decided there were far more useful things to invest points into...

The problem is that the UI will be telling me I'll have a harvest of (for argument's sake) 160 wheat on one farm, and 150 wheat on another, but when harvested, I'll barely have 100 in total in the end...
Last edited by Ruin; Apr 28, 2024 @ 4:21am
Ninjafroggie Apr 28, 2024 @ 4:21am 
Originally posted by Royal:
Originally posted by russfarr2007:
Welcome to early access and good to know - think I'll check out orchards. Also the housing veggie plots rule (just make sure you make a decent sized one...)

not even an EA thing its just buggy and i dont get how, its one of the main systems in the game and worked fine in the demo lol
balancing. Food output, like archers, was deemed too good in the earlier builds and overnerfed. I expect food is going to get a rework in the near future
Royal Apr 28, 2024 @ 4:25am 
Originally posted by Ruin:
Originally posted by Royal:
yeah farms right now are an absolute drain on manpower, i hate them with a passion

why do i need 16 people for a total of 2 fields for the fields to then give me such a small amount of grain it doesnt even last the entire year until the next harvest

the ox upgrade could save time but oh wait the ox is stupid and takes longer than by hand...

you need more people to work the fields but then that means you need more food... which means you need more people... which means you need more food

endless cycle which never pays off because fields are buggy

Well, the problem with food can be addressed by only putting people on the farm when sowing and harvesting, otherwise, you don't need farmers there, meaning it's easy enough to pull people off things like mines, lumber mill, even the hunting lodge and gathering hut, etc, for a short period, and then just reassign them afterwards...

And yeah, I considered the plough upgrade, but given how often it's gonna be used, I decided there were far more useful things to invest points into...

The problem is that the UI will be telling me I'll have a harvest of (for argument's sake) 160 wheat on one farm, and 150 wheat on another, but when harvested, I'll barely have 100 in total in the end...

thanks for explaining how farms work like that fixes the fact that the output is wrong, the plow as i said is useless, like genuinely 8 workers will probably be faster its that slow because the ox will walk from one side of a field to the other rather than going up and down from one side to the other

it is bugged, like you said it says 500 but it gave me 90 so no matter even if i put 16 workers on it or 24/32 its still not worth the man power
alexi.cedric.roy Apr 28, 2024 @ 5:53pm 
Lol, I was shown a yield of like 500+ total, when all was harvested I got 9, on fertile land and all
Ruin Apr 28, 2024 @ 10:13pm 
Yeah... I've realised the yields when clicking on the fields themselves is not correct, but if you hold the TAB key, the yields shown there are correct and what your people will indeed harvest...

So yeah, UI bug of some sort, apparently...
Last edited by Ruin; Apr 28, 2024 @ 10:13pm
Moshanu Apr 29, 2024 @ 5:55am 
After observing the current behavior I ended up doing the following:
- use the TAB key to see what's the current yield vs maximum yield and decide when to gather based on those numbers
- with around 20-30 days (for wheat) before harvesting use the "force early harvest" option, make sure you uncheck the option after the harvest is ready!

I ended up using this strategy because for some reason in my game once the harvest period is hit, it actually start decreasing the yield number. So basically when the max output is reached it's not left there until you harvest, but it rapidly decreases.

Give it a shot and see if it helps, it requires some supervision on your crops.
Last edited by Moshanu; Apr 29, 2024 @ 7:13am
Ruin Apr 29, 2024 @ 2:59pm 
Originally posted by Moshanu:
After observing the current behavior I ended up doing the following:
- use the TAB key to see what's the current yield vs maximum yield and decide when to gather based on those numbers
- with around 20-30 days (for wheat) before harvesting use the "force early harvest" option, make sure you uncheck the option after the harvest is ready!

I ended up using this strategy because for some reason in my game once the harvest period is hit, it actually start decreasing the yield number. So basically when the max output is reached it's not left there until you harvest, but it rapidly decreases.

Give it a shot and see if it helps, it requires some supervision on your crops.

Yeah, that's basically what I've been doing since realising the yields in the crop UI are wrong...
BOT Rip May 1, 2024 @ 11:01pm 
I give up building farm, the best feature I was looking for. Right now I just grow berries from forager huts lol. So stupid but I build 5 huts and now I have so much berries, I don't even need the farm anymore. Then I build a tons of houses and let them grow vegetables and eggs, that solve my food supply and people problems.
neason080 May 1, 2024 @ 11:18pm 
Trick I discovered while testing farming, or make farming great again
I've seen a few discussions about how people are loosing their crop yields and can't figure out why. This is what I saw and how I got better results.

First I laid down 3 single morgen plots to test, fertility was around 55%. Planted all the fields with wheat. Near harvest time I saw that I should get a average yield of around 100 per field, give or take. However like many others I only wound up getting a fraction of that more like 40 wheat from all fields instead of around 275 to 300. I thought hummm this is broke.....

SOOOOOOOO I did it again and watched closely. If they get it planted in November like they are suppose to what happens is the crop will actually reach full maturity early around late July or August, after the crop reaches 100% growth the game seems to have a mechanic built in where the crop will start to "rot" for lack of a better term. You can test and watch your yield will start falling like a rock very quickly day by day. If you try to harvest at 100% you may not see or notice this happening.

So I tried this again after seeing how this happens. This time however I forced harvest at around 95 percent growth for each field. I got around 240 to 250 wheat but that's alot better than 40. The timing will change depending on how big the plot is and how many families you use to harvest, however this has solved the issue in several tests for all crops for me at least. Let me know if this works for any of you having this issue.
neason080 May 1, 2024 @ 11:23pm 
posted this in another thread hope it helps with your issues. Still yes the current way farming works can be fine for a few fields on one town but across multiple towns with 30 or more fields possibly it's just going to require to much micromanaging. Essentially some town somewhere is going to starve through no fault of the player every year. Some adjustments are needed. Either in how the AI auto harvests, the amount of time the yield fall off starts to give the player a chance to do something. And communicating the issue ahead of time would help alot.
martinse23 May 2, 2024 @ 12:18am 
Another annoying thing is the threshing, even set to high priority, they harvest and then sow again before threshing. Certainly bugged at the moment in a few areas but as it's EA, I am sure the dev will get round to fixing it as its practically a game breaker if it isn't when you get to higher population.
Karabeep May 2, 2024 @ 1:00am 
Originally posted by Ruin:
So, my farms are stating they'll give me a yield around 150, but when harvested, 2 different farms will yield barely 100 total between them...

Is there a problem with the information being given right now?
Farms don’t work properly currently I had a wheat field said just shy of 2000 yield I watched my people fully harvest every last bit none died but none of it got stored anywhere it just vanishes
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Date Posted: Apr 28, 2024 @ 4:01am
Posts: 20