Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
why do i need 16 people for a total of 2 fields for the fields to then give me such a small amount of grain it doesnt even last the entire year until the next harvest
the ox upgrade could save time but oh wait the ox is stupid and takes longer than by hand...
you need more people to work the fields but then that means you need more food... which means you need more people... which means you need more food
endless cycle which never pays off because fields are buggy
not even an EA thing its just buggy and i dont get how, its one of the main systems in the game and worked fine in the demo lol
Well, the problem with food can be addressed by only putting people on the farm when sowing and harvesting, otherwise, you don't need farmers there, meaning it's easy enough to pull people off things like mines, lumber mill, even the hunting lodge and gathering hut, etc, for a short period, and then just reassign them afterwards...
And yeah, I considered the plough upgrade, but given how often it's gonna be used, I decided there were far more useful things to invest points into...
The problem is that the UI will be telling me I'll have a harvest of (for argument's sake) 160 wheat on one farm, and 150 wheat on another, but when harvested, I'll barely have 100 in total in the end...
thanks for explaining how farms work like that fixes the fact that the output is wrong, the plow as i said is useless, like genuinely 8 workers will probably be faster its that slow because the ox will walk from one side of a field to the other rather than going up and down from one side to the other
it is bugged, like you said it says 500 but it gave me 90 so no matter even if i put 16 workers on it or 24/32 its still not worth the man power
So yeah, UI bug of some sort, apparently...
- use the TAB key to see what's the current yield vs maximum yield and decide when to gather based on those numbers
- with around 20-30 days (for wheat) before harvesting use the "force early harvest" option, make sure you uncheck the option after the harvest is ready!
I ended up using this strategy because for some reason in my game once the harvest period is hit, it actually start decreasing the yield number. So basically when the max output is reached it's not left there until you harvest, but it rapidly decreases.
Give it a shot and see if it helps, it requires some supervision on your crops.
Yeah, that's basically what I've been doing since realising the yields in the crop UI are wrong...
I've seen a few discussions about how people are loosing their crop yields and can't figure out why. This is what I saw and how I got better results.
First I laid down 3 single morgen plots to test, fertility was around 55%. Planted all the fields with wheat. Near harvest time I saw that I should get a average yield of around 100 per field, give or take. However like many others I only wound up getting a fraction of that more like 40 wheat from all fields instead of around 275 to 300. I thought hummm this is broke.....
SOOOOOOOO I did it again and watched closely. If they get it planted in November like they are suppose to what happens is the crop will actually reach full maturity early around late July or August, after the crop reaches 100% growth the game seems to have a mechanic built in where the crop will start to "rot" for lack of a better term. You can test and watch your yield will start falling like a rock very quickly day by day. If you try to harvest at 100% you may not see or notice this happening.
So I tried this again after seeing how this happens. This time however I forced harvest at around 95 percent growth for each field. I got around 240 to 250 wheat but that's alot better than 40. The timing will change depending on how big the plot is and how many families you use to harvest, however this has solved the issue in several tests for all crops for me at least. Let me know if this works for any of you having this issue.