Manor Lords

Manor Lords

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NiveusT Apr 28, 2024 @ 3:14am
Food issue later in the game.
So there's...
Hunters: Meat
Foragers: Berries
House Extensions: Carrots, Chicken, Apples (If you get the development)
And honey
Wheat > Grain > Flour > Bread
I've got about 65 burgage spots. Every single one of my burgages, except maybe.. 7. Have either chicken or vegetables, and I've got about 8 Morgans worth of wheat being turned into bread at any given time.

And yet I'm running out of food. Did I make my village too big for the game or what's going on here?
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Showing 1-15 of 17 comments
Paddy Apr 28, 2024 @ 3:21am 
Are you making much money through exports? What is your food situation like. How many months ahead?
NiveusT Apr 28, 2024 @ 3:23am 
Originally posted by Paddy:
Are you making much money through exports? What is your food situation like. How many months ahead?

Making a decent amount of money from exports. Decided to start importing some food. Unfortunate that food needs to be imported though. Curious if there's a way to be self-sustaining.

Only 2 months ahead at the moment for food. :(

Used to be 7 months, but it gradually has been going down.
Last edited by NiveusT; Apr 28, 2024 @ 3:25am
bmnoble981 Apr 28, 2024 @ 3:29am 
Well 30 houses, 15 at tier 3, another 5 at tier 2 and 10 more at tier 1 gets you to large town status. So I would say you went a tad overboard on the size of your town.

As for farming I gave up on it, are you making sure your houses with the veggie gardens have large back yards the amount of produce depends on the size of the back yard, if you only have small back yards you are losing out on a lot of food.
Paddy Apr 28, 2024 @ 3:31am 
Originally posted by NiveusT:
Originally posted by Paddy:
Are you making much money through exports? What is your food situation like. How many months ahead?

Making a decent amount of money from exports. Decided to start importing some food. Unfortunate that food needs to be imported though. Curious if there's a way to be self-sustaining.

Only 2 months ahead at the moment for food. :(

Unfortunately meat is only good for a small populated areas. Once you get quite large it depletes too fast. Are your vegetable gardens quite big? The trick is to make them quite long so each one produces plenty of vegetables? What about berries?
NiveusT Apr 28, 2024 @ 3:33am 
Originally posted by bmnoble981:
Well 30 houses, 15 at tier 3, another 5 at tier 2 and 10 more at tier 1 gets you to large town status. So I would say you went a tad overboard on the size of your town.

As for farming I gave up on it, are you making sure your houses with the veggie gardens have large back yards the amount of produce depends on the size of the back yard, if you only have small back yards you are losing out on a lot of food.

hoooly ♥♥♥♥ I had no idea that the size of the backyard matters. I shoulda paid closer attention.
♥♥♥♥.

I'll have to fix this.... lol

Originally posted by Paddy:
Originally posted by NiveusT:

Making a decent amount of money from exports. Decided to start importing some food. Unfortunate that food needs to be imported though. Curious if there's a way to be self-sustaining.

Only 2 months ahead at the moment for food. :(

Unfortunately meat is only good for a small populated areas. Once you get quite large it depletes too fast. Are your vegetable gardens quite big? The trick is to make them quite long so each one produces plenty of vegetables? What about berries?

Berries are 128 total at the resource node when full, but they deplete quickly as well seems like.
Last edited by NiveusT; Apr 28, 2024 @ 3:35am
Paddy Apr 28, 2024 @ 3:36am 
Originally posted by NiveusT:
Originally posted by bmnoble981:
Well 30 houses, 15 at tier 3, another 5 at tier 2 and 10 more at tier 1 gets you to large town status. So I would say you went a tad overboard on the size of your town.

As for farming I gave up on it, are you making sure your houses with the veggie gardens have large back yards the amount of produce depends on the size of the back yard, if you only have small back yards you are losing out on a lot of food.

hoooly ♥♥♥♥ I had no idea that the size of the backyard matters. I shoulda paid closer attention.
♥♥♥♥.

I'll have to fix this.... lol

Originally posted by Paddy:

Unfortunately meat is only good for a small populated areas. Once you get quite large it depletes too fast. Are your vegetable gardens quite big? The trick is to make them quite long so each one produces plenty of vegetables? What about berries?

Berries are 128, but they deplete quickly as well seems like.

I would of thought you would have enough eggs and veggies at least if all houses apart from 7 produce food. I have more variety with houses producing hides and weapons and still produce plenty of eggs. I'd say get those veggie gardens sorted and you'll notice a big difference
Last edited by Paddy; Apr 28, 2024 @ 3:36am
NutCracker Apr 28, 2024 @ 3:38am 
tactic is carrots bro farming is no way. Carrots everywhere.
NiveusT Apr 28, 2024 @ 3:39am 
Originally posted by Paddy:
Originally posted by NiveusT:

hoooly ♥♥♥♥ I had no idea that the size of the backyard matters. I shoulda paid closer attention.
♥♥♥♥.

I'll have to fix this.... lol



Berries are 128, but they deplete quickly as well seems like.

I would of thought you would have enough eggs and veggies at least if all houses apart from 7 produce food. I have more variety with houses producing hides and weapons and still produce plenty of eggs. I'd say get those veggie gardens sorted and you'll notice a big difference

Yeah, good to know the size of the vegetable garden matters. I was under the impression the amount of vegetables produced was just "You have 1 garden, this produces x# of veggies per season"... Guess the size matters. But at the same time, I woulda thought a decently sized one would have taken care of at least one family for a while, but I guess not.



Originally posted by NutCracker:
tactic is carrots bro farming is no way. Carrots everywhere.

Yeah... I guess I made the carrot farms too small :(
NiveusT Apr 28, 2024 @ 3:41am 
What does it mean when it says "requires plowing and harvesting labor" ? Does it require the farmhouse families to come and work on it?
xDraken16 Apr 28, 2024 @ 3:42am 
Make sure you did not set up taxes for your church, as they give you influence in exchange of food, i lost my first game because of that
NiveusT Apr 28, 2024 @ 3:43am 
Originally posted by xDraken16:
Make sure you did not set up taxes for your church, as they give you influence in exchange of food, i lost my first game because of that

Yeah I have Tithe set to 0% currently just cause of my current problem :( Ty
NiveusT Apr 28, 2024 @ 3:43am 
Originally posted by Butcher:
Strict fasting policy?

Oo, I guess I could set up this policy temporarily till I get the food issue situated.
Dain_Ironfoot Apr 28, 2024 @ 3:45am 
There's the Rye development for bread in addition to wheat, right? Not sure how much that helps.
Ninjafroggie Apr 28, 2024 @ 4:15am 
Something the game doesnt really make clear:

Apple orchards and vegetable plots are HEAVILY dependent on the size of the work area allocated to the burgage. I tested this with comparing minimum sized yards vs yards about twice the size of the burgage house itself, and the results made themselves quite clear.

A minimum size veggie patch was only producing about 3-4 veggies a year, and this is no good, because the house needs 12 food per year just to break even. The big plot, however, was producing 20+ veggies per year. Likewise with apples, the big yard had a massive difference in output to the little yard. Getting the "local storage is full" message popping up most years when the fall harvest was larger than 25 and the local granary workers couldnt keep up.

Chickens, goats, and tier 2 workshops do not appear to benefit from larger yards, as I noticed no appreciable difference in output between large and small yards. As far as I can tell I think chicken coops output about 15 eggs per year, meaning you'd need 4 coops to feed 5 houses. That makes it a net positive, but not by a big margin, so I now use a less coops, just enough to maintain food variety bonus from having eggs in the market.

My recomendadtion for food is to get a bunch of big veggie plots early on, supplemented with some chicken. If you spec into apples put those in big plots too. The bigger the better. Remember, you need 1 food per family per month, so plan around having a whole lot of big yards and a smaller number of little yards for chickens and workshops.

For bread production you need 3 large rectangular fields, at least 1 morgen in size but no more than 4. Set them up on rotation so that one field is planted and 2 fallow every year, that way only one is actually being worked each year, which will keep the fertility up. Allocate 2 families per morgen (ie if you made the fields 3 morgen each, allocate 6 families) to the farmhouse, which should be built as close to the fields as possible. It is important that the fields are rectangular shaped as the ox plow has a very hard time with oddly shaped fields and plowing ends up taking longer than doing it by hand. Making them long rectangles however allows the ox to spend more time plowing and less time walking across the field to plow the next row, making it more efficient. Output is of course highly dependent on how good the ground is, but I can tell you that a 2 morgen rye field at 54% fertility will output about 140 grain per year, which essentially means that it takes 2 farmers to feed almost but not quite 6 families.

hope this helps
NiveusT Apr 28, 2024 @ 4:19am 
Thank you all for your help and input :)
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Date Posted: Apr 28, 2024 @ 3:14am
Posts: 17