Manor Lords

Manor Lords

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Paddy Apr 28, 2024 @ 2:28am
I LOVE the Balance (Economy)
I can safely say after 20 hours that i feel the balance in this game primarily in relation to the economy is almost perfect., outside the obvious bugs of course. I see people complaining about planks and food but these things aren't difficult at all. Build another sawpit, Fill it up with families. As for food. The main issue is with farming in that it isn't easy, again if it were this game would present no challenge whatsoever. It means you can't just steamroll the game. In regards to Bread, just import wheat and you'll be fine. Have a good export supply. If food was too easily gained you could just load it onto generating you influence and the game would progress so quickly you could take region after region in quick succession without having to build a town in each region.

One more thing i love how influence is managed so that you can't just steamroll the map. It means you essentially have to start from scratch in each region and take some time to progress your town enough to generate more influence. I hope the developer doesn't listen to the few that don't take the time to learn this game and keeps it challenging. If it were any easier then replay-ability would be significantly reduced
Last edited by Paddy; Apr 28, 2024 @ 2:29am
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Showing 1-13 of 13 comments
Paddy Apr 28, 2024 @ 2:38am 
Originally posted by Butcher:
Why should I bother with bread which has 3 job cycle taking at least 3 families and random chance of drought when I can spam eggs and vegetable farms? You know?

Vegetable farms take up alot of land. You could have much smaller houses doing artisans jobs which can produce goods that make you alot of money in which you can then import the bread anyway. There's a number of different ways

Either way it's not hard, it's just not too easy which I refreshing to see. So many aren't used to any sort of challenge anymore
Last edited by Paddy; Apr 28, 2024 @ 2:39am
Paddy Apr 28, 2024 @ 2:41am 
Originally posted by Butcher:
Originally posted by Paddy:

Vegetable farms take up alot of land. You could have much smaller houses doing artisans jobs which can produce goods that make you alot of money in which you can then import the bread anyway. There's a number of different ways
As if farms and associated buildings don't take even more land.

Importing the wheat means no farm required. The farmhouse turns it into grain after they collect it from the store. You don't even need farms
Paddy Apr 28, 2024 @ 2:45am 
Originally posted by Butcher:
Originally posted by Paddy:

Importing the wheat means no farm required. The farmhouse turns it into grain after they collect it from the store. You don't even need farms
Importing the wheat? With my hard earned monies? Taking another family just to trade?

Money is very easy to come by. It's just another option. Either way farms aren't even essential in this game so I'm not sure why some are complaining.
hasebrudi Apr 28, 2024 @ 2:48am 
its very satisfying when u build up a functioning economy. bread is very good
Paddy Apr 28, 2024 @ 2:49am 
Originally posted by hasebrudi:
its very satisfying when u build up a functioning economy. bread is very good

Exactly. If farming was made any easier then you wouldn't get that satisfaction. The game would have to find another aspect to challenge the player. I like it how it is.
Paddy Apr 28, 2024 @ 2:56am 
Originally posted by Butcher:
Originally posted by Paddy:

Money is very easy to come by. It's just another option. Either way farms aren't even essential in this game so I'm not sure why some are complaining.
Well yeah when you make them suboptimal then of course they are not essential.

Come, waste huge space for field. Then make sure it does not produce ♥♥♥♥ for at least 1 year to restore fertility. And actually you need 3 fields for 3 field system, even more space wasted. Then farmhouse to work of course, quite big building by itself and requiring 1+ families. Then mill is also big and has wind requirement, requiring space away from forests. And oven of course, at least its relatively small. Add random chance for drought sending whole ♥♥♥♥♥♥ setup down the drain with entire work wasted. Fun? Optimal?

Most certainly optimal to make it a challenge. Any easier and we would be rolling in it. Perhaps when there are other aspects to the game added such as In game Ai lords or crime that you need to maintain control of your population they can make other aspects like farming less challenging. At the moment the game has the right challenge in terms of the economy
[Admiral]Horatio Apr 28, 2024 @ 2:57am 
Farming is underpowered at the moment, and trading is too overpowered.

People that claim the game is "difficult", I don't get.. As you all say, trading to get money is very easy.. I tried my first game setting up a standard "feudal" village with fields and a bit of a local economy.. Not viable.. Second game, I just tried to cheese by spamming shield, bows and other goods on the market.. And it is so EASY.. You can buy all the food you need, and have so much money that you can steamroll the rest of the game.

Great game, but it needs some balance and bugs fixes.. Like sawpits getting bugged so frequently :D
Last edited by [Admiral]Horatio; Apr 28, 2024 @ 2:58am
Paddy Apr 28, 2024 @ 3:01am 
Originally posted by Butcher:
Originally posted by Paddy:

Most certainly optimal to make it a challenge. Any easier and we would be rolling in it. Perhaps when there are other aspects to the game added such as In game Ai lords or crime that you need to maintain control of your population they can make other aspects like farming less challenging. At the moment the game has the right challenge in terms of the economy
By "challenge" you mean just not using fields for anything other than booze?

In your fertile regions fields are very effective
Paddy Apr 28, 2024 @ 3:08am 
Originally posted by Butcher:
Originally posted by Paddy:

In your fertile regions fields are very effective
Vegetable and egg farms are effective everywhere.

True but are they more effective than a farm in a region where the land is VERY fertile?
Last edited by Paddy; Apr 28, 2024 @ 3:09am
Paddy Apr 28, 2024 @ 3:10am 
Originally posted by Butcher:
Originally posted by Paddy:

True.
The cylinder goes into the square hole. Balance btw.
Look above
Paddy Apr 28, 2024 @ 3:11am 
Originally posted by Butcher:
Originally posted by Paddy:
but are they more effective than a farm in a region where the land is VERY fertile?
No, all due to 3 families taken in the cycle. 3 families who could farm veggies each.

After one good season I produced ALOT of bread. I never had the same result after 3 veggie gardens
jwinter Apr 28, 2024 @ 3:17am 
Originally posted by Paddy:
I can safely say after 20 hours that i feel the balance in this game primarily in relation to the economy is almost perfect., outside the obvious bugs of course. I see people complaining about planks and food but these things aren't difficult at all. Build another sawpit, Fill it up with families.

This is exactly what you shouldn't do.

Sawmill is broken due to having input storage of only 1 log. When storage is empty, ox has a task to bring a log there but only when there is 0 logs. When it is full, ox simply goes idle and viillagres operating it go home.

When there are 0 logs in sawmill there are no workers. When there is a log workers come to process it and since the input is then empty, they leave imediatelly.

This makes it one of the least efficient building with simple fix to have bigger input storage of at least 5 to allow ox to operate without long idle period and workers as well.

Right now there is absolutely no benefity of filling up sawmill with families. One is more than enough.
Last edited by jwinter; Apr 28, 2024 @ 3:20am
hasebrudi Apr 28, 2024 @ 3:23am 
for my first year with my farm(3x1.5) a mill and 2 bakerys i made more than 250 bread. how is this underpowerd
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Date Posted: Apr 28, 2024 @ 2:28am
Posts: 13