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Vegetable farms take up alot of land. You could have much smaller houses doing artisans jobs which can produce goods that make you alot of money in which you can then import the bread anyway. There's a number of different ways
Either way it's not hard, it's just not too easy which I refreshing to see. So many aren't used to any sort of challenge anymore
Importing the wheat means no farm required. The farmhouse turns it into grain after they collect it from the store. You don't even need farms
Money is very easy to come by. It's just another option. Either way farms aren't even essential in this game so I'm not sure why some are complaining.
Exactly. If farming was made any easier then you wouldn't get that satisfaction. The game would have to find another aspect to challenge the player. I like it how it is.
Most certainly optimal to make it a challenge. Any easier and we would be rolling in it. Perhaps when there are other aspects to the game added such as In game Ai lords or crime that you need to maintain control of your population they can make other aspects like farming less challenging. At the moment the game has the right challenge in terms of the economy
People that claim the game is "difficult", I don't get.. As you all say, trading to get money is very easy.. I tried my first game setting up a standard "feudal" village with fields and a bit of a local economy.. Not viable.. Second game, I just tried to cheese by spamming shield, bows and other goods on the market.. And it is so EASY.. You can buy all the food you need, and have so much money that you can steamroll the rest of the game.
Great game, but it needs some balance and bugs fixes.. Like sawpits getting bugged so frequently :D
In your fertile regions fields are very effective
True but are they more effective than a farm in a region where the land is VERY fertile?
After one good season I produced ALOT of bread. I never had the same result after 3 veggie gardens
This is exactly what you shouldn't do.
Sawmill is broken due to having input storage of only 1 log. When storage is empty, ox has a task to bring a log there but only when there is 0 logs. When it is full, ox simply goes idle and viillagres operating it go home.
When there are 0 logs in sawmill there are no workers. When there is a log workers come to process it and since the input is then empty, they leave imediatelly.
This makes it one of the least efficient building with simple fix to have bigger input storage of at least 5 to allow ox to operate without long idle period and workers as well.
Right now there is absolutely no benefity of filling up sawmill with families. One is more than enough.