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and it works perfectly fine. you can not unlock all the tech with 1 town anyway, so the whole point of the game is to build multiple towns, and trade the things they make and dont make between said towns.
i currently have my starting town as a mining town, since it had both a rich ore and rich clay deposit. its over 218 population now. meanwhile i do all my farming in the region next door, which is almost all high fertile soil for every crop. and has 192 population now
when you buy 2 mules for the trading stand, you can still only move 1 type of good, but they are able to carry 20 at a time. meaning its actually viable to for instance transport flour from my second region to my starting region, which has no farm fields at all now. in return im sending tools to the other town, and then just sell the surplus in a trading post in the second town.
Trading out a good in one town will lower the price of buying in the other, and about a third of trade post trades will be directly between your own regions if one is importing, the other exporting.
you need to first have a Manor, so that you can tax your citizens, and get money into your personal treasury. (the money in the top right corner)
you then need to first claim a region on the map with influence points. which you get by defeating bandits and their camps.
1000 influence is needed to claim a new region, then you need 250 gold from your personal treasury to build a homeless people camp in the new region.
im fairly certain trading posts only trade with the border trade points.
not between trading posts.
there is a specific building for trading between 2 regions.
You can watch on the proud bavarians channels a sheep buyer from one of his villages walking to the other and buying a sheep.
2/3rds of your trades are foreign traders coming in (More for like, trade routes you bought,) but for the portion of the trades that are fulfilled by your own people trading intra-regional trade is possible.
So having regions that compliment each other relieves your trade a little bit, and they also indirectly compliment each other because goods prices change when you trade.
yea i did notice that the market prices change, i oversupplied clay roof tiles to the point where they were worth only 1 measly coin.
i have not noticed things im exporting with the trader in one town moving to the trade station of another town, ill keep an eye on it.
i do know that the mule station which is used to trade between 2 towns. picks up goods from the trading post and also delivers them to the trading post of the other town if there is one. and i have never once seen the mule station use its own storage to hold the goods im trading.
i have also not really used the animal trader yet, so i dont know how that works.
Barter boots and yarn for the agricultural villages stuff and bam, grain and barley for days.
But using secondary villages to stabilize the market from the terrible things your main village has done to the market is wise.
yes but it takes price in to account.
so for instance if iron is worth 10 and stone is worth 5. then every 2 stone would only trade 1 iron.
this just means it might be more viable to transport the raw resource rather then the finished product in most cases.
its why instead of transporting bread. i transport the flour. then bake the bread in the village that is bartering for it, and then i sell any excess bread from the trading post in that village.
Does it confirmed go from barter station to barter station? For me it seems the destination of the barter station always is the trade post in the other reagion.