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I just came here to say the same. I created a new "relaxed" game, but did set a goal "growth" . After the final "victory" screen i clicked on "continue in sandbox mode" and the victory screen now pops up every 2-3 minutes again. Than i can play and the screen pops up again, which makes playing now sort of annoying. Now, I don't have a problem with creating a new game but I feel it's important to let you know so that this problem can be fixed.
Also: I had supplies on the ground that would not be able to be picked up. They were in place for almost all of the game (charcoal)
You and your team are doing what bigger studios struggled to do.
This is like the Last Epoch of this genre, I hope you make other studios turn heads. Remarkable work.
This game is completely and astoundingly beautiful. It reminds me of when I lived in Slovenia (the peaceful mode lol), the musical score is amazing.
1. I bought the herb garden extension for my forager hut and when I moved the hut to another position close by the herb garden is gone. The game is asking me to re-buy the herb garden for another 25 regional wealth. I believe this should be fixed since I already bought the extension on my forager hut. I am not asking that all forager huts should now have the extension - only the ones that I bought the herb garden for.
2. Additionally - there should be an option to extend the property area of burgage plots. When I first started the game - I had no idea that the property could be extended to accommodate gardens, coups and other additions. I had to demolish my original burgage plots and regbuild them with larger areas. I think the game should allow us to extend the property area instead of demolishing and rebuilding again.
3. Roads: I was attempting to build a manor in the centre of my town but realized that roads were in the way. There should be a way to get rid of unused roads to help with cosmetics and logistics of our towns.
Thats all for now. Thanks for your help!
A few key questions:
Is it better to build a big market plot at the beginning? It seems like the people won't open a stall at any other plots I put down near the edges of town if they don't fill the first one, first. This seems very inefficient, so should I just demolish the first market I built and then lay out a smaller zone, wait for them to fill it and then add another market somewhere else?
What's an ideal market zone size? I don't really want markets spread out all over the place but I don't want my people starving either.
I put down a 25-stall square outline for my first market (I envisioned this being my 'city center') and then put down a smaller '4-stall-size- square down the street next to a tavern on the edge of town, hoping they'd put down some basic stall like food but they haven't built *anything* there yet, and houses on the outskirts of my village aren't getting any food. It sounds like a heck of a business opportunity but no one is building there yet.
But also -- after this glitch I started a new game and decided to use the difficulty option that turns off adverse weather effects. But on the 2nd year, I still got two lightning fires.
Hold ALT and click a road to remove it :)
Took me ages to figure that out, but it is noted on the road tool tips.