Manor Lords

Manor Lords

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lemachin Apr 27, 2024 @ 4:41pm
Blacksmiths not producing?
I'm having a hard time arming my militia.

I have the Lvl 2 "blacksmith" burgage plot extension, assigned to make spears.

Spears require input of 1 plank and 1 iron slab...
  • I have a bloomery producing iron slabs from iron ore. There's 31 iron slabs sitting in the warehouse - check.
  • I have a saw pit with 2 workers assigned. Even with the construction demand for planks I still usually have 1 or 2 in surplus - check.

So all requirements are met, but the dude hasn't turned out a single spear all year. WTF?

Anyone have the same issue? Any suggestions?
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Showing 1-8 of 8 comments
DarkSilhouette Apr 27, 2024 @ 4:44pm 
guessing planks being used into something else before he gets his hands on em? ive been making weapons solid from smith but i had between 50-100 plank surplus.
danmak27 Apr 27, 2024 @ 4:45pm 
That lazy son of a ........ I guess you did assign a person in your blacksmithies.
Maybe it's bugged.
lemachin Apr 27, 2024 @ 6:02pm 
I thought there was an issue with some other process using up the planks - paused my shield production and held off on upgrades/construction for a bit. No improvement.

I started importing planks and am now starting to see a trickle of new spears, so it looks like this issue might be linked to the saw pit bug that other people are reporting.
tuberstripple01 Sep 4, 2024 @ 11:13pm 
You might have a minimum number of planks set in your trade post. Go to the trading post and disallow foreign trade, then reduce your minimum stock of planks and it should work.

Hope this helps.
Ninjasquirrel Sep 4, 2024 @ 11:26pm 
Reloading might fix it. I had the same problem with joiner workshop. All 4 families just stayed inside the house waiting. Exit game and reload fixed it.
Didz Sep 5, 2024 @ 1:31am 
Originally posted by lemachin:
I'm having a hard time arming my militia.

I have the Lvl 2 "blacksmith" burgage plot extension, assigned to make spears.

Spears require input of 1 plank and 1 iron slab...
  • I have a bloomery producing iron slabs from iron ore. There's 31 iron slabs sitting in the warehouse - check.
  • I have a saw pit with 2 workers assigned. Even with the construction demand for planks I still usually have 1 or 2 in surplus - check.

So all requirements are met, but the dude hasn't turned out a single spear all year. WTF?

Anyone have the same issue? Any suggestions?
I had a similar problem with my main campaign where the Blacksmith and Joiner in the capital town were constantly going to sleep and not producing.

I suspect this is another manifestation of the 'Task Scheduling Bug', the problem being that because artisans are locked to their workshops the classic trick of sacking them all and replacing them with new families it's possible, So, you can;t kick the Task Scheduler up the arse to get it work.

The best you can do is keep Pausing and Unpausing the the Workshop in the hope that this wakes the Task Scheduler up and gets it to assign tasks to the Blacksmiths family.

I'm really hoping that once the Devs have finished playing toy soldiers and messing with their food they will actually employ someone who knows howto programme an AI Task Scheduler and sort this mess out.
Paul Jan 17 @ 12:42pm 
This is still very much going on. Pausing and unpausing a few times hasn't done the trick for me, but saving and reloading did.
Last edited by Paul; Jan 17 @ 12:45pm
saving and reloading is the main workaround for getting the task schedule unstuck at the moment.
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Date Posted: Apr 27, 2024 @ 4:41pm
Posts: 8