Manor Lords

Manor Lords

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susj Apr 27, 2024 @ 4:21pm
burgage plot is so difficult to manage
why the studio just stay on the traditional house
Now I see burgage plot system is a disaster.
You don't know how many family blocks you will have when you design the plot area.
You don't know how large the backyard is.
You can't easily adjust it after place it.
Traditional house is much better than this awkward system.
Last edited by susj; Apr 27, 2024 @ 4:33pm
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Showing 1-12 of 12 comments
Firelock Apr 27, 2024 @ 4:44pm 
I find the system to work rather well. after the first few plots are laid out, I think you get a hang on their size. The plots also show shadows of the houses, possible extensions space and space for additional housing.

After placing the plots outlines, The game allows me to select the number of plots it will be divided into, before committing.

For fine management, you can always go ahead and place them one by one.
thundercactus Apr 27, 2024 @ 4:54pm 
The game shows you exactly how many family blocks you will have when you design the area. As well as how large the back yards are, and whether or not they can have family expansions.
I'd much rather have this system than the boring old square grid of block houses that's been done in every other game.
susj Apr 27, 2024 @ 5:39pm 
Originally posted by thundercactus:
The game shows you exactly how many family blocks you will have when you design the area. As well as how large the back yards are, and whether or not they can have family expansions.
I'd much rather have this system than the boring old square grid of block houses that's been done in every other game.

The game shows you exactly how many family blocks you will have AFTER you design the area.
huebnerrl Apr 27, 2024 @ 5:41pm 
Originally posted by susj:
Originally posted by thundercactus:
The game shows you exactly how many family blocks you will have when you design the area. As well as how large the back yards are, and whether or not they can have family expansions.
I'd much rather have this system than the boring old square grid of block houses that's been done in every other game.

The game shows you exactly how many family blocks you will have AFTER you design the area.

it shows you after you set the fourth point. If you don't like the layout don't click the finalize hammer.
akaplan1 Apr 27, 2024 @ 5:43pm 
Yeah you can just right-click to cancel any of the 4 points you’ve laid down. You’re not locked into anything. So if you don’t like the layout results, tweak it before actually confirming the build.
Capnbludd Apr 27, 2024 @ 5:44pm 
I don't get what this guy is missing, I see backyard sizes, extra home capacity, and by using the plus/minus you can change how the plots are divided. It's extremely customizable.

You just aren't using what's right in front of you OP.
Heart of Storm Apr 27, 2024 @ 5:45pm 
I entirely disagree, the Burgage layout system is probably the most unique thing about this game.

You can see how many family blocks and backyard area you will have when you plot your fourth point but before you click the "build" button, its then a simple right click to roll back to the previous point to redesign.

Honestly I dont think it could be more intuitive...
chollman82 Apr 27, 2024 @ 5:52pm 
It works perfectly you're doing something wrong or you have a strange bug, I don't know... but it works fine.
The Jesus May 2, 2024 @ 3:56am 
I think there’s a lot of people missing the +/- home per plot feature which is absolutely critical to the mechanic. If you don’t use it you’re missing one of the most customizable portions of the game and something that makes for some very interesting and unique town layouts.
Eltoron May 2, 2024 @ 4:03am 
Totally disagree. With traditional system I'll most probably don't bother to give it a try. Without current burgage/family system and how militia works it would be nearly zero new experience this game can provide in comparison to already existing games in a genre.
BetonToni May 2, 2024 @ 4:04am 
Originally posted by The Jesus:
I think there’s a lot of people missing the +/- home per plot feature which is absolutely critical to the mechanic. If you don’t use it you’re missing one of the most customizable portions of the game and something that makes for some very interesting and unique town layouts.


THIS, reward well earned
PsychoSimatic May 4, 2024 @ 7:31am 
I completely get what he is saying, you drag the first 3 lines and have to guess if you're making right angles half the time and if you made it large enough, then you have to keep fiddling with it to get the right dimensions. Its clunky and needs the ability to smart plot (i.e. drop down a plot with maximum backyard size with clean right angles).

Before all the nonsense trolls jump in here about some historical crap against clean lines, this isnt reality, that argument holds literally zero water for a in game tool for dropping grids down...
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Date Posted: Apr 27, 2024 @ 4:21pm
Posts: 12