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Your example is still telling me 5. It's 6.
You're not clarifying in your example above at all.
You can spam 6 archers group for example at the start of the game. That's 6.
Make your manor that's 7. 6 archer groups + 1 retinue.
if you make your manor its 1 retinue + 5 groups. = 6
That wasn't the last region, it was the AI moving in to claim a neutral region (out of 3 remaining) and me challenging them. Around the end of year 3 and I probably have a total of 45 families between two regions, so I can now fill up about 3 militia stacks of my own, and 600 gold in which to buy mercs. I don't see how I could hope to stand up to 12 units at that point, so I didn't, but the number of neutral provinces will soon be down to one and I'm sure I'll be unable to avoid battle like that relatively soon.
I certainly haven't played perfectly, but I've been pretty careful to always have room for new families to move in and keep approval at neutral-high.
the map.. and also I think it would be nice to see to increase that 36 number of units per squad to at least 46.. Battles would be even more fun if it doesn't kill performance.
But in all fairness, in medieval skirmishes, if it meant life or death, every able-bodied man would be called on the battlefield and besides, if your region gets attacked and your main army can't make it in time to reach the fight, then it'd be cool to have a few troops in each settlement to defend.
Besides, I started getting weapons in all towns, just to make a big army for each location, when I was hit with the dinggg-sound that made me a bit sad ! And also, I want to try different combination of meele, maybe two spearmen and two footmen and three archer units. I don't always want to wait until the mercenaries finished shuffling!
Or at least, I'd like to have a Hard difficulty, where your opponent scales his army, and you have to keep up with him! Or at least to be able to see what army he has, not only if you attack him.