Manor Lords

Manor Lords

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Barter posts
I'm trying to set up trade between two villages, but it seems like the trades are extremely one sided.
Trying to trade anything for iron ore, they'll drop off 40 planks/firewood/berries/etc and only take 2-3 iron ore back with them.
It's definitely not a value issue, trades are ranging from 0.7x to 2.7x, but the result seems to always be the same.
For now I'm going to try making the barter post going the opposite direction and see if they drop off 40 iron ore and pick up a menial amount of goods on their way back.
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Showing 1-10 of 10 comments
Elric Apr 28, 2024 @ 4:48am 
The barter system just doesnt make any sense whatsoever. Idk why he thought this should work like it does now lol
Knight Marius Apr 30, 2024 @ 10:55pm 
I also have attempted a barter with one of my controlled regions, however the barter went poorly, very poorly, and the issue is very similar. I offered the community X from city Y 18 coal and received only 2 animal hide, that conversion is terrible. The market value of coal is 5 silver whereas hide is 4, by that estimate my exchange rate should be as the Hitch post tells me 1.2x I should be able to offer 15 coal and receive 20 hides and the stockpile of community Y could easily supply this.
alexa Apr 30, 2024 @ 11:00pm 
Originally posted by Elric:
The barter system just doesnt make any sense whatsoever. Idk why he thought this should work like it does now lol

agreed! if we control both lands we should freely decide what extra produce is managed between the settlements, this is how rulers did it back in the day. idk what he was thinking with this frustrating system
Mike Apr 30, 2024 @ 11:27pm 
Why are we even trading with owned regions we control? Just send our retinue to bring back a wagon of whatever we want from the other place.
Tycondero Apr 30, 2024 @ 11:30pm 
I think the system of trading by bartering is actually working well from a design point of view. The execution of it in game probably needs some fixes though.

The alternative is to put everything for regional wealth (currency) on the trade market, of course you are also losing some regional wealth in the process, but it might work more efficient.
Mike Apr 30, 2024 @ 11:46pm 
Originally posted by Artur:
Had the same issue. I was sending shields in village A, but didn't get any iron from from village B.

Bartering seems broken at the moment.

Are the trades weighted? What happens if you send iron from village B for village A to send back shields instead ?
Alpha [Fenris] May 1, 2024 @ 12:01am 
Originally posted by Mike:
Originally posted by Artur:
Had the same issue. I was sending shields in village A, but didn't get any iron from from village B.

Bartering seems broken at the moment.

Are the trades weighted? What happens if you send iron from village B for village A to send back shields instead ?
it is supposed to be. you get less high value items if you send low value but i cant see any trade happening really. they take form a and bring to be but dont seem to take from b to bring to a neither do the goods seem to appear in b
madpraxis May 1, 2024 @ 12:07am 
Now... I am going to do the science with this current run, even if its the hard setting... Set up arms/armour making in other region, sell all goods on market and crash the prices, *then* trade what I want to my 'capital' to outfit everyone... See if 'Here, I give you 2 berries for a full set of armour, shield, and spear' can be a thing...
thundercactus May 10, 2024 @ 7:49pm 
I believe its basically used as a "we need to send all these resources to this other place" system at the moment.
Bartering may be implemented later on but juat about every comes back with minimal quantity. Could be a bug with the mules, but its pretty easy to work around for now.
Bearserker530 May 10, 2024 @ 10:59pm 
I’ve been trying to barter with 2 towns but for whatever reason town a sends yarn to town b and they go into the trader and spend 25 minutes “removing the items from the mules” then leave and go home empty handed and the yarn is no where to be found in town b inventory.
Last edited by Bearserker530; May 10, 2024 @ 11:00pm
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Date Posted: Apr 27, 2024 @ 1:45pm
Posts: 10