Manor Lords

Manor Lords

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No money
I'm not making any money and collecting taxes is not working.
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Showing 1-11 of 11 comments
Oddible Apr 27, 2024 @ 1:43pm 
What kind of money are you talking about? Regional Wealth or Treasury. For Regional Wealth get a Trading Post going. For Treasury you need you Manor and taxes and Level 2 Burgages.
marin Apr 27, 2024 @ 1:44pm 
taxes are dependant on the wealth in ur town and the best way for money in my experience is taking the bandit camps give about 200 each
StormMachine151 Apr 27, 2024 @ 1:54pm 
I have a trading post even assigned people to it, but it does nothing.
StormMachine151 Apr 27, 2024 @ 1:56pm 
I bought some chicken coops at the start. And been sitting on zero money for over a year in game. lol
Keefus Maximus Apr 27, 2024 @ 2:13pm 
the level 2 burgage upgrade says it generates passive regional wealth also
Mustachismo Apr 28, 2024 @ 6:20pm 
Originally posted by BEASTY_BUCKEYE:
I have a trading post even assigned people to it, but it does nothing.

Huge lack of understanding of how the game works. This is user error. There are two types of income, Regional Wealth (which the Trading Post contributes to) and Treasury (which mostly comes from taxes). If you don't want to answer which one you're talking about no one can help you.

As far as Trading Posts go - you need to hover over the UI a bit and figure out how it works. Go to the Trade tab, BUY a trade route for the item you want to buy or sell, then on the LEFT colum select Import or Export.
domenic_pienaar Apr 29, 2024 @ 1:42am 
To be fair without treasury he can't increase regional wealth much either, I'm out of treasure too, and have nothing to upgrade my burgage plots to level 2. Town has 116 members and 93 capacity, I'm delaying building more plots as food was an issue.
Zatio Apr 29, 2024 @ 1:49am 
Yeah money is hard to get in this game, i start with unlocking planks for trading at the trader and then sell planks for money. It has taken me many many years but i finally got two melee squads and one archer squad and 2k regional wealth and 24 retiners. I am playing with raiders only. I think taxes takes from regional wealth and the debuff you get from doing that will lower the approval taking a full year before going back to normal at 20 or 30 % depending on how happy your people are so make sure you got regional wealth worth taxing from before doing so. This took me about 21 hours to figure out lol.
Ranzera Apr 29, 2024 @ 1:50am 
You can generate treasury by taxing regional wealth. It's a bit slow on the uptake but you can do it if you prioritize it. A trading post is extremely important, pretty much a lynch pin to success. Almost from the onset, you're pretty much swimming in hides, so sell them. Then tax the regional wealth. If you can make the jump to warbows or roofing tiles you'll be pretty much set.

You really want to try to get enough treasury to hire some cheap mercs .From there you can just curb stomp bandits repeatedly for both influence and more treasury.
VirusX Jun 8, 2024 @ 6:54am 
I make a mistake to spend all my wealth for farm. Now i dont have wealth to purchase trade line. Anything i can do?
Jabberwocky Jun 8, 2024 @ 7:47am 
Originally posted by VirusX:
I make a mistake to spend all my wealth for farm. Now i dont have wealth to purchase trade line. Anything i can do?

Yes. But it will take longer to get money this way.
You have to build your trade post with the front entrance snapping to the king's road. That is the wide road going through your region that you cannot scrap with the road tool, that you did not personally place but was already there from the start of the game.

The trading post has to have at least one family working there.

You have to be overproducing something that does not affect your settlement's survival if you sell it.

Planks from the sawmill or hides from the hunting camps are good at level 1. Leather from the tannery is even better. Anything that you have more than a 100 units of, for example, is perfect. Don't touch the food unless you have over 1000 units of it.

Go into the trading menu and find those items that you hopefully have a good surplus of. Click on the greyed out text to the left of the item that says "no trade". Change "no trade" to "export".

Then look for the number under the title "desired surplus". Click directly on that number, and you will be able to change it to a number you feel comfortable with - it just needs to be lower than your current surplus. If you're selling tools, the target number can be 0, because tools don't do anything in the game yet, except give good profit when being sold.

Then you will have to wait a few in-game months. Because you have no money to buy a trade route, you will be dependent on travelling merchants that frequent the king's road. They will stop by from time to time, check your inventory and buy some of the stuff you set to "export".

Once you have some money, buy your trader a horse (provide stable space for it before you do) and buy the cheapest trade routes that you can comfortably run. This will ensure that you can keep exporting even if travelling merchants do not come by every month.

Once you have a regular income, you can set a tax of a few percent in your manor and watch the money trickle into your treasury every month.
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Date Posted: Apr 27, 2024 @ 1:43pm
Posts: 11